Consumer Learning It is the cognitive process of acquiring skill and knowledge; learning is the acquisition and development of memories & behaviors, including.

Slides:



Advertisements
Similar presentations
Ch. 6 MEMORY.
Advertisements

Learning & Consumer Behavior
Consumer Learning.
Class 6 Learning and Memory CA 2018 Consumer Insight A.Kwanta Sirivajjanangkul A.Panitta Kanchanavasita Albert Laurence School of Communication Arts Department.
Chapter 3 Learning and Memory
Chapter 3 Learning and Memory
Applied Marketing Strategies
LEARNING, MEMORY, AND PRODUCT POSITIONING
Chapter 6: Learning. Classical Conditioning Ivan Pavlov A type of learning in which a neutral stimulus acquires the ability to elicit a response. How.
Chapter 3 Learning and Memory
Random Questions What is brand personification? What are the examples?
Module 9 Classical Conditioning. 3 Kinds of Learning l Classical Conditioning n Kind of learning in which a neutral stimulus acquires the ability to produce.
Chapter 5 Consumer Learning and Memory. Why Marketers are Concerned about How Consumers Learn Marketers want to “teach” consumers about their products.
Learning and Memory. What is Learning? A change in Behaviour caused by experience.
Consumer Learning Starts Here: Perception
Consumer Behavior BA 492 Winter 2007 Learning and Memory.
Learning and Memory.
Learning and Memory. What is Learning? A change in Behaviour caused by experience. What is Consumer learning?
Learning and Memory. LearningLearning refers to a relatively permanent change in behaviour that is caused by experience. It’s an ongoing process. »Vicarious.
Learning and Memory. What is Learning? A change in Behaviour caused by experience. What is Consumer learning?
3-1 Chapter 3 Learning and Memory. 3-2 The Learning Process Learning refers to a relatively permanent change in behavior that is caused by experience.
Chapter 6 Consumer Learning
Section B: Acquiring, developing and performing movement skills 5. Reinforcement.
Memory Chapter 6.
Consumer Behavior, Eighth Edition SCHIFFMAN & KANUK
PEMBELAJARAN KONSUMEN Pertemuan 06
Memory Wait…what were we talking about?. Before We Begin… Memorize the definitions of the following words: Tortuous: full of twists and turns Decorous:
Buyer Behaviors Chapter 3. Chapter Overview Consumer purchase process Consumer buying environment Trends in consumer behavior Business buying center B-to-B.
Learning and Memory.
Communication & Consumer Behavior SBM 338 Lanny Wilke.
Motivating Learners.
Learning and Memory 3-1 CONSUMER BEHAVIOR, 10e Michael R. Solomon.
Instructional software. Models for integrating technology in teaching Direct instructional approach Indirect instructional approach.
Analyzing Consumer Markets. Copyright © 2012 Pearson Education, Inc. Publishing as Prentice HallSlide 2 of 31 Possible Questions 1.How do consumer characteristics.
Marketing 334 Consumer Behavior
Chapter 5 Learning. chapter 5 What is Learning? Occurs whenever experience or practice results in a relatively permanent change in behavior.
5 ConsumerLearning 5 Consumer Learning. Learning Is a Key to Consumer Behavior 9-1 Culture Subcultures Social class Family Friends Institutions Personal.
CHAPTER NINE Learning, Memory, and Product Positioning McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.
Copyright  2004 McGraw-Hill Australia Pty Ltd PPTs t/a Consumer Behaviour 4e by Neal, Quester, Hawkins 9–19–1 Chapter 9Learning and Memory How we (and.
UDAYAN DAVID ANTONY RAJ RAJAMUTHUKARPAGAM.  AROUSAL OF MOTIVES Cognitive.  SELF IMAGE Ideal self image.
© 2014 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Cognitive \ Behavioural Learning Theory Experience physically changes the structure of the nervous system, altering neural circuits that participate in.
Ch. 9: Learning and Memory Learning – any change in the content or organization of long-term memory and/or behavior. Consumer Learning - A process by which.
Chapter 7 Consumer Learning.  Marketers must teach consumers:  where to buy  how to use  how to maintain  how to dispose of products Importance of.
1 Lesson 4 Attitudes. 2 Lesson Outline   Last class, the self and its presentation  What are attitudes?  Where do attitudes come from  How are they.
Introduction: What is Consumer Behavior? MAR 3503 January 10, 2012.
Chapter 7 Consumer Learning. ©2000 Prentice Hall Cognitive Learning Theory A theory of learning based on mental information processing, often in response.
Human Learning (PLLT) Mention the 4 aspects that you need to take into account before teaching something to your students.
Learning 7-9% of the AP Psychology exam. Thursday, December 3 Sit with your group from yesterday’s test review!
Learning. n The process by which experience leads to changes in knowledge, attitudes, and/or behavior. n Learning is relatively permanent. n Learning.
Module 9 Classical Conditioning. 3 Kinds of Learning l Classical Conditioning n Kind of learning in which a neutral stimulus acquires the ability to produce.
LEARNING Learning is any relatively permanent change in behaviour that occurs as a result of experience or reinforcement practice. Learning Means 1. There.
Chapter 7 Consumer Learning.
Chapter 7 Consumer Learning.
Consumer Learning CHAPTER SEVEN. A Simple Model of Consumer Decision Making Chapter One Slide2 Copyright 2010 Pearson Education, Inc.
Buyer Behavior Chapter 7 Learning and Involvement.
Consumer Learning CHAPTER SEVEN. Learning Objectives 1.To Understand the Process and Four Elements of Consumer Learning. 2.To Study Behavioral Learning.
Chapter 4 Consumers’ Product Knowledge and Involvement
Copyright  2007 McGraw-Hill Australia Pty Ltd PPTs t/a Consumer Behaviour 5e by Quester, Neal, Pettigrew, Grimmer, Davis & Hawkins Slides prepared by.
Chapter 7 Consumer Learning
Learning HSP3M. Conditioned Learning  Definition: Acquiring patters of behaviour in the presence of an environmental stimulus  i.e. learning to respond.
Theories and Program Design
CHAPTER NINE Learning, Memory, and Product Positioning McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.
Chapter 7 Consumer Learning.
Copyright © Allyn & Bacon 2007 Chapter 6 Learning This multimedia product and its contents are protected under copyright law. The following are prohibited.
CHAPTER SEVEN Consumer Learning.
Chapter No: 07 Chapter Name: Learning
Perspective on Consumer Behavior Chapter 4
Learning and Memory.
Consumer behavior and Market Segmentation
Presentation transcript:

Consumer Learning It is the cognitive process of acquiring skill and knowledge; learning is the acquisition and development of memories & behaviors, including skills, knowledge, understanding, values, and wisdom.

Importance of Learning Marketers must teach consumers: where to buy by whom and for whom the purchase is to be done how to use, feel and perceive the product how to maintain the product how to dispose of products

Learning Processes Intentional Learning acquired as a result of a careful search for information. Incidental Learning acquired by accident or without much effort.

Elements of Learning Theories 1.Motivation/ derive which is a strong internal stimulus arising from one’s need or goal. 2.Cues – motive serve to stimulate learning cules are stimulus that give direction to motive 3.Response – how individual reacts to drive or clue 4.Reinforcement A positive or negative outcome that influences the likelihood that a specific behaviour will be repeated in the future in response to a particular cue or stimulus.

Learning Theories Behavioural Theories Theories based on the premise that learning takes place as a result of observable responses to external stimuli. Also known as stimulus response theory. Cognitive Theories A theory of learning based on mental information processing, often in response to problem solving.

Conditioning A behavioural learning theory, according to which a stimulus is paired with another stimulus that elicits a known response which serves to produce the same response when used alone.

3 concepts are derived from classical conditioning 1.Repetition 2.Stimulus generalization 3.Stimulus discrimination

Operant Conditioning A behavioural theory of learning based on trial-and-error process, with habits forced as the result of positive experiences (reinforcement) resulting from certain responses or behaviours.

Reinforcement Positive Reinforcement Positive outcomes that strengthen the likelihood of a specific response Example:Ad showing beautiful hair as a reinforcement to buy shampoo Negative Reinforcement Unpleasant or negative outcomes that serve to encourage a specific behaviour Example:Ad showing wrinkled skin as reinforcement to buy skin cream

Application of Instrumental conditioning Customer satisfaction Relationship marketing

Cognitive Learning A theory of learning based on mental information processing, often in response to problem solving

Information Processing Relates to cognitive ability and the comple- xity of the information. Individuals differ in imagery- their ability to form mental images, which influences recall.

Information Processing Movement from short‐term to long‐term storage depends on: Rehearsal—cognitive practice Encoding— memory’s associations or the way information is stored.

Involvement Theory

Measures of Consumer Learning