Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY
The Games They Play Scavenger Hunts Video Game Night Analog Game Night Solve a Mystery
Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C
Observations Concepts Communication Designer Issues Tutorials Institution-dependent
Ideal Characteristics of the Game Meets Gen Ed Requirements Builds in Critical Thinking Skills Student/Faculty Collaboration Portable Real World Model
Ideal Characteristics of the Game Game NOT a Tutorial Incorporates AI Fun to Play Can Stop and Start Game Outcome Moves Player Forward
Game Concept
Game Challenges Design Electrical Issues Paint/Coatings Structural Dynamics Tire Flaws Vibration
Multidisciplinary Research Sponsorship (Business) Design (Artistic) (Fine Arts) Design (Engineering) (Engineering, Physics) Green Concepts (Engineering, Chemistry, Agriculture, Biology) Plus…
Multiple Learning Outcomes Information Literacy Writing Critical Thinking Statistical & Quantitative Reasoning Science Research
Hurdles Appeal Assessment Time Timeliness Adaptability Marketing Technology Project Management Funding
Game Points Be on the Same Page Think Outside the Box Don’t Reinvent the Wheel Select an Engaging Topic Don’t Turn a Tutorial into a Game Listen to Gamers and Game Developers Involve Multiple Disciplines Identify Long Term Funding
Games for Learning Institute
THANK YOU! DEBBIE & SUE Game Over!