Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above On set: Pyrotechnics Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Bugs: Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above The Final Stage: Burning the bugs Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
Imaging Representing 2D images Modeling Representing 3D objects Rendering Constructing 2D images from 3D models Animation Simulating changes over time Lecture : Mark Anthony P. Cezar
Display of Information Design Simulation Computer Art Entertainment Lecture : Mark Anthony P. Cezar
Graphics for Scientific, Engineering, and Medical Data Lecture : Mark Anthony P. Cezar Medical ImageNebula
Graphics for Engineering and Architectural System Design of Building, Automobile, Aircraft, Machine etc. Lecture : Mark Anthony P. Cezar AutoCAD 2002Interior Design
Computer-Generated Models of Physical, Financial and Economic Systems for Educational Aids Lecture : Mark Anthony P. Cezar Flight SimulatorMars Rover Simulator
Graphics for Artist Lecture : Mark Anthony P. Cezar Metacreation Painter
Graphics for Movie, Game, VR etc. Lecture : Mark Anthony P. Cezar Final FantasyOnline Game
Not a Tutorial on Commercial Software 3DMax, Maya, Photoshop, etc. Not about Graphics Business 3D online-game, E-commerce, etc. Graphics = Algorithm for Visual Simulation Imaging, Modeling, Rendering, Animation Lecture : Mark Anthony P. Cezar
Warping Metamorphosis Non-Photorealistic Rendering Lecture : Mark Anthony P. Cezar
Surface Modeling Solid Modeling Procedure Modeling Simplification Lecture : Mark Anthony P. Cezar
Polygonal Rendering Global Rendering Texture Mapping Lecture : Mark Anthony P. Cezar
Keyframe Animation Inverse Kinematics Dynamics Motion Capture Lecture : Mark Anthony P. Cezar
Learn the Math and NOT JUST the HACKS THINK before You Code Try to Develop Visual Debugging Skills Seek the Help It’s too Late Lecture : Mark Anthony P. Cezar