CU2003C Week 4 Storyboarding- Video Production
Why? Some people are sceptical of the idea of creating storyboards. They can be time-consuming. If the product development time is short then who has time to produce a shot-by-shot plan of how the end product should look and sound?
Why? Dealing with large multidisciplinary production teams who may be split between different sites, then careful planning is essential. Storyboarding plays an important role by providing everyone, including the client, with a common point of reference, to verify and validate structural and content elements.
Why? The same is true in multimedia production Perhaps even more so since teams in this area are still in the process of developing a common cross-disciplinary language.
What? A storyboard is an expression of everything that will be contained in the production. What pictures (still and moving) will be seen, when and for how long, what audio and text will accompany these images.
What? Camera; Shots, Angles, Movements, Lenses
What? Camera; Shots
What? Camera; Shots Establishing Shot
What? Camera; Shots Extreme Close Up (ECU)
What? Camera; Shots, Over the Shoulder (OTS)
What? Camera; Shots, Point of View (POV)
What? Camera; Shots, Wide, Medium, Close up
What? Camera; Angles
What? Camera; Angles Birds eye view/Worms eye view
What? Camera; Angles Dutch Angle
What? Camera; Angles Dutch Angle
What? Camera; Angles Eye-Level
What? Camera; Movements
What? Camera; Movements Tilting
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Panning
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements Dolly, Track
What? Camera; Movements
What? Camera; Movements
What? Camera; Movements Zooming
What? Camera; Lenses Field of view Perspective
What? Camera; Lenses Wide
What? Camera; Lenses Wide
What? Camera; Lenses Telephoto
What? Camera; Lenses ‘Normal’
What? Audio; Soundtrack, Foley, Dialogue
How? Visual Design Rendering Style
How? Visual Design Mise en scene
How? Visual Design Lighting
How? Visual Design Composition
Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame. Look at how they use: Lighting Framing Viewpoint to tell their stories.
Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame.
Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame.