INSERTING LIGHTING. Chapter 1 Command Panels Create * Modify * Hierarchy * Motion * Display * Utilities Create Panel buttons Geometry* Shapes*Lights*Cameras*Helpers*Space.

Slides:



Advertisements
Similar presentations
Distributed Multimedia Programming Week - 1. Document Window The Document Window is divided in to six main components Timeline – The Timeline is where.
Advertisements

Objectives Build and modify an organization chart.
Chapter 4 Transforming and Distorting Objects. Objectives Transform objects Offset and outline paths Create compound paths Work with the Pathfinder panel.
Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the.
Graphics Pipeline.
CORRECTING IMAGE COLOR CHAPTER 16. TONAL QUALITY The tonal quality settings in Photoshop enable you to manipulate the image appearance by adjusting highlights.
Fireworks MX. 2 Lesson 1a—Create Slices & Hotspots n Fireworks allows you to add animation (behaviors) already written in ___________. n However, users.
Working with 3Ds Max. 3Ds Max.
Chapter 3 Tables and Page Layout
Graphic Fun with Photoshop and Dreamweaver Presented by Roger L. Runquist, WIU.
Create slices and hotspots Create links in Web pages Create rollovers from slices Create basic animation Add tweening symbol instances to create animation.
Frame(GIF) and Vector Animation. Two Applications for Creating Animations 1.Photoshop – GIF Animation 2.Flash – Vector Animation.
Macromedia Fireworks MX 2004 – Design Professional WORKING WITH OBJECTS.
Essentials of Interactive Computer Graphics: Concepts and Implementation K. Sung, P. Shirley, S. Baer Chapter 4 Chapter 4: Working with Graphics APIs.
Chapter 6 Color Image Processing Chapter 6 Color Image Processing.
Getting Around 3DS Max Williams Command, Create Panel and Main Toolbar.
© Siemens Product Lifecycle Management Software Inc. All rights reserved Siemens PLM Software Solid Edge ST4 Training Animating assemblies.
© 2006 ITT Educational Services Inc. CD230 Architectural Design & Drafting: Unit 1 Slide 1 The DesignCenter and VIZ Render in ADT.
© Siemens Product Lifecycle Management Software Inc. All rights reserved Siemens PLM Software Solid Edge ST4 Training Rendering assemblies.
SDC PUBLICATIONS © 2012 Chapter 15 Design Reuse Learning Objectives: Understand the Design Reuse concepts Open AutoCAD DWG files in Autodesk Inventor Measure.
COMPUTED TOMOGRAPHY - I RAD 365 CT - Scan
FORMATTING PICTURES. Once you've added pictures to your documents, you can format them in various ways. The picture tools in Word 2010 make it easy to.
© 2010 Delmar, Cengage Learning Chapter 4 Transforming and Distorting Objects.
Modeling and Animation with 3DS MAX R 3.1 Graphics Lab. Korea Univ. Reference URL :
Chapter 2 Developing a Web Page. A web page is composed of two distinct sections: –The head content –The body Creating Head Content and Setting Page Properties.
CT1514.  What is Motion Guide Layer?  Controls the movement of objects in a Motion tween animation  How to create a Motion Guide Layer?  Click on.
Chapter 3: Formatting MuPAD Documents MATLAB for Scientist and Engineers Using Symbolic Toolbox.
Lesson 5: Applying Effects CMM204 – Digital Media Effects.
Chapter 16 Annotating and Automating an Image. Chapter Lessons Add annotations to an image Create an action Modify an action Use a default action and.
Working with Symbols and Interactivity
Adobe InDesign CS5 – Illustrated Unit E: Using Master Pages Adobe InDesign CS5 – Illustrated Unit E: Using Master Pages.
Maya 8 at a Glance Chapter 7: Paint Effects. Paint Effects Basics 2 Paint Effects is a tool that works like a paint brush Paint Effects can paint 2D effects.
Distributed Multimedia Programming Week - 1. Document Window  The Document Window is divided in to six main components Timeline – The Timeline is where.
Motion Tweening – Lesson 81 Motion Tweening Lesson 8.
Views Revit® Architecture CHAPTER OBJECTIVES Understand and use Floor Plan and Reflected Ceiling Plan (RFC) views. Learn how to create Elevation.
© 2012 Autodesk MA3848-L - Animation of Autodesk® Inventor® Assemblies Using Autodesk 3ds Max® Design Steven Schain Autodesk Certified Instructor.
Chapter 4 Working with Frames. Align and distribute objects on a page Stack and layer objects Work with graphics frames Work with text frames Chapter.
NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering.
Blender Animation Basics I. Animation Basics  Selecting a preset format will set your frame rate correctly.
Room and Area Revit® Architecture C H A P T E R OBJECTIVES Understand and create Rooms and Room Volumes. Understand and create Gross Building and.
© 2010 Delmar, Cengage Learning Chapter 4 Working with Frames.
COMPUTED TOMOGRAPHY - I RAD 365 CT - Scan
ES305 Virtual Tools in Engineering Design Objects & Scripts Prof. Searleman
© 2011 Delmar, Cengage Learning Chapter 4 Working with Frames.
From: CHAPTER 10– Lighting 3DS MAX AND ITS APPLICATIONS Lighting James Martin High School Computer Multimedia and Animation Instructor: G. Patton From:
Introduction to BIM Module 07 – Materials, Lights, and Rendering.
ADOBE INDESIGN CS3 Chapter 5 WORKING WITH COLOR. Chapter 52 Work with Process Colors LESSON 1 2 Process colors are colors you create by mixing varying.
3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit indirectly.
Formatting Pictures Microsoft Word Andy Warhol.
ANIMATIONS. max remembers… state of model at different points in time.
FLASH!!!!!!!!!!!!!!!!!!!!!!!!! A TUTORIAL BY BRITTANY HESS AND MARGARET DENTON.
ANIMATIONS, REDUX. reviewing the “automatic” method 1: click AutoKey to start recording 2: move the time slider 3: adjust camera (or anything else) 4:
Multifunctional LCD Panel HDL-MPL8.48. LCD Panel Description The HDL-MPL8.48 series is a new generation of wall mounted switch, with a total of 8 metal.
ADOBE INDESIGN CS3 Chapter 8 WORKING WITH EFFECTS.
Getting Started with Flash Chapter 1 Understand the Flash workspace Lesson 1.
Introducing To 3D Studio Max George Atanasov Telerik Corporation
Copyright © 2013 MyGraphicsLab / Pearson Education CREATING COMPOSITES MYGRAPHICSLAB: ADOBE PHOTOSHOP CS6.
Chapter 9 Advanced Assembly Modeling Techniques. After completing this chapter, you will be able to perform the following: –Create design view representations.
Chapter 7 Using Painting Tools. Chapter Lessons Paint and patch an image Create and modify a brush tip Use the Smudge tool Use a library and an airbrush.
1© 2009 Autodesk Hardware Shade – Presenting Your Designs Hardware and Software Shading HW Shade Workflow Tessellation Quality Settings Lighting Settings.
1. 선다형 문항. Skills for Test In the Editable Mesh, Smoothing Groups define the … 1.Meshing of polygons for rendering optimization. 2.Falloff when using.
Adobe Flash Professional CS5 – Illustrated Unit C: Using Symbols and the Library Panel.
Learning Objectives Create a rendered scene. Set natural and artificial lightings. Use different materials and textures. Create and render a walkthrough.
Indent markers In some cases, you may want to have more control over indents. Word provides indent markers that allow you to indent paragraphs to.
Animated picture fades from gray to color (Basic)
Working with 3Ds Max. 3Ds Max.
Lighting Review.
Color Image Processing
Lesson 4 Graphics in Publications
Presentation transcript:

INSERTING LIGHTING

Chapter 1 Command Panels Create * Modify * Hierarchy * Motion * Display * Utilities Create Panel buttons Geometry* Shapes*Lights*Cameras*Helpers*Space warps*Systems

Chapter 1 Set up Photometric Lights in Viewport Free lights can be placed anywhere Target lights need to be aimed

Chapter 1 Changing Light parameters For dif’t types of light sources Color temperature of the source (cool, warm, etc) Diffuse will soften shadows Sphere, etc, might reduce weird shadows On/off button

clone instances copies

MENTAL RAY RENDERING

Chapter 1 Render Tools Rendered frame window Render setup

Chapter 1

Applying a Render pre-set for Photometric lighting (generally what’s used for interiors)

Chapter 1

Image size and proportion (will crop viewport if changed)

Chapter 1 Exposure: insert all lighting before messing around with it too much