Local Multiplayer 1 vs 1 Short learning curve Difficult Mastery
Audienc e Competitive Gamers Local Multiplayer
Challeng es
Prototypin g Controls: Mouse and Keyboard Elastic collisions Wave blast Damage from speed/mass Orb splitting
Balanc e Variable Soup Intuitive?
Variables List Ship HP Energy Orb HP Base HP Orb Breakpoints Ship mass Energy Orb mass Bullet Mass Wave Blast Force Damage Function Powerup Amount Powerup Random Orb break Rand Ship Friction Wall Bounce Invuln Timer Orb Waves Orb Wave ramp Starting Location Ship Speed Thrust Shotgun Rebound Wave Blast charge amount Orb Blast charge amount Max Speeds Charge release time window Max Powerup amount Etc, etc, ad nauseum
Future Iterations 1 Player Challenge Mode 3+ Players A.I.
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