CPS110: Thread cooperation Landon Cox. Constraining concurrency  Synchronization  Controlling thread interleavings  Some events are independent  No.

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Presentation transcript:

CPS110: Thread cooperation Landon Cox

Constraining concurrency  Synchronization  Controlling thread interleavings  Some events are independent  No shared state  Relative order of these events don’t matter  Other events are dependent  Output of one can be input to another  Their order can affect program results

Goals of synchronization 1.All interleavings must give correct result  Correct concurrent program  Works no matter how fast threads run  Important for your projects! 2.Constrain program as little as possible  Constraints slow program down  Constraints create complexity

“Too much milk” principals

“Too much milk” rules  The fridge must be stocked with milk  Milk expires quickly, so never > 1 milk  Landon and Melissa  Can come home at any time  If either sees an empty fridge, must buy milk  Code (no synchronization) if (noMilk){ buy milk; }

Time 3:00Look in fridge (no milk) 3:05Go to grocery store 3:10Look in fridge (no milk) 3:15Buy milk 3:20Go to grocery store 3:25Arrive home, stock fridge 3:30Buy milk 3:35Arrive home, stock fridge Too much milk! Unsynchronized code will break

What broke?  Code worked sometimes, but not always  Code contained a race condition  Processor speed caused incorrect result  First type of synchronization  Mutual exclusion  Critical sections

Synchronization concepts  Mutual exclusion  Ensure 1 thread doing something at a time  E.g. 1 person shops at a time  Code blocks are atomic w/re to each other  Threads can’t run code blocks at same time

Synchronization concepts  Critical section  Code block that must run atomically  “with respect to some other pieces of code”  If A and B are critical w/re to each other  Threads mustn’t interleave events in A and B  A and B mutually exclude each other  Often conflicting code is same block  But executed by different threads  Reads/writes shared data (e.g. screen, fridge)

Back to “Too much milk”  What is the critical section?  Landon and Melissa’s critical sections  Must be atomic w/re to each other if (noMilk){ buy milk; }

“Too much milk” solution 1  Assume only atomic load/store  Build larger atomic section from load/store  Idea: 1.Leave notes to say you’re taking care of it 2.Don’t check milk if there is a note

Solution 1 code  Atomic operations  Atomic load: check note  Atomic store: leave note if (noMilk) { if (noNote){ leave note; buy milk; remove note; }

Does it work? if (noMilk) { if (noNote){ leave note; buy milk; remove note; } } if (noMilk) { if (noNote){ leave note; buy milk; remove note; } } Is this better than no synchronization at all? What if “if” sections are switched?

What broke?  Melissa’s events can happen  After Landon checks for a note  Before Landon leaves a note if (noMilk) { if (noNote){ leave note; buy milk; remove note; }

Next solution  Idea:  Change the order of “leave note”, “check note”  Requires labeled notes (else you’ll see your note)

Does it work? leave noteLandon if (no noteMelissa){ if (noMilk){ buy milk; } remove noteLandon leave noteMelissa if (no noteLandon){ if (noMilk){ buy milk; } remove noteMelissa Nope. (Illustration of “starvation.”)

What about now? while (noMilk){ leave noteLandon if(no noteMelissa){ if(noMilk){ buy milk; } remove noteLandon } while (noMilk){ leave noteMelissa if(no noteLandon){ if(noMilk){ buy milk; } remove noteMelissa } Nope. (Same starvation problem as before)

Next solution  We’re getting closer  Problem  Who buys milk if both leave notes?  Solution  Let Landon hang around to make sure job is done

Does it work? leave noteLandon while (noteMelissa){ do nothing } if (noMilk){ buy milk; } remove noteLandon leave noteMelissa if (no noteLandon){ if (noMilk){ buy milk; } remove noteMelissa Yes! It does work! Can you show it?

Downside of solution  Complexity  Hard to convince yourself it works  Asymmetric  Landon and Melissa run different code  Not clear if this scales to > 2 people  Landon consumes CPU while waiting  Busy-waiting  Note: only needed atomic load/store

Raising the level of abstraction  Mutual exclusion with atomic load/store  Painful to program  Wastes resources  Need more HW support  Will be covered later  OS can provide higher level abstractions

Course administration  Project 0  Due soon  Do not use you late days on P0  (only worth 2% of your grade)  Save your late days for bigger projects  Some groups have submitted  Questions about Project 0?

Course administration void main () { // create a new list Dlist *list = new Dlist (); // insert a new object list->insertFront (new foo ()); // remove and delete the object delete list->removeFront (); // insert another object list->insertFront (new foo ()); // delete the list delete list; } How much memory should be allocated here?

Course administration  Project 1 (two parts) 1.Write a small concurrent program 2.Implement a thread library (single CPU)  Create new threads  Switch between threads  Manage interactions btw cooperating threads  Out on Wednesday, should be able to start  E.g. disk scheduler input routine

Course administration  Groups  Everyone should have a group  Everyone should have a CS account  Discussion section  Friday  Office hours  Tuesday, Friday  Any other questions?

Too much milk solution leave noteLandon while (noteMelissa){ do nothing } if (noMilk){ buy milk; } remove noteLandon leave noteMelissa if (no noteLandon){ if (noMilk){ buy milk; } remove noteMelissa

Downside of solution  Complexity  Hard to convince yourself it works  Asymmetric  Landon and Melissa run different code  Not clear if this scales to > 2 people  Landon consumes CPU while waiting  Busy-waiting  Note: only needed atomic load/store

Raising the level of abstraction  Locks  Also called mutexes  Provide mutual exclusion  Prevent threads from entering a critical section  Lock operations  Lock (aka Lock::acquire )  Unlock (aka Lock::release )

Lock operations  Lock: wait until lock is free, then acquire it  This is a busy-waiting implementation  We’ll improve on this in a few lectures  Unlock: atomic release lock do { if (lock is free) { acquire lock break } } while (1) Must be atomic with respect to other threads calling this code

Too much milk, solution 2 Why doesn’t the note work as a lock? if (noMilk) { if (noNote){ leave note; buy milk; remove note; } } Block is not atomic. Must atomically check if lock is free grab it

Elements of locking 1.The lock is initially free 2.Threads acquire lock before an action 3.Threads release lock when action completes 4.Lock() must wait if someone else has lock  Key idea  All synchronization involves waiting  Threads are either running or blocked

Too much milk with locks?  Problem?  Waiting for lock while other buys milk lock () if (noMilk) { buy milk } unlock () lock () if (noMilk) { buy milk } unlock ()

Too much milk “w/o waiting”? lock () if (noNote && noMilk){ leave note “at store” unlock () buy milk lock () remove note } unlock () Only hold lock while handling shared resource. lock () if (noNote && noMilk){ leave note “at store” unlock () buy milk lock () remove note } unlock () Not holding lock

What about this? lock () if (noMilk && noNote){ leave note “at store” unlock () buy milk stock fridge remove note } else { unlock () } lock () if (noMilk && noNote){ leave note “at store” unlock () buy milk stock fridge remove note } else { unlock () } lock () if (noMilk

Example: thread-safe queue dequeue () { lock (qLock); element=head; // if queue non-empty if (head!=0) { // remove head head=head->next; element->next=0; } unlock (qLock); return element; } enqueue () { lock (qLock) // ptr is private // head is shared node *ptr; // find queue tail for (ptr=head; ptr->next!=0; ptr=ptr->next){} … ptr->next=new_element; new_element->next=0; unlock(qLock); } What can go wrong?

Thread-safe queue  Can enqueue unlock anywhere?  No  Must leave shared data  In a consistent/sane state  Data invariant  “consistent/sane state”  “always” true enqueue () { lock (qLock) node *ptr; for (ptr=head; ptr->next!=NULL; ptr=ptr->next){} ptr->next=new_element; unlock(qLock); // safe? new_element->next=0; }

Invariants  What are the queue invariants?  Each node appears once (from head to null)  Enqueue results in prior list + new element  Dequeue removes exactly one element  Can invariants ever be false?  Must be  Otherwise you could never change states

More on invariants  So when is the invariant broken?  Can only be broken while lock is held  And only by thread holding the lock  Really a “public” invariant  What is the data’s state in when the lock is free  Like having a room tidy before guests arrive  Hold a lock whenever manipulating shared data

More on invariants  What about reading shared data?  Still must hold lock  Else another thread could break invariant  (Thread A prints Q as Thread B enqueues)

ptr may not point to tail after lock/unlock. Lesson: Thinking about individual accesses is not enough Must reason about dependencies between accesses How about this? enqueue () { lock (qLock) node *ptr; for (ptr=head; ptr->next!=NULL; ptr=ptr->next){} unlock (qLock); lock (qLock); ptr->next=new_element; new_element->next=0; unlock(qLock); } I’m always holding a lock while accessing shared state.

What about Java? Too much milk  Every object is a lock  Use synchronized key word  Lock : “{“, unlock: “}” synchronized (obj){ if (noMilk) { buy milk } synchronized (obj){ if (noMilk) { buy milk }

Synchronizing methods  What does this mean? What is the lock?  “this” is the lock public class CubbyHole { private int contents; public int get() { return contents; } public synchronized void put(int value) { contents = value; }

Synchronizing methods  Equivalent to “synchronized (this)” block public class CubbyHole { private int contents; public int get() { return contents; } public void put(int value) { synchronized (this) { contents = value; }

Next class  Mutual exclusion is great and all, but  It not really expressive enough  Ordering constraints  Often must wait for something to happen  Use something called “monitors” and/or “condition variables”