Physics Engine Marius Sandu-Popa
Project Description 2D physics engine Android platform Real-time
Team Laura Dragoi (manager) Diana Cojocea (tester) Sorin Vultureanu (tester) Anca Vamanu (developer) Andreea Lucau (developer) Sandu-Popa Marius (takes the credit developer)
Competition Chipmunk Box2D Disadvantage: – only ports for Android (not a native implementation)
Client Target: game industry Generic client (at this stage): – Game Developer
Functionality Particle Physics – Laws of motion – Forces and Impulses Contact Physics – Collision detection/resolution Real-time behavior Simple and intuitive API
Development Tools Android SDK Android NDK (optimizations) Sensor Simulator Game Physics Engine Development (book) by Ian Millington
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Project Page /ape