Plantasia: The Beginning Started as a real-time management resource game with casual flavor.

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Presentation transcript:

Plantasia: The Beginning Started as a real-time management resource game with casual flavor

Plantasia: The Beginning Started as a complex real-time management game with casual (garden) skin Vision of magic and human-like flowers

Plantasia: The Beginning Wanted to experiment with story…

ROMANCE!

Plantasia: Developer Team Lead Game Designer Programmer Comic Artist Visual Designer Two Artists (Background, Characters) Sound Design Level Designers (2), Production Artists (2)

Plantasia: Gameplay Dev. 10 month development period

Plantasia: Gameplay Dev. 10 month development period Innovative gameplay takes time

Plantasia: Gameplay Dev. 10 month development period Innovative gameplay takes time –Communicating complex states of flowers

Plantasia: Gameplay Dev. Agency vs. Simplicity (tool choice)

Plantasia: Gameplay Dev. 10 month development period Innovative gameplay takes time –Communicating complex states of flowers –Balancing agency with simplicity (tool choice) –Developing the central economy first

Plantasia: Visual Dev. Lots of flower states = lots of art

Plantasia: Visual Dev. The “grid-ness” problem (clarity vs. theme)

Plantasia: Visual Dev. Lots of flower states = lots of art The “grid-ness” problem (clarity vs. theme) Fulfilling the magic – polish, polish, polish

Plantasia: Development Iterating the story – how much is too much?

Plantasia: Development Iterating the story – how much is too much? Reaching the ~10MB Finish Line

Plantasia: What Went Right Striking the complexity balance through testing

Plantasia: What Went Right Striking the complexity balance through testing Time to grow innovative design –Garden Challenge Mode

Plantasia: What Went Right Striking the complexity balance through testing Time to grow innovative design Core vision – flowers, magic, romance

Plantasia: What Went Wrong Innovation requires clear communication

Plantasia: What Went Wrong Innovation requires clear communication Staying harsh during production –Be critical at all stages –Declare what bothers you

Plantasia