Personality and social behavior Aldo Rustichini Conference on Measuring and Assessing Skills Chicago, October 1-2.

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Presentation transcript:

Personality and social behavior Aldo Rustichini Conference on Measuring and Assessing Skills Chicago, October 1-2

Outline: Three main themes Conscientiousness and strategic behavior Intelligence and strategic behavior Neural analysis of personality ad economic behavior

Thanks to Colin DeYoung Daniel Hawes Claudia Civai Jeremy Gray Rachel Grazioplene Sephira Ryman Rex Young Claudia Rapallini Eugenio Proto Andis Sofianos MattMcGue Bill Iacono Rob Kirkpatrick Itai Sher Melissa Koenig Luca Polonio

Main hypothesis Cooperating and trusting behavior may be explained by personalities reflecting: Preferences over social outcomes (Agreeableness). Compliance with norms and rules (Conscientiousness).

Control treatment Each subject performs two series of 10 additions of 5 two-digits numbers in 4 minutes each; and a third series where she adds the two previously obtained series of numbers. The subject is paid proportionally to the number of correct answers to the last series, so the three series of additions are perfectly complementary to obtain the right numbers.

Co-production Treatment Each subject is part of a team of two randomly and anonymously matched individuals The tasks are identical to the control treatment, but subjects exchange the second series of addition with the partner. In the co-production treatment, the final outcome of each teammate is dependent on the effort of both.

Interpretation: a symmetric, simultaneous trust game In the standard trust game, the first player decides whether and how much to trust the second; the second decides whether to reciprocate, conditionally on the action of the first In the game we use, both players in the first move of the cooperative treatment decide whether and how much to trust the other; and in the second move decide to reciprocate the hypothetical move of the other

Trust and altruism in co-production When they do the first addition subjects have to anticipate the quality of the input that others will provide them; so their effort will be higher if they trust others. When they do the second addition, they might consider that their output will influence the payment to others; so their effort will be higher if they care about the outcome of others

Correct 1 (Trust) (shaded: cooperative)

Correct 2 (Altruism) (shaded: cooperative)

Monetary effort experiment: design

Summary

INTELLIGENCE AND STRATEGIC BEHAVIOR Hypothesis: Higher intelligence reduces behavioral biases, and out of equilibrium behavior True for strictly competitive games with a single Nash When efficiency gains are possible, the relation is much more complex

HIT 15 GAME TRUST GAME

Hit 15 game Pearson correlation with Raven score (SPM): 0.81

Trust Game

Sample and age distribution Children predominantly Caucasian, native English speakers From middle to high SES The entire experiment lasted approximately 65 minutes.

Sticker Game (Beauty Context) Instructions “I’m going to give you and her (the Experimenter 1; E1) each a basket and 5 stickers. You can put however many stickers you want to into the basket: 1, 2, 3, 4, or 5! After you do that, I am going to look in your baskets and count your stickers. If you put a smaller number of stickers in your basket, then you get to keep your stickers and E1 doesn’t get any. But if E1 has a smaller number of stickers in her basket, then she gets to keep her stickers and you don’t get any. If you and E1 have the same number of stickers, then no one keeps their stickers.” Sticker Game was played for 10 rounds.

Choice of stickers by age; first move

Intelligence

Choice of stickers by age; first move

Back to grownups: Forward Induction

Eye tracking for second player O M

Multistage games Matrix games CRTRAPMCRTRaven Ad Choices FI eq. 0.27*** 0.14 eq Proportion of Transitions *** 0.22** 0.26*** ** ** 0.20** Fixation Time Out opt. A 0.32**** 0.10 Out opt. B * < 0.1, ** < 0.05, *** < 0.001, **** < Correlations: intelligence scores, and choices, transitions, fixation times

Repeated repeated game (Dal BO Frechette)

Our design Probability of continuation delta=.75 Stage game:

Experimental design First day: We tested subjects on many individual characteristics, including IQ (Raven AM); Intermediate week: We split subjects in two groups: low IQ (below sample median) and high IQ; Second day: Play the repeated game with random matching, in high and low IQ groups, separately, repeatedly; We then analyze the cooperation rate in the high and low IQ groups…

Time to decide

Summary statistics

HIGH IQ ARE NOT UNCONDITIONAL COOPERATORS

Same payoff, delta=0.5

How intelligence affects strategic choices In PD, at any cooperation equilibrium there is a tradeoff between current gain and continuation value loss This comparison is subtle: it involves the estimation of effect of the continuation probability, the forecast on the behavior after deviation, gain from current deviation and continuation value PD is also the only 2x2 game with this property

Prisoner’s Dilemma

Battle of Sexes

Stag Hunt

HOW IS INTELLIGENCE AFFECTING SOCIAL AND ECONOMIC BEHAVIOR?

INTELLIGENCE MODULATES REWARD PROCESSING

Experimental Design

CAUDATE IS ALSO SPECIFICALLY ACTIVATED IN A SEQUENTIAL CHOICE TASK, AT THE FIRST OFFER

INTELLIGENCE AND CAUDATE VOLUME result from 3 MRI studies combined

Diffusion Tensor Imaging (DTI)

Regions displaying positive association IQ and Fractional Anisotropy (FA)

Conclusions Measurement of personality traits based on choice and neural analysis is more effective than measurement based on survey Intelligence has a complex role in strategic behavior: 1.In strictly competitive games higher intelligence brings closer to behavior predicted by game theory 2.In game where efficiency gains are possible, intelligence makes these gains more likely

THANKS