The Structure of the User Interface Lecture # 2 Gabriel Spitz
Driving Customer Experience – A Framework UI Design Scope Concept Activity Flow Representation Presentation NeedsSatisfaction/ User Experience Predictability Convenience Efficiency Personal Trust Human Task Expectations Usefulness
Structure of the Interface - Aspects The different design aspects of the interface Include: The functions supported by the interface – Scope What should be included in the interface Organization of the interface – Framework What would the interface look like Flow of user activities within the framework – Activity flow The sequence in which an activity is executed Gabriel Spitz
Structure of the Interface – Aspects (2) The selection of controls types for a given task– Representation What tools will users use to perform various tasks The presentation or visual design characteristics of the interface How will the different elements appear to the us Each design aspect (e.g., presentation) may have several design attributes (e.g., presentation includes color and typography), each of which has values (e.g., colors include red, blue, green, black) that constitute the designer ’ s options Gabriel Spitz
Scope The functions to be included in a give app For “Reminders” this will include Create items (to be remembered) Associate attributes to items Reorder items Edit items Search for items Sort items Navigate between lists … Scope Concept Activity Flow Representation Presentation
Framework of an Interface It is the overall “ idea ” of the UI E.g., Desktop Planner It is the context within which UI elements – actions or components – are interpreted It can be a high level “ Metaphor ” such as the desktop It can also be a highly structured and logically organized referent schema - Idiom Gabriel Spitz Scope Concept Activity Flow Representation Presentation
Conceptual Model
An Interface Metaphor Gabriel Spitz
Activity Flow Is concerned with helping user navigate through the interface and interact effectively and efficiently with it It includes: The temporal and spatial structure of the interaction The support that the interface provides to guide and funnel the interaction Gabriel Spitz Scope Concept Activity Flow Representation Presentation
Activity– Create Reminder 1.Select a Folder 2.Click on “Add” Icon 3.Enter Reminder name 4.Click on ”Info” icon 5.Enter Reminder date 6.Click on the “done” button
Activity Flow The sequence in which tasks within an Activity are organized
Sequential Interaction Flow Gabriel Spitz Starting a new power point presentation
Representation Representation is the choices that a designer makes in deciding how a a specific function should be implemented: Specifying labels Conceptualizing icons Selecting controls Composing instructions to support a function or an object at the interface Gabriel Spitz Scope Concept Activity Flow Representation Presentation
Representation To Do List - Table Widget Add Item – Button Date Picker – Calendar Show/Hide Pane – Button Show/Hide Calendar – Button Add List - Button
Representation - Example Gabriel Spitz Three representations for specifying a date
Presentation The physical characterizations and spatial organization of controls and information in the UI It communicates to the user the available functions and information, and help the user locate them rapidly Gabriel Spitz Scope Concept Activity Flow Representation Presentation
Gabriel Spitz
User-Interface & User Experience Scope Conceptual Model Activity Flow Representation Presentation Usefulness Ease of Learning Efficiency Effectiveness Aesthetics