The multiple facets of creating games.. scientist musician game designer lecturer? artist.

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Presentation transcript:

the multiple facets of creating games.

scientist musician game designer lecturer? artist

* Many exceptions to this rule

Programmer ArtistDesigner

Programmer Artist Designer

Programmer Artist Designer Character Designers Level Designers Writers Technical Artists Shader Programmers GUI Programmers Scripters, Gameplay Programmers

Programmer Artist Designer Testers Producers Sound Design MarketersContent Experts Writers IT professionals Hardware Engineers Project Managers Support Staff Quality Assurance Composers

TEAMWORK COMMUNICATION PROBLEM SOLVING PATIENCE PASSION

Programmer ArtistDesigner

ProgrammerArtistDesigner NUMERACYLITERACYECOLACY

Not just reading and writing. Visual Mediums History Current Events Psychology The ability to construct and deconstruct all media. Viewing the world in language and symbols.

Create relevance Find inspiration Make allusions Use reference Frame meaning Keep consistency Communicate with clarity Helps Artists…

Mathematics Geometry Trigonometry Physics Statistics Probabilities The ability to describe and interpret the world in numbers.

Collision detection Realism and surrealism Interactivity Graphic and audio FX Animation Artificial intelligence Helps Programmers…

Cause and effect Long-term thinking Scientific method Interconnectivity Creating relationships Strategy development Seeing the world in systems and rules.

Balancing games Identify game mechanics Iteration of design Locating “fun” Constructing meaning through action Preventing optimal strategies Helps Designers…

Numeracy Literacy Ecolacy

Create better tools. Clearer moods and meaning. Stable systems. Fresher interactivity. Faster iteration. And more… Better Communication & More Innovation

Programmers who create meaning with logic. Artists who create new worlds with verisimilitude. Designers who can recreate history from data. Better Experiences

Biology Anatomy Botany Astronomy Motion Curves Elements and Materials Texture Lighting Architecture and Scale

Rendering Shaders Motion Tools and User Interfaces “Juicy” Interaction Feedback

Prototyping Scripting Historical Accuracy Archetypes Plot Construction Environmental Design Pacing

Film Books Music Visual Arts Or just goals and acheivements Or something completely different that I’ll never think of… They can be hybrids of:

Science and Art Music and Physics Math and Philosophy Connects Different Perspectives and Creates Understanding

NUMERACYLITERACYECOLACY

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