Refraction and Reflection Test Use Blender 3D and POV-Ray to render a scene in which there is only a single white solid cube. The background color of the scene is set to sky blue. to compare the rendering results.
Blender 3D: Cube { reflection 0, Alpha 0.35, IOR 1.55, Depth 2, Traceable off }
Blender 3D: Cube { reflection 0, Alpha 0.35, IOR 1.55, Depth 0, Traceable on }
Blender 3D: Cube { reflection 0, Alpha 0.35, IOR 1.55, Depth 1, Traceable on }
Blender 3D: Cube { reflection 0, Alpha 0.35, IOR 1.55, Depth 2, Traceable on }
Blender 3D: Cube { reflection 0, Alpha 0.35, IOR 1.55, Depth 4, Traceable on }
POV-Ray: Cube { reflection 0, filter 0.35, IOR 1.55, Depth 0 }
POV-Ray: Cube { reflection 0, filter 0.35, IOR 1.55, Depth 1 }
POV-Ray: Cube { reflection 0, filter 0.35, IOR 1.55, Depth 2 }
POV-Ray: Cube { reflection 0, filter 0.35, IOR 1.55, Depth 4 }
POV-Ray: Cube { reflection 0, filter 0.35, IOR 1.55, Depth 10 }