Immersive virtual reality game with depth camera Ben Jorissen
What/Why? New technology
What/Why? New technology Disappointing games
What/Why? New technology Disappointing games Fight game
What/Why? New technology Disappointing games Fight game Goal: Immersion
The Game Virtual avatar
The Game Virtual avatar Third person perspective
The Game Virtual avatar Third person perspective First person perspective
The Game Virtual avatar Third person perspective First person perspective Punchingbag –Spring mass system
The Game Virtual avatar Third person perspective First person perspective Punchingbag –Spring mass system A.I. –Inverse kinematics
Natural user interfaces Intuitive
Natural user interfaces Intuitive Kinect
Collisions handling Issues: –No real-life delimiters
Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze
Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll
Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll
Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll } Mapping lost
Collisions handling Issues: –No real-life delimiters Solutions: –Frame freeze –Ragdoll –Visual feedback } Mapping lost
Immersive Virtual Reality Reality Virtuality
Immersive Virtual Reality Reality Virtuality Virtual reality display
Immersive Virtual Reality Reality Virtuality Virtual reality display 3D effect
Immersive Virtual Reality Third person perspective
Immersive Virtual Reality Third person perspective –Short throw projector
Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen
Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen –Measurements
Immersive Virtual Reality Third person perspective –Short throw projector –Projection screen –Measurements –Matching
Immersive Virtual Reality First person perspective
Immersive Virtual Reality First person perspective –VR glasses
Immersive Virtual Reality First person perspective –VR glasses –Kinect inaccurate for head orientation
Immersive Virtual Reality First person perspective –VR glasses –Kinect inaccurate for head orientation –Glasses inhibit face tracking
Demo De mo
Questions Questions?
Spring Mass System
Inverse Kinematics
Collisions