CU2003C Week 4 Storyboarding- Video Production. Why? Some people are sceptical of the idea of creating storyboards. They can be time-consuming. If the.

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Presentation transcript:

CU2003C Week 4 Storyboarding- Video Production

Why? Some people are sceptical of the idea of creating storyboards. They can be time-consuming. If the product development time is short then who has time to produce a shot-by-shot plan of how the end product should look and sound?

Why? Dealing with large multidisciplinary production teams who may be split between different sites, then careful planning is essential. Storyboarding plays an important role by providing everyone, including the client, with a common point of reference, to verify and validate structural and content elements.

Why? The same is true in multimedia production Perhaps even more so since teams in this area are still in the process of developing a common cross-disciplinary language.

What? A storyboard is an expression of everything that will be contained in the production. What pictures (still and moving) will be seen, when and for how long, what audio and text will accompany these images.

What? Camera; Shots, Angles, Movements, Lenses

What? Camera; Shots

What? Camera; Shots Establishing Shot

What? Camera; Shots Extreme Close Up (ECU)

What? Camera; Shots, Over the Shoulder (OTS)

What? Camera; Shots, Point of View (POV)

What? Camera; Shots, Wide, Medium, Close up

What? Camera; Angles

What? Camera; Angles Birds eye view/Worms eye view

What? Camera; Angles Dutch Angle

What? Camera; Angles Dutch Angle

What? Camera; Angles Eye-Level

What? Camera; Movements

What? Camera; Movements Tilting

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Panning

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements Dolly, Track

What? Camera; Movements

What? Camera; Movements

What? Camera; Movements Zooming

What? Camera; Lenses Field of view Perspective

What? Camera; Lenses Wide

What? Camera; Lenses Wide

What? Camera; Lenses Telephoto

What? Camera; Lenses ‘Normal’

What? Audio; Soundtrack, Foley, Dialogue

How? Visual Design Rendering Style

How? Visual Design Mise en scene

How? Visual Design Lighting

How? Visual Design Composition

Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame. Look at how they use: Lighting Framing Viewpoint to tell their stories.

Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame.

Looking at Comics You can learn a lot about storyboarding by analysing comics frame-by-frame.