Physics Formulas
The Components of a Vector Can resolve vector into perpendicular components using a two-dimensional coordinate system:
Constant Acceleration Equations of Motion
4-2 Projectile Motion: Basic Equations These, then, are the basic equations of projectile motion:
4-2 Projectile Motion: Basic Equations These, then, are the basic equations of projectile motion:
4-4 General Launch Angle In general, v 0x = v 0 cos θ and v 0y = v 0 sin θ This gives the equations of motion:
4-4 General Launch Angle In general, v 0x = v 0 cos θ and v 0y = v 0 sin θ This gives the equations of motion:
4-4 General Launch Angle In general, v 0x = v 0 cos θ and v 0y = v 0 sin θ This gives the equations of motion:
Kinetic Friction Kinetic friction: the friction experienced by surfaces sliding against one another
10-1 Angular Position, Velocity, and Acceleration
Summary of Chapter 10 Linear and angular equations of motion: Tangential speed: Centripetal acceleration: Tangential acceleration:
Summary of Chapter 10 Rolling motion: Kinetic energy of rotation: Moment of inertia: Kinetic energy of an object rolling without slipping: When solving problems involving conservation of energy, both the rotational and linear kinetic energy must be taken into account.
Lever Arm Always the shortest distance from the rotation axis (axle) to the line of action (applied force).”