MICROECONOMICS Principles and Analysis Frank Cowell

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MICROECONOMICS Principles and Analysis Frank Cowell Prerequisites Almost essential Game Theory: Strategy and Equilibrium Game Theory: Dynamic MICROECONOMICS Principles and Analysis Frank Cowell July 2015

Overview Mapping the temporal structure of games Game Theory: Dynamic Game and subgame Mapping the temporal structure of games Equilibrium Issues Applications July 2015

Time Why introduce “time” into model of a game? Without it some concepts meaningless can we really speak about reactions? an equilibrium path? threats? “Time” involves structuring economic decisions model the sequence of decision making consideration of rôle of information in that sequence Be careful to distinguish strategies and actions see this in a simple setting July 2015

A simple game (u1a,u1b) (u2a,u2b) (u3a,u3b) (u4a,u4b) Stage 1: Alf’s decision Stage 2: Bill’s decision following [LEFT] Stage 2: Bill’s decision following [RIGHT] The payoffs Alf [LEFT] [RIGHT] Bill Bill [left] [right] [left] [right] (u1a,u1b) (u2a,u2b) (u3a,u3b) (u4a,u4b) July 2015

A simple game: Normal form Alf has two strategies Always play [left] whatever Alf chooses Play [left] if Alf plays [LEFT]. Play [right] if Alf plays [RIGHT] Play [right] if Alf plays [LEFT]. Play [left] if Alf plays [RIGHT] Always play [right] whatever Alf chooses Bill has four strategies The payoffs Bill [left-left] [left-right] [right-left] [right-right] Alf [LEFT] (u1a,u1b) (u1a,u1b) (u2a,u2b) (u2a,u2b) [RIGHT] (u3a,u3b) (u4a,u4b) (u3a,u3b) (u4a,u4b) Alf moves first: strategy set contains just two elements Bill moves second: strategy set contains four elements July 2015

The setting Take a game in strategic form If each player has exactly one round of play game is extremely simple simultaneous or sequential? Otherwise need a way of describing structure imagine a particular path through the tree diagram characterise unfolding decision problem Begin with some reminders July 2015

Structure: 1 (reminders) Decision nodes in the extensive form represent points where a decision is made by a player Information set where is player (decision maker) located? may not have observed some previous move in the game knows that he is at one of a number of decision nodes collection of these nodes is the information set July 2015

Structure: 2 (detail) Stage Direct successor nodes a particular point in the logical time sequence of the game payoffs come after the last stage Direct successor nodes take the decision branches (actions) that follow from node * if the branches lead to other decision nodes at the next stage then these are direct successor nodes to node * Indirect successor nodes repeat the above through at least one more stage to get indirect successor nodes How can we use this structure? break overall game down into component games? July 2015

Subgames (1) A subgame of an extensive form game a subset of the game satisfying three conditions Begins with a “singleton” information set contains a single decision node just like start of overall game Contains all the decision nodes that are direct or indirect successors and no others If a decision node is in the subgame then any other node in the same information set is also in the subgame July 2015

Subgames (2) [u1] [u2] [u3] [u4] [u5] [u6] [u7] [u8] Stage 1: (Alf’) Stage 2: (Bill) Add a stage (Alf again) The payoffs A subgame [LEFT] [RIGHT] Another subgame Bill Bill [left] [right] [left] [right] Alf Alf Alf Alf [LEFT] [RIGHT] [LEFT] [RIGHT] [LEFT] [RIGHT] [LEFT] [RIGHT] [u1] [u2] [u3] [u4] [u5] [u6] [u7] [u8] July 2015

Subgames (3) The previous structure Alf [LEFT] [RIGHT] [left] [right] Bill Additional strategy for Alf Ambiguity at stage 3 A subgame [MID] Not a subgame (violates 2) Not a subgame (violates 3) Bill [left] [right] Alf Alf [u1] [u2] [u3] [u4] [u5] [u6] [u7] [u8] [u9] [u10] [u11] [u12] July 2015

Game and subgame: lessons “Time” imposes structure on decision-making Representation of multistage games requires care distinguish actions and strategies normal-form representation can be awkward Identifying subgames three criteria cases with non-singleton information sets are tricky July 2015

Overview Concepts and method Game Theory: Dynamic Game and subgame Equilibrium Issues Applications July 2015

Equilibrium Equilibrium raises issues of concept and method Concept both need some care as with the simple single-shot games Concept can we use the Nash Equilibrium again? clearly requires careful specification of the strategy sets Method a simple search technique? but will this always work? We start with an outline of the method July 2015

Backwards induction Suppose the game has N stages Start with stage N suppose there are m decision nodes at stage N Pick an arbitrary node suppose h is player at this stage determine h’s choice, conditional on arriving at that node note payoff to h and to every other player arising from this choice Repeat for each of the other m − 1 nodes this completely solves stage N gives m vectors of [u1],…,[um] Re-use the values from solving stage N gives the payoffs for a game of N − 1 stages Continue on up the tree An example: July 2015

Backwards induction: example Examine the last stage of the 3-stage game used earlier Suppose the eight payoff-levels for Alf satisfy υ1a > υ2a (first node) υ3a > υ4a (second node) υ5a > υ6a (third node) υ7a > υ8a (fourth node) If the game had in fact reached the first node: obviously Alf would choose [LEFT] so value to (Alf, Bill) of reaching first node is [υ1] = (υ1a,υ1b) Likewise the value of reaching other nodes at stage 3 is [υ3] (second node) [υ5] (third node) [υ7] (fourth node) Backwards induction has reduced the 3-stage game to a two-stage game with payoffs [υ1], [υ3], [υ5], [υ7] July 2015

Backwards induction: diagram 3-stage game as before υ1a > υ2a υ3a > υ4a υ5a > υ6a υ7a > υ8a Alf Payoffs to 3-stage game Alf would play [LEFT] at this node [LEFT] [RIGHT] and here The 2-stage game derived from the 3-stage game Bill Bill [left] [right] [left] [right] Alf Alf Alf Alf [u1] [u3] [u5] [u7] [LEFT] [RIGHT] [LEFT] [RIGHT] [LEFT] [RIGHT] [LEFT] [RIGHT] [u1] [u2] [u3] [u4] [u5] [u6] [u7] [u8] July 2015

Equilibrium: questions Backwards induction is a powerful method accords with intuition usually leads to a solution But what is the appropriate underlying concept? Does it find all the relevant equilibria? What is the role for the Nash Equilibrium (NE) concept? Begin with the last of these A simple example: July 2015

Equilibrium example (2,1) (2,1) (1,2) The extensive form Bill’s choices in final stage Values found by backwards induction Alf’s choice in first stage Alf The equilibrium path Backwards induction finds equilibrium payoff of 2 for Alf, 1 for Bill [LEFT] [RIGHT] But what is/are the NE here? Look at game in normal form Bill (2,1) (1,2) Bill [left] [right] [left] [right] (0,0) (2,1) (2,1) (1,2) (1,2) July 2015

Equilibrium example: Normal form Alf’s two strategies Bill Bill’s four strategies Payoffs s1b s2b s3b s4b Best replies to s1a [left-left] [left-right] [right-left] [right-right] Best reply to s3b or to s4b Alf [LEFT] 0,0 0,0 2,1 2,1 Best replies to s2a s1a Best reply to s1b or to s2b [RIGHT] 1,2 1,2 1,2 1,2 s2a Nash equilibria: (s1a,s3b), (s1a,s4b) (s2a,s1b), (s2a,s2b), July 2015

Equilibrium example: the set of NE The set of NE include the solution already found backwards induction method (s1a, s3b) yields payoff (2,1) (s1a, s4b) yields payoff (2,1) What of the other NE? (s2a, s1b) yields payoff (1,2) (s2a, s2b) yields payoff (1,2) These suggest two remarks First, Bill’s equilibrium strategy may induce some odd behaviour Second could such an NE be sustained in practice? We follow up each of these in turn July 2015

Equilibrium example: odd behaviour? Take the Bill strategy s1b = [left-left] “Play [left] whatever Alf does” If Alf plays [RIGHT] on Monday On Tuesday it’s sensible for Bill to play [left] But if Alf plays [LEFT] on Monday what should Bill do on Tuesday? the above strategy says play [left] but, from Tuesday’s perspective, it’s odd Given that the game reaches node * Bill then does better playing [right] Yet s1b is part of a NE?? Monday (0,0) (2,1) (1,2) [LEFT] [RIGHT] [left] [right] Bill Alf * Tuesday July 2015

Equilibrium example: practicality Again consider the NE not found by backwards induction give a payoff of 1 to Alf, 2 to Bill Could Bill “force” such a NE by a threat? imagine the following pre-play conversation Bill: “I will play strategy [left-left] whatever you do” Alf: “Which means?” Bill: “To avoid getting a payoff of 0 you had better play [RIGHT]” The weakness of this is obvious suppose Alf goes ahead and plays [LEFT] would Bill now really carry out this threat? after all Bill would also suffer (gets 0 instead of 1) Bill’s threat seems incredible so the “equilibrium” that seems to rely on it is not very impressive July 2015

Equilibrium concept Some NEs are odd in the dynamic context so there’s a need to refine equilibrium concept Introduce Subgame-Perfect Nash Equilibrium (SPNE) A profile of strategies is a SPNE for a game if it is a NE induces actions consistent with NE in every subgame July 2015

NE and SPNE All SPNE are NE Definition of SPNE is demanding reverse is not true some NE that are not SPNE involve agents making threats that are not credible Definition of SPNE is demanding it says something about all the subgames even if some subgames do not interesting or are unlikely to be actually reached in practice Backward induction method is useful but not suitable for all games with richer information sets July 2015

Equilibrium issues: summary Backwards induction provides a practical method Also reveals weakness of NE concept Some NE may imply use of empty threats given a node where a move by h may damage opponent but would cause serious damage h himself h would not rationally make the move threatening this move should the node be reached is unimpressive Discard these as candidates for equilibria? Focus just on those that satisfy subgame perfection See how these work with two applications July 2015

Overview Industrial organisation (1) Game Theory: Dynamic Game and subgame Industrial organisation (1) Equilibrium Issues Applications Market leadership Market entry July 2015

Market leadership: an output game Firm 1 (leader) gets to move first: chooses q¹ Firm 2 (follower) observes q¹ and then chooses q² Nash Equilibria? given firm 2’s reaction function χ²(∙) any (q¹, q²) satisfying q² = χ²(q¹) is the outcome of a NE many such NE involve incredible threats Find SPNE by backwards induction start with follower’s choice of q² as best response to q¹ this determines reaction function χ²(∙) given χ² the leader's profits are p(q² + χ²(q¹))q¹ − C¹(q¹) max this w.r.t. q¹ to give the solution July 2015

Market leadership c2(·) Firm 2’s reaction function gives set of NE Follower’s isoprofit curves q2 Follower max profits conditional on q1 Leader’s opportunity set Leader’s isoprofit curves Leader max profits using follower’s stage-2 response Firm 2’s reaction function gives set of NE Stackelberg solution as SPNE (qS, qS) 1 2 c2(·) q1 July 2015

Overview Industrial organisation (2) Game Theory: Dynamic Game and subgame Industrial organisation (2) Equilibrium Issues Applications Market leadership Market entry July 2015

Entry: reusing an example Take the example used to illustrate equilibrium recall the issue of non-credible threats Modify this for a model of market entry rework the basic story a monopolist facing possibility of another firm entering will there be a fight (e.g. a price war) after entry? should such a fight be threatened? Replace Alf with the potential entrant firm [LEFT] becomes “enter the industry” [RIGHT] becomes “stay out” Replace Bill with the incumbent firm [left] becomes “fight a potential entrant” [right] becomes “concede to a potential entrant” July 2015

Entry: reusing an example (more) Payoffs: potential entrant firm if it enters and there’s a fight: 0 if stays out: 1 (profit in some alternative opportunity) if enters and there’s no fight: 2 Payoffs: incumbent firm if it fights an entrant: 0 if concedes entry without a fight: 1 if potential entrant stays out: 2 (monopoly profit) Use the equilibrium developed earlier Find the SPNE We might guess that outcome depends on “strength” of the two firms Let’s see July 2015

Entry example (2,1) (2,1) SPNE is clearly (IN, concede) The original example The modified version Remove part of final stage that makes no sense Entrant’s choice in first stage (0,0) (2,1) (1,2) [LEFT] [RIGHT] [left] [right] Bill Alf Ent Incumbent’s choice in final stage The equilibrium path [IN] [OUT] SPNE is clearly (IN, concede) A threat of fighting would be incredible Inc (2,1) Inc (1,2) [fight] [concede] [fight] [concede] (0,0) (2,1) (2,1) (1,2) (1,2) July 2015

Entry: modifying the example The simple result of the SPNE in this case is striking but it rests on an assumption about the “strength” of the incumbent suppose payoffs to the incumbent in different outcomes are altered specifically, suppose that it’s relatively less costly to fight what then? Payoffs of the potential entrant just as before if it enters and there’s a fight: 0 if stays out: 1 if enters and there’s no fight: 2 Lowest two payoffs for incumbent are interchanged if it fights an entrant: 1 (maybe has an advantage on “home ground”) if concedes entry without a fight: 0 (maybe dangerous to let newcomer establish a foothold) if potential entrant stays out: 2 (monopoly profit) Take another look at the game and equilibrium July 2015

Entry example (revised) The example revised Incumbent’s choice in final stage Entrant’s choice in first stage Ent [IN] [OUT] The equilibrium path is trivial SPNE involves potential entrant choosing [OUT] Inc (0,1) (1,2) (1,2) [fight] [concede] (0,1) (2,0) July 2015

Entry model: development Approach has been inflexible relative strength of the firms are just hardwired into the payoffs can we get more economic insight? What if the rules of the game were amended? could an incumbent make credible threats? Introduce a “commitment device” example of this is where a firm incurs sunk costs the firm spends on an investment with no resale value A simple version of the commitment idea introduce an extra stage at beginning of the game incumbent might carry out investment that costs k advertising? First, generalise the example: July 2015

Entry deterrence: two subgames Firm 2 chooses whether to enter Firm 1 chooses whether to fight Payoffs if there had been pre-play investment 2 ΠM : monopoly profit for incumbent Π > 0: reservation profit for challenger [In] [Out] 1 ΠF : incumbent’s profit if there’s a fight (PM – k, P) _ (PM, P) _ [FIGHT] [CONCEDE] ΠJ : profit for each if they split the market Investment cost k hits incumbent’s profits at each stage Now fit the two subgames together (PF ,0) (PJ – k, PJ) (PJ, PJ) July 2015

Entry deterrence: full model Firm 1 chooses whether to invest 1 Firm 2 chooses whether to enter Firm 1 chooses whether to fight [NOT INVEST] [INVEST] 2 2 [In] [Out] [In] [Out] 1 1 (PM, P) _ (PM – k, P) _ [FIGHT`] [CONCEDE] [FIGHT`] [CONCEDE] (PF ,0) (PJ, PJ) (PF ,0) (PJ– k, PJ) July 2015

Entry deterrence: equilibrium Suppose the incumbent has committed to investment: suppose challenger enters it’s more profitable for incumbent to fight than concede if ΠF > ΠJ – k Should the incumbent precommit to investment? it pays to do this rather than just allow the no-investment subgame if profit from deterrence exceeds that available without investment: ΠM – k > ΠJ The SPNE is (INVEST, out) if: both ΠF > ΠJ – k and ΠM – k > ΠJ i.e. if k satisfies ΠJ – ΠF < k < ΠM – ΠJ in this case deterrence “works” So it may be impossible for the incumbent to deter entry in this case if 2ΠJ > ΠM + ΠF then there is no k that will work July 2015

Summary New concepts What next? Subgame Subgame-perfect Nash Equilibrium Backwards induction Threats and credibility Commitment What next? extension of time idea repeated games July 2015