1 Q&A on HW3 + Introduction to the MOB game Amirhossein Ghanbari December 1, 2015.

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Presentation transcript:

1 Q&A on HW3 + Introduction to the MOB game Amirhossein Ghanbari December 1, 2015

2 Today First HW3 Introduction to the MOB game Game preparation and summary reports

3 Actors and relations indoor wireless access systems

4

5 Premium SMS Banks and credit card companies Mobile operators Trusted third parties End users Service providers and merchants

6 Bank SMS Banks and credit card companies Mobile operators Trusted third parties End users Service providers and merchants

7 Cooperation: Market Actors and Relations Company under study Supplier Customer

8 Cooperation: Market Actors and Relations Company under study Supplier Customer Competitor Partner

9 Porters five market forces

10 Porters generic strategies

11 Porter and the MOB game According to Porter, there are three fundamental ways through which a company can achieve sustainable competitive advantage. Porter’s three generic strategies are as follows: A cost leadership strategy A differentiation strategy A focus strategy Choose ONE strategy for the MOB game Prepare activities in order to implement the strategy

12 Schedule for MOB game and preparations Preparation Comparison of operator strategies from your HW2; what is the largest observed difference between any of your HW2 operators ? Preparation of strategy for the MOB game chose a ”Porter” type of strategy Hand in December Dec 6, 16:00 During the game day, December 8 08:15-15:00 The ”game” 14:30-15:00 Preparation of summary report 15:00-16:00 Presentation of summary reports Team summary report –Initial strategy –What happened? –How did you manage? –Lessons learned? –Who did win?

13 MOB game – the market Western European country before 2005 Still some new voice users to attract Only low data rate services are available The big mobile data growth to come Business intelligence data is available in the end of the player instructions

14 Several rounds (seasons)

15 MOB game – main page

16 To input Services –Consumer segment - prices for voice, data and messages –Enterprise segment (corporations) - prices etc - Sales & marketing and customer care –Content services (Mobile content*) Sales and marketing –For consumers only Handsets* –Subsidies and prices

17 To input (continued) Networks –”R&D” invest in knowledge in order to deploy –”CAPEX” (build capacity to match demand) –”OPEX” (maintain networks, ensure quality) Human Resources* –Salaries –Competence devlopment Finance –Increase or decrease debt

18 MOB game – technologies The big mobile data growth to come Data services can be based on WLAN 3G/4G In order to use new technology you first need to gain competence = invest in R&D To use 3G/4G you need more spectrum Spectrum may be allocated Spectrum may be auctioned

19 MOB game – Input for consumers – voice services

20 MOB game – Input for consumers - messaging

21 MOB game – Input for consumers – data services

22 Different pricing strategies What is what? -Flat rate -Box pricing -Box with add on -usage based

23 MOB game – Input for consumers – data services

24 Market data

25

26

27

28 Schedule for MOB game activities During the game day –08:15 Start of the game –09:45 Deadline for input season 1 –11:00 Deadline for input season 2 –12:00 Deadline for input season 3 –13:15 Deadline for input season 4 –14:00 Deadline for input season 5 –14:30 End of Game –14:30 Preparation of summary report slides –15-16 Team presentation of summary reports