All or Nothing: Levels of Sociability of a Pedagogical Software Agent and its Impact on Student Perceptions and Learning. 報 告 人:張純瑋 Dirkin, K., Mishra,

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Presentation transcript:

All or Nothing: Levels of Sociability of a Pedagogical Software Agent and its Impact on Student Perceptions and Learning. 報 告 人:張純瑋 Dirkin, K., Mishra, P., & Altermatt, E. (2005). All or Nothing: Levels of Sociability of a Pedagogical Software Agent and its Impact on Student Perceptions and Learning. Journal of Educational Multimedia & Hypermedia, 14(2),

Introduction (1)  Pedagogical software agents are animated interface agents in instructional environments that draw upon human-human social communication scripts by embodying observable human characteristics (such as the use of gesture and facial expressions).  According to Atkinson (2002): In particular, it may be possible to structure an example-based learning environment so that a lifelike character can exploit verbal (e.g., instructional explanations) as well as nonverbal forms of communication (e.g., gaze, gesture) within the examples themselves in an effort to promote a learner’s motivation toward the task and his or her cognitive engagement in it. (p. 416)

Introduction (2)  According to what James Lester calls the persona effect (James Lester et al., 1997) the presence of a pedagogical software agent in a multimedia-learning module will have a positive effect on a learner’s motivation and engagement due to the range of social behaviors it can exhibit.  In a recent study by Baylor and Ryu (2003), researchers found that the use of an animated pedagogical software agent was beneficial for participant’s perceptions of persona characteristics. Persona characteristics were described as the propensity of the agent to be engaging, person-like, credible, and instructor-like.

Introduction (3)  One important question that designers of animated pedagogical agents need to consider is just how much sociability they need to incorporate into the agent. Is having a voice and a picture sufficient to elicit the persona effect? Or do we need other social behaviors such as gestures, eye contact, movement on screen etc.  The study reported here examines the impact that increasing the social behaviors of a software agent has on students’ perceptions of their experience and learning.

Predictions  hypothesized that increasing the level of sociability of the software agent will increase perceptions of presence, produce more positive perceptions of the learning experience, and better performance.  Two different way of thinking about how students will respond to the increased sociability of the agent. increasing agent sociability (adding voice, voice plus picture, voice plus animated social agent) will lead to increased engagement, motivation and recall of information by virtue of the “persona” effect. adding further modalities to the plain text version could actually increase cognitive load (Sweller, 1999), preventing students from paying full attention to the information.

Methodology  In this experiment, students learn about nanotechnology through a multimedia learning module. This module was constructed using PowerPoint and Vox Proxy agent software.  Measure social presence; perceptions of the learning experience; performance  Participants and Design 116 undergraduate students who were enrolled in a teacher education course. The experimental manipulation consisted of changing the levels of sociability of the agent.

Experimental conditions  Condition I: Text only This condition was very similar to what students would normally see in an online tutorial.  Condition II: Voice only In the voice only environment, the software read the text out in a monotone voice.  Condition III: Image of an agent plus voice This condition was identical to condition II except that a static image of the agent.  Condition IV: Social agent This condition included an animated social agent.

Figure 3: Social agents

Results

Discussion  The fact that the social agent would have a greater degree of presence is not surprising according to the persona effect.  the fact that the text only condition shows the same pattern and has significantly higher perceptions of the learning experience is unexpected. the mechanical characteristics of the voice only and image and voice conditions actually detracted from the social presence of the presentation.  Limitations and Future Directions its inclusion of graphics, text and voice in the same condition.  This may have produced a split-attention effect (Mayer & Moreno, 1998). There is also the possibility that a redundancy effect was produced (Mayer et al., 2001).

Conclusion  this study did not find a significant effect for measures of learning  the text only and social agent conditions resulted in higher perceptions of social presence and the text only condition resulted in more positive perceptions of the learning experience.  However, we can argue that the designers of multimedia tools need to think carefully about whether or not to include pedagogical agents. Agents that are not lifelike, and are more mechanical in their behaviors, may actually detract from the learning experience.

End Thank you