Students as partners: developing Augmented Reality (AR) in the classroom Debbie Holley (Department of Education) and Mike Hobbs (Department of Computing)

Slides:



Advertisements
Similar presentations
Aiming University Learning at Work A partnership: University of Glasgow, Glasgow Caledonian University, University of St Andrews.
Advertisements

Conducting an Employability Audit Sharon Gedye & Brian Chalkley LTSN-GEES.
PROBLEM-BASED LEARNING & CAPACITY BUILDING
Planning to Support Mixed Ability Teaching
Study Skills Support: Where are we now? What should we aim for? Margaret March The University Library Karen Burton Study Support Service Student Services.
Specialist leaders of education Briefing session for potential applicants - Cohort 4 SLEs Application Window 2 – 23 October 2013.
OPTION CHOICES CORE SUBJECTSLESSONS English (including English Literature)7 Mathematics7 Science (Biology, Chemistry and Physics)12 ICT (GCSE ICT)2.
Presented by: Kim Boyd Kay Cole. Objectives Learn about Augmented Reality with the use of Aurasma Studio Learn the terminology and how the parts combine.
CAS Academy September 2012 Network of Teaching Excellence in Computer Science.
Good teaching, good teachers and comparative analysis Fernando Reimers.
Professional Development Training. The Big Picture The Hermes Model – Slide 3 Your Role as an On-Site Facilitator – Slide 4 What is Asynchronous Learning?
By Tara Ciesiolka and Nikki Stevens.  Technology can be used to download music for sites such as I-Tunes inexpensively.  There are many websites that.
CTAP 295 Teaching Technology Living Things Preet Grewal Ganesha High School Pomona,California.
Ursula Wingate Department of Education and Professional Studies Embedding writing instruction into subject teaching – how to convince subject teachers?
Learning Development and Innovation Overview and Updates Steve Wyn Williams March 2013.
DEVELOPING AND SHARING RESOURCES Embedding Learning Development to enhance student experience.
Augmented Reality: By: Brandy Lee Russell Next.
ICT in teaching and learning. ICT in Galician Educational System integration of ICT in all school subjects use of 1:1 move from media consuming to create.
ing to Make Learning Relevant
Information literacy features strongly on the CIT Strategic Plan, the Learning Services Division Business Plan and the Library & Learning Centre Operational.
Adrianna Coronel, CDA, RDH, BSDH. Welcome  This presentation will introduce you to a variety of Internet Technology tools that facilitate collaboration.
A New Reality in the Classroom Kay Cole Katy Nagel.
AR for the Classroom METC 2015 Dr Ralph Olliges, Webster University and Dr Mary Beckmann, Immaculate Conception in Dardenne Prairie.
* Research suggests that technology used in classrooms can be especially advantageous to at-risk, EL, and special ed students. (Means, Blando, Olson,
THE NEW NATIONAL CURRICULUM FOR PRIMARY SCHOOLS Cluster Meeting 10 th October 2013 Wandsworth Children's Services.
Spark their interest…. AURASMA. Augmented Reality Explanations are individualized Applications are limitless What is it? Imagine that every picture in.
Big6 Overview Big6™ Trainers Program McDowell County Schools.
21st Century Methodology (Improving English) for Teachers and Administrators – 05 MAY-10 MAY 2013 PRAG.
K: Training\workshops\Induct\Research\Sheila_WGH_07_June07 Researcher Development Programme From Staff Development, HR Professional Development Support.
U SING T ECHNOLOGY IN T HE EFL C LASSROOM Best Resources for Teachers & Students to Enhance learning English! Web:
UNIVERSITY OF HUDDERSFIELD SUPPORTING PRE-SERVICE TRAINEES ON PLACEMENT Pre-service Mentor Training 2011.
Inspirational teaching and learning: Developing and encouraging autonomous student learning through enquiry and using digital media. Mike Bramhall Keith.
Supporting the teaching and uptake of Science, Technology, Engineering and Mathematics (STEM). How can engineers contribute to this, working with the National.
Manitoba Education, Citizenship and Youth November 2003.
Increasing Collaboration in the Classroom Using Technology By Sarah Barnett.
Creative strategies to support student engagement a ‘taster’ of the sessions offered at the Look/Make/Learn conference, 12 May, hosted at London Metropolitan.
Google Earth INTEGRATING GLOBAL THINKING. Why Use Virtual Tours? Flexible Tool: History, Science, Math, English, etc. An Interactive Way to Explore Supports.
Taking Learning Development outside of the university Catherine McConnell, University of Brighton.
ISTE Standards for Teachers Anja Whitehead IDT 3600 Fall 2015.
SURVEY Please take our survey to receive the handouts. THANK YOU! earchDaySurvey This interactive (using augmented reality.
Project Lead the Way LMS Welcome to the Project Lead the Way Learning Management System Workshop Charise Williams Project Lead the Way Career Pathway Coordinator.
Developing Collaborative Skills with Web 2.0 in the World Language CLassroom Cristy Vogel French Teacher Hammond
Landforms: Using Technology to Integrate the Learning of Geography and Earth Science in the Elementary Classroom Presented by Dr. Charlene Bustos Dr. Christine.
Designed By Ana María Niño Gina Marcela Quiroga Claudia Esperanza Sanchez.
QAA COLLABORATIVE PROVISION AUDIT DRAFT REPORT. QAA CPA Process Submission by the University of Self Evaluation Document (SED) (December 2005) Selection.
Cmarcangelo. Jan Digitally-enhanced Patchwork Text Assessment Using the affordances of learning technology to enhance core features of the PTA.
Course Work 2: Critical Reflection GERALDINE DORAN B
Create UDL via the Augmented Reality app Aurasma = AWESOME
Flowing The STEM ADRIENNE HANNAN WELLINGTON CITY LIBRARIES.
Teaching and Learning with Technology
Landforms: Integrating Technology into Earth Science
The Lancaster Award: overcoming obstacles by adaption and engagement
Angelo State University
“Embracing the Future”
Students as Partners: Developing Augmented Reality in the classroom
International Education and Resource Network
Teaching Psychology Demonstrating for stage 1 & 2 practical classes, statistics, some tutorials Teachers should have a Psychology degree Work in teams.
THE USE OF ICT IN EDUCATION IN TURKEY
The One-Two-Three Feedback Cycle
HeadTeacher Inverness high school
Motivating the unmotivated: a case study in STEM
Overview of Computational Science Education Materials
7th Annual PedRIO Conference Sara Smith & Martin Khechara
Quality assurance and curriculum development
Design Brief.
Virtual Classroom Tour - VCT
Blended learning in the workplace Lynette Lall (Jisc)
Skills for Learning, Life and Work
An overview of course assessment
Blended synchronous learning (BSL)
Presentation transcript:

Students as partners: developing Augmented Reality (AR) in the classroom Debbie Holley (Department of Education) and Mike Hobbs (Department of Computing) Anglia Ruskin University

Workshop: Context for ‘students as partners’ Familiarisation with Augmented Reality Try out some ‘triggers’ Make your own!

Our Project To engage ARU staff and students in broadest context with innovative technology To offer ARU students extra- curricula opportunities to enhance their CV Part of a University LTP project: fessional-Recognition- Learning-and-Teaching- Project-Awards-Holders fessional-Recognition- Learning-and-Teaching- Project-Awards-Holders / Part of a University LTP project: fessional-Recognition- Learning-and-Teaching- Project-Awards-Holders fessional-Recognition- Learning-and-Teaching- Project-Awards-Holders / To explore the affordances of Augmented Reality for inside/outside the classroom

Getting started with Aurasma Aurasma is a free App the enables you to follow existing ‘channel’ and view premade resources We will now set up the App on the devices, and start to work towards creating our posters Sequence: In small groups, download app, then we will explore some existing examples to get ideas We will make an aurasma aura using the built in animation

Examples: download Aurasma App, point at image, trigger media ( see project website for full details

Case Study 1 Engaging students with technology for language development One day workshop for 55 teachers of English from Panama *SEE ALDinHE POSTER FOR FURTHER INFORMATION AND TRIGGERS

Case study 2 Enhancing a PDP module We are using AR to offer an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students. Our initial research identifies a gap in the perceptions of STEM students between the usefulness of discipline based modules and a compulsory 'Professional Development' module where more ‘employability’ based skills were delivered. It had a history of poor student engagement and attendance, and failed to provide a compelling narrative/links to the outside world. The AR tasks were designed to facilitate group-working and multi-channel communication, and to engage students through the use of a more creative technology. Initial findings indicate higher levels of satisfaction, enhanced student engagement and a greater awareness of the value of transferable skills. Outcomes: Non submission – 34% to 22% And this year one more student submitted their PDP than submitted to the main assessment!

‘Button Bashers’ Group I C# Programming Yelow Book ‘The Rubber Duck Edition’ This is a book taken from the library that is part of the reading for their course. Aura showing initial views of the subject! Channel ‘PDP LFG’ Video showing demonstration of Aura: B8J8

Our project blog: Mike to insert image and url? Our Blog site

Augmented Reality and Posters Briefing document about Augmented Reality and Learning The benefits of e-posters f f Augmented Reality Reading list: BBAB6E613AB.html