AP Biology Behavioral Ecology Part 2. I. Learning – A modification of behavior resulting from past experiences. A. Usually the behavior gets better with.

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Presentation transcript:

AP Biology Behavioral Ecology Part 2

I. Learning – A modification of behavior resulting from past experiences. A. Usually the behavior gets better with practice or bad behavior is avoided. Examples; Public speaking or putting your hand on a red stove eye B. It is a higher, more complex brain function. C. Social confirmation influences the behavior sometimes. (good vs. bad and social outcomes)

Habits Good or Bad

Learning

II. Maturation – This term refers to developmental changes (physical or mental) that occur with age. III. Habituation – Behaviors that occur even though the organism doesn’t realize it is occurring because it is so routine. A. Bad vs. Good  survival (Good behavior usually promotes survival and reproduction.)

IV. Imprinting – This refers to learning that occurs during a critical/sensitive time period of development. - It is permanent in that once it is learned it is not forgotten because it is associated with survival. A. Ducks recognizing their mother or bird’s learning their species specific song.

Imprinting

Why would rescue workers use puppets to feed their orphaned birds?

Imprinting- teaching whooping cranes bred in captivity a migration route

V. Associative Learning (Conditioning) – This refers to learning that is associated with some kind of stimulus. (good or bad) A. Two types occur 1. Classical Conditioning (repeating of the stimulus) (Pavlov’s dog experiment) In Pavlov’s experiment, he would first ring a bell and then the dog’s food would appear. He did this several times. Each time the dog would salivate because of the thought of food coming. Eventually, he would ring the bell and the dog would begin salivating even if no food was given. The dog associated the ringing with the food.

Classical Conditioning (Pavlov's Dogs)

Classical Conditioning

2. Operant Conditioning (trial and error) (Skinner’s Box and mice) In a Skinner’s box experiment, a mouse is put in a wooden box maze. There is a push down lever somewhere in the maze. The lever, when pushed down, opens a door revealing cheese. The mouse wanders through the maze and when it encounters the lever, eventually it may push it down and open the door. Next time it takes smaller amounts of time to decide to pull the lever down to get the food. Eventually it becomes an automatic response.

OPERANT CONDITIONING Involves "training" a behavior using a reward or punishment system. Skinner Box

Another example (punishment): When a predator eats a poisonous prey, it learns not to eat it again

For example If when you were younger you tried smoking at school, and the chief consequence was that you got in with the crowd you always wanted to hang out with, you would have been positively reinforced (i.e. rewarded) and would be likely to repeat the behavior. If, however, the main consequence was that you were caught, caned, suspended from school and your parents became involved you would most certainly have been punished, and you would consequently be much less likely to smoke now.

VI. Play (A.K.A. Game Theory) A. This behavior is to coordinate and practice movements needed for survival. (Humans vs. animals) B. This can be a tool for teaching proper social behavior. (winning vs. losing) C. Can be potentially harmful too. (A learning experience too.)(Sometimes play is too rough and injuries occur.)

Play

Play made perfect

Other Forms of Learning 1. Insight 2. Imitation 3. Habituation 4. Trial and Error

VII. Cognition (A.K.A. Thinking/Problem solving) A. This is the second highest level brain function. B. Cognitive Ethology – A branch of ethology dealing with problem solving behaviors. C. Cognitive Movement – Refers to moving through an environment using stimulus or signals and “reacting”.

Problem Solving

1. Various levels of cognitive movement exist a. Kinesis (simplest) – A change in behavior due to stimulus. (yelling stop to a child) b. Taxis – A moving toward (+) or away from (-) a stimulus. (fish orienting to river flow direction)

Kinesis versus Taxis Movement (random) as a response Ex. fish startle when tank is bumped Directional response (toward or away from a stimulus Ex. plant grows toward light

c. Landmarking -This involves spatial learning. (Like using road signs while driving.) d. Cognitive Mapping – This is movement involving thinking. (Treasure Map Game)

Landmarking Nest No nest Nest

e. Migration – This is movement based on environmental cues. (regular vs. seasonal) (Regular migration would be like humans moving into areas for work, etc.) i. Three types of migration can be exhibited by animals. α. Piloting- These are short trips to a specific point such as a specific landmark. (Squirrels looking for their buried food reserve.) β. Orientation – These are long trips using points of reference to position. - magnetic fields, stars, sun (Old time sailors, birds, and salmon) γ. Navigation –These are long trips using landmarks and orientation. (Migratory birds, humans going cross country on vacation.)

Migration

VIII. Consciousness – This is the interpretation of many stimuli and integration with past experiences and outcomes. Basically it is knowing right from wrong. (Involves morality and ethics.)(Example: performing a cost benefit analysis in your head about cheating on a test.) B. This is the highest level of brain function.