Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY.

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Presentation transcript:

Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

The Games They Play Scavenger Hunts Video Game Night Analog Game Night Solve a Mystery

Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C

Observations Concepts Communication Designer Issues Tutorials Institution-dependent

Ideal Characteristics of the Game Meets Gen Ed Requirements Builds in Critical Thinking Skills Student/Faculty Collaboration Portable Real World Model

Ideal Characteristics of the Game Game NOT a Tutorial Incorporates AI Fun to Play Can Stop and Start Game Outcome Moves Player Forward

Game Concept

Game Challenges Design Electrical Issues Paint/Coatings Structural Dynamics Tire Flaws Vibration

Multidisciplinary Research Sponsorship (Business) Design (Artistic) (Fine Arts) Design (Engineering) (Engineering, Physics) Green Concepts (Engineering, Chemistry, Agriculture, Biology) Plus…

Multiple Learning Outcomes Information Literacy Writing Critical Thinking Statistical & Quantitative Reasoning Science Research

Hurdles Appeal Assessment Time Timeliness Adaptability Marketing Technology Project Management Funding

Game Points Be on the Same Page Think Outside the Box Don’t Reinvent the Wheel Select an Engaging Topic Don’t Turn a Tutorial into a Game Listen to Gamers and Game Developers Involve Multiple Disciplines Identify Long Term Funding

Games for Learning Institute

THANK YOU! DEBBIE & SUE Game Over!