Holt McDougal Algebra 2 3-4 Linear Programming Linear programming is method of finding a maximum or minimum value of a function that satisfies a given.

Slides:



Advertisements
Similar presentations
Solving Systems of Linear Inequalities Warm Up Lesson Presentation
Advertisements

3-4 Linear Programming Warm Up Lesson Presentation Lesson Quiz
LIAL HORNSBY SCHNEIDER
Lesson 7.6, page 767 Linear Programming
Ch 2. 6 – Solving Systems of Linear Inequalities & Ch 2
Linear Programming?!?! Sec Linear Programming In management science, it is often required to maximize or minimize a linear function called an objective.
Objective 3-4 Linear Programming Solve linear programming problems.
(1/24 and 1/27) Bellwork: 1)List 2 things we’ve discussed this semester 2)What is one positive thing you’d be willing to share?
Linear Programming Unit 2, Lesson 4 10/13.
Objectives: Set up a Linear Programming Problem Solve a Linear Programming Problem.
Linear Programming Digital Lesson. Copyright © by Houghton Mifflin Company, Inc. All rights reserved. 2 Linear programming is a strategy for finding the.
Unit 1 Linear programming. Define: LINEAR PROGRAMMING – is a method for finding a minimum or maximum value of some quantity, given a set of constraints.
3-4 Linear Programming Warm Up Lesson Presentation Lesson Quiz
Solve linear programming problems. Objective linear programming constraint feasible region objective function Vocabulary.
Objective Graph and solve systems of linear inequalities in two variables. A system of linear inequalities is a set of two or more linear inequalities.
3.4 Review of Linear Programming
Determine if the given ordered pair is a solution of
Algebra 2 Chapter 3 Notes Systems of Linear Equalities and Inequalities Algebra 2 Chapter 3 Notes Systems of Linear Equalities and Inequalities.
Objectives Graph linear inequalities on the coordinate plane.
Copyright 2013, 2010, 2007, Pearson, Education, Inc. Section 7.6 Linear Programming.
Objective Vocabulary Solve linear programming problems.
Graphing Linear Inequalities in Two Variables Chapter 4 – Section 1.
Solve problems by using linear programming.
 A concert promoter wants to book a rock group for a stadium concert. A ticket for admission to the stadium playing field will cost $125, and a ticket.
Objective Graph and solve systems of linear inequalities in two variables.
Copyright © 2013, 2009, 2005 Pearson Education, Inc. 1 5 Systems and Matrices Copyright © 2013, 2009, 2005 Pearson Education, Inc.
Holt Algebra Solving Systems of Linear Inequalities Graph and solve systems of linear inequalities in two variables. Objective system of linear inequalities.
Linear Programming. Many mathematical models designed to solve problems in business, biology, and economics involve finding the optimum value (maximum.
Warm Up Evaluate each expression for x = 1 and y =–3.
Warm-Up 3.4 1) Solve the system. 2) Graph the solution.
5 minutes Warm-Up 1) Solve the system. 2) Graph the solution.
Linear Programming Advanced Math Topics Mrs. Mongold.
11/20/2015 6:37 AM1 1 LINEAR PROGRAMMING Section 3.4, ©2008.
Solving Systems of 6-6 Linear Inequalities Warm Up Lesson Presentation
3.4: Linear Programming Objectives: Students will be able to… Use linear inequalities to optimize the value of some quantity To solve linear programming.
Class Opener: Solve each equation for Y: 1.3x + y = y = 2x 3.x + 2y = 5 4. x – y = x + 3y = x – 5y = -3.
Warm-up Solve each system of equations:
Thinking Mathematically Algebra: Graphs, Functions and Linear Systems 7.5 Linear Programming.
Linear Programming-Bellwork
Holt Algebra Solving Systems of Linear Inequalities Warm Up(Add to HW &Pass Back Paper) Solve each inequality for y. 1. 8x + y < x – 2y > 10.
3.4 Linear Programming Solve linear programming problems in two variables using graphical methods.
Linear Programming. What is linear programming? Use a system of constraints (inequalities) to find the vertices of the feasible region (overlapping shaded.
3.3 Linear Programming. Vocabulary Constraints: linear inequalities; boundary lines Objective Function: Equation in standard form used to determine the.
Sullivan Algebra and Trigonometry: Section 12.9 Objectives of this Section Set Up a Linear Programming Problem Solve a Linear Programming Problem.
Chapter 3 Section 4 Linear Programming Algebra 2 January 29, 2009.
LINEARPROGRAMMING 5/23/ :13 AM 5/23/ :13 AM 1.
Digital Lesson Linear Programming.
Systems of Inequalities
Digital Lesson Linear Programming.
Math 1 Warm Up In the Practice Workbook… Practice 7-6 (p. 94)
3.4 Review of Linear Programming
ALGEBRA II HONORS/GIFTED SECTION 3-4 : LINEAR PROGRAMMING
Linear Systems Chapter 3.
3-3 Optimization with Linear Programming
and Graphing Inequalities
Linear Programming Objectives: Set up a Linear Programming Problem
Algebra: Graphs, Functions, and Linear Systems
Do Now! Solve the system of equations Do all work on the notecard.
3-4 Linear Programming Warm Up Lesson Presentation Lesson Quiz
Objective Vocabulary Solve linear programming problems.
3-4 Linear Programming Warm Up Lesson Presentation Lesson Quiz
Solving Systems of 5-6 Linear Inequalities Warm Up Lesson Presentation
Systems of Inequalities. Linear Programming
Chapter 7: Systems of Equations and Inequalities; Matrices
Copyright © 2014, 2010, 2007 Pearson Education, Inc.
LINEARPROGRAMMING 4/26/2019 9:23 AM 4/26/2019 9:23 AM 1.
Nature does nothing uselessly.
1.6 Linear Programming Pg. 30.
Linear Programming.
Presentation transcript:

Holt McDougal Algebra Linear Programming Linear programming is method of finding a maximum or minimum value of a function that satisfies a given set of conditions called constraints. A constraint is one of the inequalities in a linear programming problem. The solution to the set of constraints can be graphed as a feasible region.

Holt McDougal Algebra Linear Programming Yum’s Bakery bakes two breads, A and B. One batch of A uses 5 pounds of oats and 3 pounds of flour. One batch of B uses 2 pounds of oats and 3 pounds of flour. The company has 180 pounds of oats and 135 pounds of flour available. Write the constraints for the problem and graph the feasible region. Example 1: Graphing a Feasible Region

Holt McDougal Algebra Linear Programming Let x = the number of bread A, and y = the number of bread B. Write the constraints: The number of batches cannot be negative. The combined amount of oats is less than or equal to 180 pounds. x ≥ 0 y ≥ 0 5x + 2y ≤ 180 3x + 3y ≤ 135 The combined amount of flour is less than or equal to 135 pounds. Example 1 Continued

Holt McDougal Algebra Linear Programming Graph the feasible region. Check A point in the feasible region, such as (10, 10), satisfies all of the constraints.

Holt McDougal Algebra Linear Programming Find the vertices of the feasible region. The feasible region is a quadrilateral with vertices at (0, 0), (36, 0), (30, 15), and (0, 45).

Holt McDougal Algebra Linear Programming In most linear programming problems, you want to do more than identify the feasible region. Often you want to find the best combination of values in order to minimize or maximize a certain function. This function is the objective function. The objective function may have a minimum, a maximum, neither, or both depending on the feasible region.

Holt McDougal Algebra Linear Programming

Holt McDougal Algebra Linear Programming More advanced mathematics can prove that the maximum or minimum value of the objective function will always occur at a vertex of the feasible region.

Holt McDougal Algebra Linear Programming Yum’s Bakery wants to maximize its profits from bread sales. One batch of A yields a profit of $40. One batch of B yields a profit of $30. Use the profit information and the data from Example 1 to find how many batches of each bread the bakery should bake. Example 2: Solving Linear Programming Problems

Holt McDougal Algebra Linear Programming Example 2 Continued Step 1 Let P = the profit from the bread. Write the objective function: P = 40x + 30y Step 2 Recall the constraints and the graph from Example 1. x ≥ 0 y ≥ 0 5x + 2y ≤ 180 3x + 3y ≤ 135

Holt McDougal Algebra Linear Programming Example 2 Continued Step 3 Evaluate the objective function at the vertices of the feasible region. (x, y)40x + 30yP($) (0, 0)40(0) + 30(0)0 (0, 45)40(0) + 30(45)1350 (30, 15)40(30) + 30(15)1650 (36, 0)40(36) + 30(0)1440 Yum’s Bakery should make 30 batches of bread A and 15 batches of bread B to maximize the amount of profit. The maximum value occurs at the vertex (30, 15).

Holt McDougal Algebra Linear Programming Check your graph of the feasible region by using your calculator. Be sure to change the variables to x and y. Helpful Hint

Holt McDougal Algebra Linear Programming Check It Out! Example 2 Maximize the objective function P = 25x + 30y under the following constraints. x ≥ 0 y ≥ x + 5y ≤ 20 3x + 2y ≤ 12

Holt McDougal Algebra Linear Programming Step 1 Write the objective function: P= 25x + 30y Step 2 Use the constraints to graph. x ≥ 0 y ≥ x + 5y ≤ 20 3x + 2y ≤ 12 Check It Out! Example 2 Continued

Holt McDougal Algebra Linear Programming Step 3 Evaluate the objective function at the vertices of the feasible region. (x, y)25x + 30yP($) (0, 4)25(0) + 30(4)120 (0, 1.5)25(0) + 30(1.5)45 (2, 3)25(2) + 30(3)140 (3, 1.5)25(3) + 30(1.5)120 The maximum value occurs at the vertex (2, 3). Check It Out! Example 2 Continued P = 140

Holt McDougal Algebra Linear Programming Sue manages a soccer club and must decide how many members to send to soccer camp. It costs $75 for each advanced player and $50 for each intermediate player. Sue can spend no more than $13,250. Sue must send at least 60 more advanced than intermediate players and a minimum of 80 advanced players. Find the number of each type of player Sue can send to camp to maximize the number of players at camp. Example 3: Problem-Solving Application

Holt McDougal Algebra Linear Programming 1 Understand the Problem Example 3 Continued The answer will be in two parts—the number of advanced players and the number of intermediate players that will be sent to camp.

Holt McDougal Algebra Linear Programming There needs to be a minimum of 80 advanced players. Sue wants to send the maximum number of players possible. List the important information: Advanced players cost $75. Intermediate players cost $50. Sue can spend no more than $13,250. Sue must send at least 60 more advanced players than intermediate players. 1 Understand the Problem

Holt McDougal Algebra Linear Programming Let x = the number of advanced players and y = the number of intermediate players. Write the constraints and objective function based on the important information. 2 Make a Plan x ≥ 80 y ≥ 0 75x + 50y ≤ 13,250 x – y ≥ 60 The number of advanced players is at least 80. The number of intermediate players cannot be negative. There are at least 60 more advanced players than intermediate players. The total cost must be no more than $13,250. Let P = the number of players sent to camp. The objective function is P = x + y.

Holt McDougal Algebra Linear Programming Graph the feasible region, and identify the vertices. Evaluate the objective function at each vertex. Solve 3 P(80, 0) = (80) + (0) = 80 P(80, 20) = (80) + (20) = 100 P(176, 0) = (176) + (0) = 176 P(130,70) = (130) + (70) = 200

Holt McDougal Algebra Linear Programming Look Back 4 Check the values (130, 70) in the constraints. x ≥ ≥ 80 y ≥ 0 70 ≥ 0 x – y ≥ 60 (130) – (70) ≥ ≥ 60 75x + 50y ≤ 13,250 75(130) + 50(70) ≤ 13,250 13,250 ≤ 13,250

Holt McDougal Algebra Linear Programming Check It Out! Example 3 A book store manager is purchasing new bookcases. The store needs 320 feet of shelf space. Bookcase A provides 32 ft of shelf space and costs $200. Bookcase B provides 16 ft of shelf space and costs $125. Because of space restrictions, the store has room for at most 8 of bookcase A and 12 of bookcase B. How many of each type of bookcase should the manager purchase to minimize the cost?

Holt McDougal Algebra Linear Programming 1 Understand the Problem The answer will be in two parts—the number of bookcases that provide 32 ft of shelf space and the number of bookcases that provide 16 ft of shelf space. List the important information: Bookcase A cost $200. Bookcase B cost $125. The store needs at least 320 feet of shelf space. Manager has room for at most 8 of bookcase A and 12 of bookcase B. Minimize the cost of the types of bookcases.

Holt McDougal Algebra Linear Programming Let x represent the number of Bookcase A and y represent the number of Bookcase B. Write the constraints and objective function based on the important information. 2 Make a Plan x ≥ 0 y ≥ 0 32x + 16y ≤ 320 x ≤ 8 The number of Bookcase A cannot be negative. The number of Bookcase B cannot be negative. There are 8 or less of Bookcase A. The total shelf space is at least 320 feet. y ≤ 12 There are 12 or less of Bookcase B. Let P = The number of Bookcase A and Bookcase B. The objective function is P = 200x + 125y.

Holt McDougal Algebra Linear Programming Graph the feasible region, and identify the vertices. Evaluate the objective function at each vertex. Solve 3 P(4, 12) = (800) + (1500) = 2300 P(8, 12) = (1600) + (1500) = 3100 P(8, 4) = (1600) + (500) = 2100

Holt McDougal Algebra Linear Programming Look Back 4 Check the values (8, 4) in the constraints. x ≥ 0y ≥ 0 32x + 16y ≤ 320 x ≤ 8y ≤ 12 8 ≥ 04 ≥ 08 ≤ 84 ≤ 12 32(8) + 16(4) ≤ ≤ ≤ 320