Immersive virtual reality game with depth camera Ben Jorissen.

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Presentation transcript:

Immersive virtual reality game with depth camera Ben Jorissen

What/Why? New technology

What/Why? New technology Disappointing games

What/Why? New technology Disappointing games Fight game

What/Why? New technology Disappointing games Fight game Goal: Immersion

The Game Virtual avatar

The Game Virtual avatar Third person perspective

The Game Virtual avatar Third person perspective First person perspective

The Game Virtual avatar Third person perspective First person perspective Punchingbag –Spring mass system

The Game Virtual avatar Third person perspective First person perspective Punchingbag –Spring mass system A.I. –Inverse kinematics

Natural user interfaces Intuitive

Natural user interfaces Intuitive Kinect

Collisions handling Issues: –No real-life delimiters

Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze

Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll

Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll

Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll } Mapping lost

Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll –Visual feedback } Mapping lost

Immersive Virtual Reality Reality Virtuality

Immersive Virtual Reality Reality Virtuality Virtual reality display

Immersive Virtual Reality Reality Virtuality Virtual reality display 3D effect

Immersive Virtual Reality Third person perspective

Immersive Virtual Reality Third person perspective –Short throw projector

Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen

Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen –Measurements

Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen –Measurements –Matching

Immersive Virtual Reality First person perspective

Immersive Virtual Reality First person perspective –VR glasses

Immersive Virtual Reality First person perspective –VR glasses –Kinect inaccurate for head orientation

Immersive Virtual Reality First person perspective –VR glasses –Kinect inaccurate for head orientation –Glasses inhibit face tracking

Demo De mo

Questions Questions?

Spring Mass System

Inverse Kinematics

Collisions