BTC640 - Multimedia Presentations

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Presentation transcript:

BTC640 - Multimedia Presentations Shi, Yue (Sunny) Office: T2095 sunny.shi@senecacollege.ca Good morning and welcome back. I hope you all had a great summer. This photo is a rendering of our Peterborough Airport campus which is well under way for our January 2014 opening. And the entire design and build process is exemplary of the entire college community coming together to create a great place for our students to study. SENECA COLLEGE

Outline Welcome Introduction Course overview Introduction to Multimedia Next Class Paper review 2

Welcome to BTC640 Your Instructor : Care Diligent Open minded Apply a variety of teaching strategies Willing to help Hope you all learn and succeed in your future

Course Overview Subject Outline: Text Book: Seneca Academic Policy: https://scs.senecac.on.ca/course/btc640 Text Book: Multimedia: Making It Work, Ninth Edition (May 2014), by Tay Vaughan, Publisher: McGraw Hill Osborne Media, ISBN: 978-0071832885 Seneca Academic Policy: http://www.senecac.on.ca/academic-policy

Evaluation NO Final exam Academic Paper Reviews 10% Assignments (3) (10% + 20%+ 15% =) 45% Test (1) (1 * 25% =) 25% Labs + in-class activities 20% -------------------------------------------------------------- Total 100%

Course Standards Assignments & Labs Late submission: 10% off /each day up to 5 school days No Work will be accepted afterwards.

Communication In, before, or after class Blackboard Email: sunny.shi@senecacollege.ca Important: include your Section, zenit, subject Office: T2095 (individual appointment) My Website https://scs.senecac.on.ca/~sunny.shi/

Discussion (in-class activity 1) 5Ws + 1H What is multimedia? Why need multimedia? (advantages) Who/When/where needs multimedia? (examples) How to create/ deliver multimedia?

What is multimedia? - Section A Using more than one medium of communication. Often includes audio and video Is a means to represent an information: graphical, music, photo, etc

Why need multimedia? (advantages) - Section A A toolset to help illustrate and convey complex ideas and concepts. Easier to grasp information and make it user friendly and exciting. A way of delivering multiple mediums forms of information. Keep the Audience’s attention. Appeals to multiple senses of the audience, encourages easy feedback

Who/When/where needs multimedia? (examples) - Section A Used in a working environment to present new ideas Professionals and other people who need to convey information in interesting ways Can be used whenever a person have access to electronic devices Can be used to innovate web and mobile development Good for school projects

How to create/ deliver multimedia? - Section A Various forms of software: Adobe Premiere, iMovie, Publisher, etc. Delivery methods include: internet, CD, DVD, etc. Using a computer or any electrical device

Discussion – Section B (in-class activity 1) What is multimedia? Multimedia presentation is a representation of data which includes electronically manipulated audios, videos,text,images,etc. Media – a medium of which to communicate or transmit information to others Multimedia – the use of MULTIPLE forms of mediums to communicate information

Discussion – Section B (in-class activity 1) What is multimedia? Delivering information through a combination of different content forms. Multimedia is using a visual presentation using audio, video, pictures and any interactive contents.

Discussion – Section B (in-class activity 1) Why need multimedia (advantages)? Aid and improve user senses. It is fast to get idea and share idea through speech, picture and so on. Reach more people and get them to take the action that you want them to take. Helps to reinforce ideas with the addition of possible graphs or images.

Discussion – Section B (in-class activity 1) Who/where/when need multimedia? (Examples) Businesses for presentations, marketing, advertising, etc.

Discussion – Section B (in-class activity 1) How to create/deliver multimedia? (tools/ procedure) iMovie, Windows Movie Maker, Flash Delivering a message using multimedia ex. Website, audio, video Entertainment that can be shared amongst others.

Introduction to Multimedia - what Multimedia is a combination of text, art, sound, animation, and video. It is delivered to the user by electronic or digitally manipulated means. A multimedia project development requires creative, technical, organizational, and business skills. A project can also be launched on the Web.

Introduction to Multimedia - what Multimedia projects can be linear or nonlinear. Projects that are not interactive are called linear. Projects where users are given navigational control are called nonlinear and user-interactive.

Applications of Multimedia - Why For viewers presented with graphics && words. 23% increase in retention (ability to remember information) 89% increase in transfer (ability to creatively apply information)

Applications of Multimedia – who/when/where Business - Business applications for multimedia include: presentations training, marketing, advertising, product demos, databases, catalogs, instant messaging, networked communication.

Applications of Multimedia –who/when/where/why Schools - Educational software can be developed to enrich the learning process. Figure on the right: instructional videos used for training emergency medicine specialists. Advantages include: Such online e-learning provides a cost-effective vehicle to learn clinical techniques outside of the hospital setting.

Applications of Multimedia (continue–who/when/where/whyd) Home - Most multimedia projects reach homes via television sets or monitors with built-in user inputs. Genealogy software such as Reunion from Leister Productions lets families add text, images, sounds, and video clips as they build their family trees.

Applications of Multimedia –who/when/where/why Public places - Multimedia will become available at stand-alone terminals or kiosks to provide information and help. Kiosks in public places can make everyday life simpler.

Authoring tools -how Authoring tool (A.K.A. authorware ): software allowing the user to create multimedia applications for manipulating multimedia objects. Authoring tools are used to merge multimedia elements into a project. These software tools are designed to manage individual multimedia elements and provide user interaction.

Delivering Multimedia -how Primary multimedia delivery methods: the Internet, wireless, CD-ROM (Compact disc read-only ) DVD (Digital Versatile Disc ) Virtual reality (VR)

Delivering Multimedia -how Compact disc read-only (CD-ROM) CD-ROM is the most cost-effective distribution medium for multimedia projects. It can contain up to 80 minutes of full-screen video or sound. CD burners are used for reading discs and converting the discs to audio, video, and data formats.

Delivering Multimedia -how Digital Versatile Disc (DVD) Multilayered DVD technology increases the capacity of current optical technology to 18GB. DVD authoring and integration software is used to create interactive front-end menus for films and games. DVD burners are used for reading discs and converting the discs to audio, video, and data formats.

Delivering Multimedia -how Virtual reality (VR) Virtual reality is an extension of multimedia. It uses the basic multimedia elements of imagery, sound, and animation. It requires terrific computing horsepower to be realistic. The standards for transmitting VR in Virtual Reality Modeling Language (VRML) documents have been developed on the World Wide Web. VRML documents have the file extension .wrl.

Delivering Multimedia -how Virtual reality (VR) Oculus Rift: consumer-focused virtual-reality headset http://www.independent.co.uk/life-style/gadgets-and- tech/features/virtual-reality-just-got-real-could-the-oculus-rift-change-the- way-we-play-work-and-learn-9033066.html

Summary Multimedia is a combination of text, graphic art, sound, animation, and video. Multimedia projects can be linear or nonlinear. Multimedia projects are often stored on CD-ROM or DVDs. They can also be hosted on the Web. Multimedia is widely used in business, schools, public places, and at home. Virtual reality is an extension of multimedia.

Technologies HTML (http://littlesvr.ca/) CSS (http://www.w3schools.com/css/css_examples.asp) Static images (http://littlesvr.ca/misc/lacloche/) Animated images (http://en.wikipedia.org/wiki/Animation) JavaScript (any modern website) Traditional slideshows (MS Powerpoint, LibreOffice Impress) Slideshows on the web (http://www.w3.org/Talks/Tools/Slidy2/) Browser plugins (Java, Flash, Silverlight) Video (TV, files, disks, on the web) Audio (Radio, files, disks, on the web) VRML (Virtual Reality Modeling Language) Traditional applications (using rich text, images, sound, video) Kiosk type applications (e.g. Seneca Freedom Toaster)

Next Class Paper Review

Thank you!