(1) 101 and Out (2) Trash Can Game (3) Number Detective
Overview Each player combines the values of 6 numbers to try to total 100 without going over. At the end of 6 turns, the player with the higher total (without going over 100) wins. Materials Numbers and Out recording sheet Format Versus (e.g., one-on-one, two-on-two) Turn-taking
How to Play (1)Determine who goes first. (2)On each turn, one player draws a number. The player decides whether to play the number as its ones-value or its tens-value. For example, a 4 may be played as a 4 or a 40. After the value is added to that player’s total, the other player takes her turn. (3)Players alternate turns for 6 rounds. After the 6 th round, players compare grand totals to determine the winner. A player automatically loses if his total is ever greater than 100. Players may not pass turns.
How would this look in your classroom?
Overview Each player builds the greatest number possible by drawing numbers and deciding whether to place them in the hundreds, tens, or ones place. The player with the greater number wins. Materials Numbers 0-9 Trash Can Game recording sheet Format Versus (e.g., one-on-one, two-on-two) Turn-taking
How to Play (1)Determine who goes first. (2)During each turn, a player draws a number. The player decides whether to write the number in the hundreds, tens, or ones place. Alternatively, but only once per game, the player may place the number in the trash can, which removes the number from play. (3)Players alternate turns until they have completed their 3-digit numbers. The player with the greater number wins.
How would this look in your classroom?
Overview Each player selects two one-digit numbers, which are not shown to the other player. Players determine each others’ numbers through questioning. The winner is the player who first guesses the other player’s numbers. Materials Numbers 0-9 Scratch paper Format Versus (e.g., one-on-one, two-on-two) Turn-taking
How to Play (1)Each player selects two numbers, which are held secret from the other player. (2)Determine who goes first. (3)A player’s turn consists of two parts: a question and a guess. The player asks a question about the two numbers and then follows up with a guess. Players alternate turns until one of the players correctly guesses the other players’ numbers. Important Rule About Questioning! Questions must ask about both numbers. In other words, questions that only ask about one number are not allowed.
Question Examples Allowed What is the sum of the two numbers? What is the difference between the two numbers? Are both numbers greater than 5? Are both numbers less than 4? Are both numbers between 2 and 6? Are both numbers even? odd? Not Allowed What is the sum of 3 and one of the numbers? What is the difference between 5 and one of the numbers? Is one number greater than 2? Is one number less than 3? Is one number even?
How would this look in your classroom?