1 Introduction Outline Statistical Multiplexing Inter-Process Communication Network Architecture Performance Metrics Implementation Issues.

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Presentation transcript:

1 Introduction Outline Statistical Multiplexing Inter-Process Communication Network Architecture Performance Metrics Implementation Issues

2 Building Blocks Nodes: PC, special-purpose hardware… –hosts –switches Links: coax cable, optical fiber… –point-to-point –multiple access ■ ■ ■ (a) (b)

3 Switched Networks –two or more nodes connected by a link, or –two or more networks connected by a node A network can be defined recursively as...

4 Strategies Circuit switching: carry bit streams –original telephone network Packet switching: store-and-forward messages –Internet

5 Addressing and Routing Address: byte-string that identifies a node –usually unique Routing: process of forwarding messages to the destination node based on its address Types of addresses –unicast: node-specific –broadcast: all nodes on the network –multicast: some subset of nodes on the network

6 Multiplexing Time-Division Multiplexing (TDM) Frequency-Division Multiplexing (FDM)

7 Statistical Multiplexing On-demand time-division Schedule link on a per-packet basis Packets from different sources interleaved on link Buffer packets that are contending for the link Buffer (queue) overflow is called congestion ■ ■ ■

8 Inter-Process Communication Turn host-to-host connectivity into process-to-process communication. Fill gap between what applications expect and what the underlying technology provides.

9 IPC Abstractions Request/Reply –distributed file systems –digital libraries (web) Stream-Based –video: sequence of frames 1/4 NTSC = 352 x 240 pixels 352 x 240 x 24 = 1980Kb 30 fps * 1980 Kb = 60Mbps –video applications on-demand video video conferencing

10 What Goes Wrong in the Network? Bit-level errors (electrical interference) Packet-level errors (congestion) Link and node failures Packets are delayed Packets are deliver out-of-order Third parties eavesdrop

11 Layering Use abstractions to hide complexity Abstraction naturally lead to layering Alternative abstractions at each layer

12 Protocols Building blocks of a network architecture Each protocol object has two different interfaces –service interface: operations on this protocol –peer-to-peer interface: messages exchanged with peer Term “protocol” is overloaded –specification of peer-to-peer interface –module that implements this interface

13 Interfaces

14 Protocol Machinery Protocol Graph –most peer-to-peer communication is indirect –peer-to-peer is direct only at hardware level Host 1Host 2 File application Digital library application Video application File application Digital library application Video application

15 Machinery (cont) Multiplexing and Demultiplexing (demux key) Encapsulation (header/body) Host Application program Application program RRP Data HHP RRP HHP Application program Application program RRP Data HHP RRP Data

16 Internet Architecture Defined by Internet Engineering Task Force (IETF) Hourglass Design Application vs Application Protocol (FTP, HTTP) ■ ■ ■ FTP TCP UDP IP NET 1 2 n HTTPNVTFTP

17 ISO Architecture

18 Performance Metrics Bandwidth and Capacity –Nyquist’s Law: Cn = 2H * bits per symbol –Shannon’s theorem (noisy cannels): Cs = H log (1 + S/N), SNR (dB) = 10 lg (S/N) S/N = 10 ^ (SNR(dB)/10) –capacity limit: C=min (Cn, Cs). –network/link capacity versus end-to-end throughput Latency (delay) –time to send message from point A to point B –one-way versus round-trip time (RTT) –components Latency = Propagation + Transmit + Queue Propagation = Distance / c Transmit = Size / Bandwidth

19 Bandwidth versus Latency Relative importance –1-byte: 1ms vs 100ms dominates 1Mbps vs 100Mbps –25MB: 1Mbps vs 100Mbps dominates 1ms vs 100ms Infinite bandwidth –RTT dominates Throughput = TransferSize / TransferTime TransferTime = RTT + 1/Bandwidth x TransferSize –1-MB file to 1-Gbps link as 1-KB packet to 1-Mbps link

20 Delay x Bandwidth Product Amount of data “in flight” or “in the pipe” Usually relative to RTT Example: 100ms x 45Mbps = 560KB

21 Socket API Creating a socket int socket(int domain, int type, int protocol) domain = PF_INET, PF_UNIX type = SOCK_STREAM, SOCK_DGRAM, SOCK_RAW protocol = UNSPEC since it is already determined by type Passive Open (on server) int bind(int socket, struct sockaddr *addr, int addr_len) int listen(int socket, int backlog) int accept(int socket, struct sockaddr *addr, int addr_len)

22 Sockets (cont) Active Open (on client) int connect(int socket, struct sockaddr *addr, int addr_len) Sending/Receiving Messages int send(int socket, char *msg, int mlen, int flags) int recv(int socket, char *buf, int blen, int flags)

23 Protocol-to-Protocol Interface Configure multiple layers –static versus extensible Process Model –avoid context switches Buffer Model –avoid data copies