SixIdeas for a capstone to GCS Spring 2008. Hellavation 3 rd person survival horror game Player is equipped with two weapons generic gun and slicer WSAD.

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SixIdeas for a capstone to GCS Spring 2008

Hellavation 3 rd person survival horror game Player is equipped with two weapons generic gun and slicer WSAD movement with mouse aim Gun damage is low Slicer is one hit kill, but takes more time to use Control slicer by drawing line across screen Some enemies only respond to slicing, and others only to gun Simple levels – grid based object placement can even be implemented in ASCII text

Lashback Space shooter, multi-directional top-down view Philosophy of the game: one cannot attack, unless attacked first. Ooo, deep. Like aikido or zen or some shit. Player must reflect enemy attacks back at them (or simply avoid them) 8-way shield (one for each direction/diagonal) As player gets hit, body deforms inward (reducing hitbox and making the ship harder to hit) Enemies shoot a variety of bullet types Single bullets Continuous lasers Splicing lasers

Bossmen GCS games never have time to implement bosses Let’s make a game with just bosses! Will require super simplistic models if doable (think dudes made out of cubes, prisms, and spheres) No joints, Rayman-esque We iterate on a new boss every 2 weeks If a boss is taking more than 2 weeks, we simplify simplify simplify the behavior Hey it’s like SCRUM almost or something Player is a little block guy with a jetpack and a gun. No animations even needed really… Fixed camera angles based on character position in level Japanese style camera angles, yeah!

Army of Children 3 rd person shooter Large landscapes full of children controlled by alien parasites of course You must choose to save them or kill them Shoot the alien off their head means a save Or “accidently” lop off their head in the process Jab at Bioshock When aiming gun, camera goes into first person Players position is fixed ala Gears

Akinetopsia Akinetopsia: the inability to see motion 1st person puzzle shooter Yes I know I said I wouldn’t do one but fuck it I can’t think of a better way to present Akinetopsia All the actions happen on a grid based environment Monsters are all around you. You must destroy them all to beat a level shoot them straight on shoot the grid underneath destroying it limited number of these types of ammo Thing is, you only see the enemies change position every second! Each enemy type has a set movement pattern (think chess) Uses that movement pattern to get to you The player must then predict where enemies most likely to be, and take a shot!

Your Idea Here! Yeah I copped out. You write one.

Greg’s Rankings 1) Bossmen 2) Army of Children 3) Your Idea Here 4) Lashback 5) Hellavation 6) Akinetopsia