© 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills.

Slides:



Advertisements
Similar presentations
Chapter 1 My Role on the Team. Chapter 1 My Role on the Team.
Advertisements

GameSalad Fundamentals. Introduction to Game-Authoring System  Objectives  Define game-authoring system.  Understand the components of logic and assets.
MULTIMEDIA Development Team.
Software project management Module 1 -Introduction to process management Teaching unit 1 – Introduction Ernesto Damiani Free University of Bozen-Bolzano.
1 1 Introduction to Multimedia Chapter 9. 2 Objectives Get to know the phases of MM production. Get to know the team members in MM development.
SE is not like other projects. l The project is intangible. l There is no standardized solution process. l New projects may have little or no relationship.
Assembling a Multimedia e-Learning Development Team
Evidence As we move further into the 21st century, it becomes evident that the future of industry, education and entertainment is one in which games and.
Planning. SDLC Planning Analysis Design Implementation.
Remedy, a BMC Software company Storyboarding the User Interface: Blueprint for an Application Shanaz Kanga | Michele Sarko Sr. UI Design Engineer | Manager,
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
Unit 1 Careers.
CGMB 113 / CITB123: MULTIMEDIA TECHNOLOGY
CMPD 434 MULTIMEDIA AUTHORING
Game Programming Chapter 1 Review Part One Juniors March 11, 2011.
Game Development and Game Design academy.zariba.com 1.
Introduction to Interactive Media 02. The Interactive Media Development Process.
Storyboards! Answer Storyboard PPT Questions during the slideshow.
I am a Teamplayer! March 15, To Do List: Look at the role of a teamplayer. Worksheet to complete for Chapter 2. Homework: Study for test – Chapter.
Department of Chemical Engineering, University of Michigan, Ann Arbor 1 9/9/2015.
Multimedia Production Team
Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.
Roles in the TV and Film Industry By Tristan Kassam.
MULTIMEDIA DEVELOPMENT
9am12pm3pm6pm9pm12am 1am9am12pm3pm6pm9pm12am3am6am9am SLEEP M1: Tech. Demo Navigate empty world using imported art. M1: Tech. Demo Navigate empty world.
Introduction to Interactive Media The Interactive Media Development Process.
Chapter 3 Multimedia Skills
Introduction- Project Management By Ctrl+C & Ctrl+V 1.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by.
Coming up: Software Engineering: A Practitioner’s Approach, 6/e Chapter 5 Practice: A Generic View copyright © 1996, 2001, 2005 R.S. Pressman & Associates,
CHAPTER TWO THE MAKING OF MULTIMEDIA: AND MULTIMEDIA DEVELOPMENT TEAM
Chapter 23 Project Development Team © 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible.
Introduction to Making Multimedia
1 My Role on the Team © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Define the roles and responsibilities.
Chapter 6: THE EIGHT STEP PROCESS FOCUS: This chapter provides a description of the application of customer-driven project management.
4. How did you use media technologies in the construction, research, planning and evaluation stages?
Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.
University of Illinois at Chicago Electronic Visualization Laboratory (EVL) CS 426 Planning the Game Design Spec & Blitz3D Workshop © Jason Leigh Electronic.
Introduction to Project Management.  Explain what a project is?  Describe project management.  Understand project management framework.  Discuss the.
Chapter 3-Multimedia Skills
Lesson 3-Multimedia Skills. Overview Members of a multimedia team. Roles and responsibilities in a multimedia team.
The Interactive Media Industry Organisational Structures and Job Roles Research: Skillset.org.
 Defined STEM and 21 st Century Teaching and Learning Evelyn Wassel, Ed. D.
Motivates, interests and engages. Teaches problem solving skills. Allows for creativity and imagination. Demonstrates project design. Encourages teamwork.
Overview of Socio-cognitive Engineering General requirements Theory of Use Design Concept Contextual Studies Task model Design space System specification.
Systems Analyst (Module V) Ashima Wadhwa. The Systems Analyst - A Key Resource Many organizations consider information systems and computer applications.
What is Digital Storytelling?  Digital Storytelling is the intersection between the age- old art of storytelling and access to powerful technology that.
Team Positions Note: This is not the number of people required for the team, just the positions and related skills. One person can hold many different.
+ Game Design Careers. + Game Development Developing an interesting video game is a very challenging task. It usually takes many different people working.
1 Multimedia Development Team. 2 To discuss phases of MM production team members Multimedia I.
VIDEO GAME PRE-PRODUCTION GAME DESIGN MRS. CLOUD.
Chapter 1 Concepts My Role on a Team
© ExplorNet’s Centers for Quality Teaching and Learning 1 Objective % Understand career planning in a digital media environment.
COM 205 Multimedia Applications St. Joseph’s College Fall 2004.
GAME:IT The Engineering Design Cycle. GAME:IT THE DESIGN CYCLE  The basic steps of design are the same if you are building a bridge, house, skyscraper.
Chapter 1 My Role on the Team. Chapter 1 My Role on the Team.
The Victorian Games & Apps Challenge Design Brief (PowerPoint)
Game Art and Design Unit 4 Lesson 1 Game Conceptualization
Large-Scale Design Process
Product Manager QA Tester Game Programmer Audio Engineer Animator
Project Management Processes
Mostly known for the creation of The Witcher franchise.
Objective % Understand career planning in a digital media environment.
9/18/2018 Department of Software Engineering and IT Engineering
Chapter 10 Development of Multimedia Project
Game Art and Design Unit 2 Lesson 1 Skills in the Game Industry
Hierarchy of a Game Design Team
ICT Gaming Lesson 1.
Project Management Processes
A Professional Team Approach
Presentation transcript:

© 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills in the Game Industry

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Big Idea Specific skills are necessary in order to obtain and keep a job in the competitive design industry.

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ What Skills are Needed in the Game Industry? Communication Creativity Problem Solving Teamwork Gantt Charts Team roles

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team Skills Communication skills listening and speaking Good communication requires effort Need to clearly communicate ideas and have all members of the team understand

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team Skills Creativity Each new game needs to be different and exciting to attract customers Studies suggest that creativity is innate and cannot be taught - others believe creativity can be nurtured So how do you know if you are creative? There are several online tests or evaluations you can take

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team Skills Problem Solving A mental process used to find a solution to a complex or simple task What makes a good problem solver? There are several online tests or evaluations you can take to find out how you solve problems

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team Skills Technology competence Creating games requires technology skills such as 3D modeling, game scripting, applying materials and textures to scenes, and creating documents and spreadsheets Many game cells have divisions of labor where one might specialize in one or more skills

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ TEAM ROLES

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Team Roles Game teams- called cells Cells work together is a secure environment for very long hours During development the idea should be guarded Each member has specific roles and/or responsibilities

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Team Roles: Producer Person in charge of the project He/she manages the development team, schedules, reports, hires and assures quality control The producer keeps the team on schedule so the game can be completed on time and under budget

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Team Roles: Programmer Software engineer concerned with the core mechanics of game play Programs the game engine, scripting various commands and develops the User Interface (UI) Writes code for the Artificial Intelligence (AI) algorithms that control computer- managed opponents

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team: Lever Designer In charge of creating a game level Makes sure all assets and actions of the level work together as designed

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team: Writer Responsible for the storyline of the game Makes sure the dialogue is appropriate for the characters and the scenes are themed to follow the storyline set forth in the storyboard

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team: Art Designer Responsible for the visual elements of the game Keeps track of assets, sprites, models, backgrounds, and polygon count Ensures the theme carries over into scene layouts and character designs

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team: Audio Responsible for all sounds, musical score, background music, ambient sounds and voiceovers Ensures the sounds match the theme and mood of the game

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team: Tester Responsible for testing and analyzing the game for defects, glitches, and bugs Cheat codes are built into the game to help the testers Should be a good game player with a working knowledge of the design, game play, and programming of the game Good entry-level position

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ TEAM STRUCTURE

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team Skills Teamwork - part of a design team Successful team = players doing their part in a timely manner Teamwork requires Responsibility Initiative Dependability Dress Respect

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team Skills Divisor of Labor - allow members to specialize in certain areas Roles may be group leaders with several other team members working together Good communication skills and a strong work ethic are essential

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Team Skills Gantt chart –shows a project schedule including start and finish dates who is responsible for what overall progress Shows planned and actual completion dates Can be edited daily

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ MAKING A GANTT CHART

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Making A Gantt Chart Order of production (What happens first) 1.Preproduction 2.Production 3.Post production

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Making A Gantt Chart Order of production (What happens first) 1.Preproduction: The design phase assemble team game idea brainstorm sketching

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Making A Gantt Chart Order of production (What happens first) 1.Preproduction: assemble team, game idea, brainstorm, sketching 2.Production: create characters, levels, UI, programming, sounds, and other game components, test and correct, add final touches, ship 3.Post production: maintenance, marketing, outsourcing

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Making A Gantt Chart Steps to creating a Gantt chart 1.Identify the list of required tasks. 2.Estimate the time requirements (hours) and responsible person for each task. 3.Determine the order of completion for each task and if there are any dependencies (task one must be completed before task two).

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Making A Gantt Chart Steps to creating a Gantt chart 4. Create a rough draft of the chart. 5. Update the chart as needed.

© 2011 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ © 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Big Idea Specific skills are necessary in order to obtain and keep a job in the competitive design industry.

© 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 1 Lesson 2 Skills in the Game Industry Images Game Art and Design Unit 1 Lesson 2 Skills in the Game Industry Images Reproduced with permission Unity. Microsoft clipart. Photo by Phyllis Jones. Student images.