AICC Meeting – Minneapolis, MN June 24, 2003 Benefits of Reusable Objects – Design/Development Flexibility Design for Multiple Contexts Smallest Media Element up to the Larger Course Structure. Different Authoring Tools Variety of Hardware and Software Platforms Built Once and Used in Many Different Ways Ease of Updates, Searches, and Content Management Metadata. Object-Specific Templates Leveraging Existing External and Internal Assets Change One Learning Object - Update All Courses That Use It
AICC Meeting – Minneapolis, MN June 24, 2003 Benefits of Reusable Objects – Design/Development Information Currency Real-time Revision and Update Latest Information Published. New Automation Tools Customization Just-in-Time Approach Personalize Content Use of Old and New Objects to Fit Needs of Audiences Learner Preferences Drive Format and Style Same Objects for Different Delivery Solutions
AICC Meeting – Minneapolis, MN June 24, 2003 Benefits of Reusable Objects – Design/Development Facilitation of Competency-Based Learning Core Competency Model Vs Course Model Match Object Metadata With Individual Competency Gaps Interoperability Increased Value of Content Value Increases With Use
AICC Meeting – Minneapolis, MN June 24, 2003 Challenges Using Reusable Objects – Design/Development Process Changes Consistent Language and Terminology Easily Accessible and Comprehensible Formats Free-Standing and Adaptable to Multiple Contexts Language and Content Use Appropriate for Broad Audience Meta-data Appropriate Use of Objects Lessons from Software Development
AICC Meeting – Minneapolis, MN June 24, 2003 Benefits of Reusable Objects – Delivery Learners Consistent Experience Across Objects Personalization - Delivery Modes Match Individual Learning Style Learning Paths Tailored to Knowledge and Skills Digestible Chunks Designed Not to Overload the Learner. Short- term Memory Is Limited (Seven to Nine Pieces of Information) Administrators Courses Customized to Different Audiences Courses Constructed Using Components From Multiple Sources Components Reused to Meet Range of Learning Needs
AICC Meeting – Minneapolis, MN June 24, 2003 Challenges Using Reusable Objects – Delivery Maintaining Good Instructional Design Learning Content Management and Delivery System Increased Infrastructure to Support Client/Server Requests and Systems Management Upfront Investment Required, Hard to Sell to Management and Decision Makers Different Processes, Mentality of the Authoring Professionals
AICC Meeting – Minneapolis, MN June 24, 2003 Issues Impacting the Instructional System Design Process Analysis Reuse Potential Determination Reuse Should Not Be Considered in All Cases Use of Ontological Models, Topic Maps and Standards Metadata the Most Critical Aspect Much More Emphasis on the Needs and Task Analyses Design Content Analysis Stressed During the Design Phase Decisions May Result in Use of Content That Does Not Fully Meet an Objective or That Contains Content Beyond the Objective Context of Content Important Design Decisions of Media Delivery Can Affect Reuse Potential
AICC Meeting – Minneapolis, MN June 24, 2003 Issues Impacting the Instructional System Design Process Development Most Benefit From Reusable Objects Time Spent Analysis and Design Phases Can Reduce Development Time Implementation Content Management and Learning Management Systems Critical How Will Businesses Determine Availability of Their Content to Others? Intellectual Property Rights, Copyrights, and Patents Evaluation No Longer an Afterthought Reusability an Evaluation Criterion Why Spend Time and Resources on Developing Reusable Objects If Not Used? Evaluate Reusability Throughout the Instructional Design Process