Understanding User's Work Ethnography The systematic study and documentation of human activity without imposing a prior interpretation on it via immersion.

Slides:



Advertisements
Similar presentations
Performance Assessment
Advertisements

Requirements gathering
CSCW Evaluation Techniques Presented by: Christopher Edwards.
© Gerald Kotonya and Ian Sommerville Viewpoint-Oriented Requirements Methods.
Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 20 User Research.
Chapter 9 User-centered approaches to interaction design By: Sarah Obenhaus Ray Evans Nate Lynch.
Methods: Deciding What to Design In-Young Ko iko.AT. icu.ac.kr Information and Communications University (ICU) iko.AT. icu.ac.kr Fall 2005 ICE0575 Lecture.
Applied user research (for interaction design): Introduction Rikard Harr November 2010.
©2001 Southern Illinois University, Edwardsville All rights reserved. Today Tuesday Consolidation Reading: CD Ch.s 8, 9, & 10 Modeling & Interpretation.
Ethnography. Ethnography and Culture B. Malinowski: “The goal of ethnography is to grasp the native’s point of view, his relation to life, to realize.
WHAT IS INTERACTION DESIGN?
INF Lecture 30th of December Ethnographic and interpretive studies Example papers: We will discuss them in terms of –Approach and methods.
ACTIVELY ENGAGING THE STAKEHOLDER IN DEFINING REQUIREMENTS FOR THE BUSINESS, THE STAKEHOLDER, SOLUTION OR TRANSITION Requirements Elicitation.
User-centered approaches to interaction design
Chapter 8 Information Systems Development & Acquisition
User-centered approaches to interaction design. Overview Why involve users at all? What is a user-centered approach? Understanding users’ work —Coherence.
13.1 Revision IMS Information Systems Development Practices.
User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept. Cal Poly San Luis Obispo FJK 2005.
Software Engineering General Project Management Software Requirements
Interaktionsdesign Session 3 Etnografisk tilgang til kontekst.
Ethnographic Research
Creating Architectural Descriptions. Outline Standardizing architectural descriptions: The IEEE has published, “Recommended Practice for Architectural.
Modified from Sommerville’s originalsSoftware Engineering, 7th edition. Chapter 8 Slide 1 System models.
Contextual Design. Purpose for us An example A term often used, with varying levels of precision.
User-centered approaches to interaction design. Overview Why involve users at all? What is a user-centered approach? Understanding users’ work —Coherence.
Amirkabir University of Technology, Computer Engineering Faculty, Intelligent Systems Laboratory,Requirements Engineering Course, Dr. Abdollahzadeh 1 Goal.
Information Systems Development : Overview. Information systems development practice Concept and role of a systems development methodology Approaches.
13.1 Revision Semester 2, 2005 IMS Information Systems Development Practices.
Allyn & Bacon 2003 Social Work Research Methods: Qualitative and Quantitative Approaches Topic 10: Field Research Visit a Qualitative Social.
Chapter 17 Ethnographic Research Gay, Mills, and Airasian
© Colin Potts B3-1 Ethnography of the user organization Colin Potts Georgia Tech.
Qualitative Data Analysis: An introduction Carol Grbich Chapter 3 : Classical Ethnography.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 1 Chapter 6 Requirements Engineering Process.
Applied user research (for interaction design): Introduction Rikard Harr November 2012.
Ethnographic Field Methods and Their Relation to Design by Kim, Antony, Chipo, Tsega.
CB1004 Modelling Business Systems 71 Modelling Business Systems 7 Systems Methods.
Workshop 3 Early career teacher induction: Literacy middle years Workshop 3 Literacy teaching and NSW syllabus 1.
Requirements Engineering Requirements Elicitation Process Lecture-8.
Ethnography. Anthropological tradition: Research that focuses on culture. Focus on cultural themes of community roles and behavior Patterns of behavior,
Innovation insight Peter H. Jones, Ph.D. Dayton, Toronto redesignresearch.com designdialogues.net A Bag of Tricks: What is the Right Mix of Methods?
CCT 333: Imagining the Audience in a Wired World Class 6: Qualitative Research Methods.
Qualitative Research Design for the Librarian/Scholar Dr. Robert V. Labaree Head, The Von KleinSmid Library for International and Public Affairs International.
1 Chapter 3 1.Quality Management, 2.Software Cost Estimation 3.Process Improvement.
CSCI 4163 / CSCI 6904 – Winter Housekeeping  Clarification about due date for reading comments/questions  Skills sheet  Active listening handout.
Requirements Elicitation. Structured Interview: Purpose is to ask and answer questions concerning the problem being modeled Observation: Observe activities.
Chapter 3 Managing Design Processes. 3.1 Introduction Design should be based on: –User observation Analysis of task frequency and sequences –Prototypes,
1 L545 Systems Analysis & Design Week 3: September 16, 2008.
Ch. 9 User-centered approaches to interaction design Kevin Clark Matt Bergstein Carol Lawson Angelo Mitsopoulos Phil Townsend.
Identifying needs and establishing requirements Data gathering for requirements.
Ch 10 Methodology.
©2001 Southern Illinois University, Edwardsville All rights reserved. Today Putting it in Practice: CD Ch. 20 Monday Fun with Icons CS 321 Human-Computer.
Systems Analyst (Module V) Ashima Wadhwa. The Systems Analyst - A Key Resource Many organizations consider information systems and computer applications.
Copyright © 2011, 2005, 1998, 1993 by Mosby, Inc., an affiliate of Elsevier Inc. Chapter 10: Naturalistic Inquiry Designs.
Social Psychology The Self. How is Social Psychology Different From Philosophy/Psychology? Defining Characteristic: Scientific Method –Refers to a set.
©2001 Southern Illinois University, Edwardsville All rights reserved. Today System Design: Reading: CD Ch.s 14, 15, &16 Monday Midterm CS 321 Human-Computer.
Requirements Elicitation Hans Van Vliet, Software Engineering: Principles and Practices, 3rd edition, Wiley (Chapter 3) 1.
CCT 333: Imagining the Audience in a Wired World Class 6: Intro to Research Methods – Qualitative Methods.
1 Software Engineering Muhammad Fahad Khan Software Engineering Muhammad Fahad Khan University Of Engineering.
User-centered approaches to interaction design By Haiying Deng Yan Zhu.
Innovation insight Peter H. Jones, Ph.D. Dayton, Toronto redesignresearch.com designdialogues.net.
Requirement Elicitation Nisa’ul Hafidhoh Teknik Informatika
Six Common Qualitative Research Designs
SNS College of Engineering Coimbatore
EKT 421 SOFTWARE ENGINEERING
Naturalistic Observation
Ekaterina Prasolova-Førland
Introducing Evaluation
User-centered approaches to interaction design
Chapter 9: User-centered approaches to interaction design
Presentation transcript:

Understanding User's Work Ethnography The systematic study and documentation of human activity without imposing a prior interpretation on it via immersion in the environment of it and observation of the routine tasks that comprise it “Make the implicit explicit”

Understanding User's Work Ethnography & Design Ethnography of design Studies of developers and their environments Ethnography for design Use of ethnography results to inform the development of designs (e.g., ethnomethodology, technomethodology) Ethnography within design Integration of ethnographic techniques into the development process itself

Understanding User's Work Advantages Describes how work is accomplished, in practice, rather than how it is planned or how individuals report the accomplishment of their work Recognizes the importance of the context and environment on activities Recognizes that, although situations may have superficial similarities, they are actually unique

Understanding User's Work Disadvantages Time-consuming Difficult to translate between the language of sociology and the language of technology Results depend critically on the skill of the ethnographic observer, as well as the analytic methodology

Understanding User's Work Using Ethnographies in Design Framework (Hughes et al., 1997) Characterize ethnographic results in a way amenable to designer’s needs Dimensions –Distributed coordination –Plans and procedures –Awareness of work Methods Designers use ethnographer’s documented results Designers learn ethnographer’s methods

Understanding User's Work Methods Applying ethnography to design Coherence Method tries to facilitate the identification of a product’s most important use cases by structuring the analysis of data Contextual Design tries to facilitate the application of fieldwork results to product design by structuring the data for analysis

Understanding User's Work Coherence Viewpoints Derived from dimensions identified –Distributed Coordination –Plans and Procedures –Awareness of Work Guides the observer to particular aspects of the workplace Allows several perspectives on a particular design to be investigated and reconciled Intended for the early stages of design process to inform the models underlying the eventual design

Understanding User's Work Coherence Concerns Paper/computer work Skill and local knowledge Spatio-temporal organization Organizational Memory Derived from prior experience in ethnographically informed design Each addressed within different Viewpoints

Understanding User's Work Coherence Matrix Paperwork & Computer Work Skill & Use of Local Knowledge Spatial & Temporal Organization Organizational Memory Distributed Coordination Plans and Procedures Awareness of Work

Understanding User's Work Contextual Design Contextual Inquiry Work Modeling Consolidation Work Redesign User Environment Design Mockup/Test with Customers Putting It into Practice

Understanding User's Work Contextual Inquiry Approach Apprentice Model: the designer works as an “apprentice” to the user Underlying Principles Context Partnership Interpretation Focus Method Contextual interview

Understanding User's Work Work Modeling Aspects to be modeled Work Flow Sequence Artifact Cultural Physical

Understanding User's Work Developing Work Models Each analyst has a different understanding of the session and they have to be reconciled into a common view of the work Interpretive Roles Interviewer Modelers Recorder Moderator/Facilitator Rat-Hole watcher

Understanding User's Work Consolidation Affinity diagram Organize individual notes from interpretation discussion Groups of notes, similar in some way, emerge from the data (induction) Work Models Consolidate a model that’s valid across individuals Aim is to identify key roles, common ways of doing work, and adaptations to specific contexts Design Room