R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Chapter 5: Monte Carlo Methods pMonte Carlo methods learn from complete sample.

Slides:



Advertisements
Similar presentations
Lecture 18: Temporal-Difference Learning
Advertisements

Programming exercises: Angel – lms.wsu.edu – Submit via zip or tar – Write-up, Results, Code Doodle: class presentations Student Responses First visit.
1 Dynamic Programming Week #4. 2 Introduction Dynamic Programming (DP) –refers to a collection of algorithms –has a high computational complexity –assumes.
Monte-Carlo Methods Learning methods averaging complete episodic returns Slides based on [Sutton & Barto: Reinforcement Learning: An Introduction, 1998]
11 Planning and Learning Week #9. 22 Introduction... 1 Two types of methods in RL ◦Planning methods: Those that require an environment model  Dynamic.
Ai in game programming it university of copenhagen Reinforcement Learning [Outro] Marco Loog.
Computational Modeling Lab Wednesday 18 June 2003 Reinforcement Learning an introduction part 3 Ann Nowé By Sutton.
1 Monte Carlo Methods Week #5. 2 Introduction Monte Carlo (MC) Methods –do not assume complete knowledge of environment (unlike DP methods which assume.
1 Reinforcement Learning Introduction & Passive Learning Alan Fern * Based in part on slides by Daniel Weld.
1 Temporal-Difference Learning Week #6. 2 Introduction Temporal-Difference (TD) Learning –a combination of DP and MC methods updates estimates based on.
Markov Decision Processes & Reinforcement Learning Megan Smith Lehigh University, Fall 2006.
R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Chapter 4: Dynamic Programming pOverview of a collection of classical solution.
Reinforcement Learning
Adapted from R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction From Sutton & Barto Reinforcement Learning An Introduction.
Università di Milano-Bicocca Laurea Magistrale in Informatica Corso di APPRENDIMENTO E APPROSSIMAZIONE Lezione 6 - Reinforcement Learning Prof. Giancarlo.
R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Chapter 9: Planning and Learning pUse of environment models pIntegration of planning.
R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Chapter 4: Dynamic Programming pOverview of a collection of classical solution.
Reinforcement Learning Tutorial
R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Chapter 2: Evaluative Feedback pEvaluating actions vs. instructing by giving correct.
Reinforcement Learning Mitchell, Ch. 13 (see also Barto & Sutton book on-line)
Chapter 5: Monte Carlo Methods
Persistent Autonomous FlightNicholas Lawrance Reinforcement Learning for Soaring CDMRG – 24 May 2010 Nick Lawrance.
Chapter 6: Temporal Difference Learning
R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 From Sutton & Barto Reinforcement Learning An Introduction.
Chapter 6: Temporal Difference Learning
Reinforcement Learning: Learning algorithms Yishay Mansour Tel-Aviv University.
Reinforcement Learning Yishay Mansour Tel-Aviv University.
R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Chapter 4: Dynamic Programming pOverview of a collection of classical solution.
Reinforcement Learning
R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Chapter 9: Planning and Learning pUse of environment models pIntegration of planning.
CS Reinforcement Learning1 Reinforcement Learning Variation on Supervised Learning Exact target outputs are not given Some variation of reward is.
1 Tópicos Especiais em Aprendizagem Prof. Reinaldo Bianchi Centro Universitário da FEI 2006.
R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Formulating MDPs pFormulating MDPs Rewards Returns Values pEscalator pElevators.
Chapter 7: Eligibility Traces
1 ECE-517 Reinforcement Learning in Artificial Intelligence Lecture 11: Temporal Difference Learning (cont.), Eligibility Traces Dr. Itamar Arel College.
1 ECE-517 Reinforcement Learning in Artificial Intelligence Lecture 7: Finite Horizon MDPs, Dynamic Programming Dr. Itamar Arel College of Engineering.
Learning Theory Reza Shadmehr & Jörn Diedrichsen Reinforcement Learning 2: Temporal difference learning.
Introduction to Reinforcement Learning
Bayesian Reinforcement Learning Machine Learning RCC 16 th June 2011.
Q-learning, SARSA, and Radioactive Breadcrumbs S&B: Ch.6 and 7.
Reinforcement Learning Yishay Mansour Tel-Aviv University.
CMSC 471 Fall 2009 Temporal Difference Learning Prof. Marie desJardins Class #25 – Tuesday, 11/24 Thanks to Rich Sutton and Andy Barto for the use of their.
Reinforcement Learning Eligibility Traces 主講人:虞台文 大同大學資工所 智慧型多媒體研究室.
Schedule for presentations. 6.1: Chris? – The agent is driving home from work from a new work location, but enters the freeway from the same point. Thus,
Monte Carlo Methods. Learn from complete sample returns – Only defined for episodic tasks Can work in different settings – On-line: no model necessary.
Retraction: I’m actually 35 years old. Q-Learning.
Reinforcement Learning Elementary Solution Methods
Sutton & Barto, Chapter 4 Dynamic Programming. Programming Assignments? Course Discussions?
Reinforcement Learning: Learning algorithms Yishay Mansour Tel-Aviv University.
Computational Modeling Lab Wednesday 18 June 2003 Reinforcement Learning an introduction part 5 Ann Nowé By Sutton.
Chapter 6: Temporal Difference Learning
Chapter 5: Monte Carlo Methods
CMSC 471 – Spring 2014 Class #25 – Thursday, May 1
Biomedical Data & Markov Decision Process
CMSC 671 – Fall 2010 Class #22 – Wednesday 11/17
Reinforcement learning
CMSC 471 Fall 2009 RL using Dynamic Programming
Chapter 4: Dynamic Programming
Chapter 4: Dynamic Programming
Instructors: Fei Fang (This Lecture) and Dave Touretzky
Chapter 2: Evaluative Feedback
September 22, 2011 Dr. Itamar Arel College of Engineering
October 6, 2011 Dr. Itamar Arel College of Engineering
Chapter 6: Temporal Difference Learning
Chapter 10: Dimensions of Reinforcement Learning
Chapter 9: Planning and Learning
CMSC 471 – Fall 2011 Class #25 – Tuesday, November 29
Chapter 7: Eligibility Traces
Chapter 4: Dynamic Programming
Chapter 2: Evaluative Feedback
Presentation transcript:

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 1 Chapter 5: Monte Carlo Methods pMonte Carlo methods learn from complete sample returns Only defined for episodic tasks pMonte Carlo methods learn directly from experience On-line: No model necessary and still attains optimality Simulated: No need for a full model

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 2 Monte Carlo Policy Evaluation  Goal: learn V  (s)  Given: some number of episodes under  which contain s pIdea: Average returns observed after visits to s pEvery-Visit MC: average returns for every time s is visited in an episode pFirst-visit MC: average returns only for first time s is visited in an episode pBoth converge asymptotically 12345

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 3 First-visit Monte Carlo policy evaluation

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 4 Blackjack example pObject: Have your card sum be greater than the dealers without exceeding 21. pStates (200 of them): current sum (12-21) dealer’s showing card (ace-10) do I have a useable ace? pReward: +1 for winning, 0 for a draw, -1 for losing pActions: stick (stop receiving cards), hit (receive another card) pPolicy: Stick if my sum is 20 or 21, else hit

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 5 Blackjack value functions

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 6 Backup diagram for Monte Carlo pEntire episode included pOnly one choice at each state (unlike DP) pMC does not bootstrap pTime required to estimate one state does not depend on the total number of states

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 7 e.g., Elastic Membrane (Dirichlet Problem) The Power of Monte Carlo How do we compute the shape of the membrane or bubble?

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 8 RelaxationKakutani’s algorithm, 1945 Two Approaches

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 9 Monte Carlo Estimation of Action Values (Q) pMonte Carlo is most useful when a model is not available We want to learn Q *  Q  (s,a) - average return starting from state s and action a following  pAlso converges asymptotically if every state-action pair is visited pExploring starts: Every state-action pair has a non-zero probability of being the starting pair

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 10 Monte Carlo Control pMC policy iteration: Policy evaluation using MC methods followed by policy improvement pPolicy improvement step: greedify with respect to value (or action-value) function

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 11 Convergence of MC Control pGreedified policy meets the conditions for policy improvement: pAnd thus must be ≥  k by the policy improvement theorem pThis assumes exploring starts and infinite number of episodes for MC policy evaluation pTo solve the latter: update only to a given level of performance alternate between evaluation and improvement per episode

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 12 Monte Carlo Exploring Starts Fixed point is optimal policy  * Now proven (almost)

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 13 Blackjack example continued pExploring starts pInitial policy as described before

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 14 On-policy Monte Carlo Control greedy non-max pOn-policy: learn about policy currently executing pHow do we get rid of exploring starts? Need soft policies:  (s,a) > 0 for all s and a e.g.  -soft policy:  Similar to GPI: move policy towards greedy policy (i.e.  - soft)  Converges to best  -soft policy

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 15 On-policy MC Control

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 16 Off-policy Monte Carlo control pBehavior policy generates behavior in environment pEstimation policy is policy being learned about pAverage returns from behavior policy by probability their probabilities in the estimation policy

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 17 Learning about  while following

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 18 Off-policy MC control

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 19 Incremental Implementation pMC can be implemented incrementally saves memory pCompute the weighted average of each return incremental equivalentnon-incremental

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 20 Racetrack Exercise pStates: grid squares, velocity horizontal and vertical pRewards: -1 on track, -5 off track pActions: +1, -1, 0 to velocity p0 < Velocity < 5 pStochastic: 50% of the time it moves 1 extra square up or right

R. S. Sutton and A. G. Barto: Reinforcement Learning: An Introduction 21 Summary pMC has several advantages over DP: Can learn directly from interaction with environment No need for full models No need to learn about ALL states Less harm by Markovian violations (later in book) pMC methods provide an alternate policy evaluation process pOne issue to watch for: maintaining sufficient exploration exploring starts, soft policies pIntroduced distinction between on-policy and off-policy methods pNo bootstrapping (as opposed to DP)