Data StructuresData Structures Red Black Trees. Red-black trees: Overview Red-black trees are a variation of binary search trees to ensure that the tree.

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Data StructuresData Structures Red Black Trees

Red-black trees: Overview Red-black trees are a variation of binary search trees to ensure that the tree is balanced. Height is O(lg n), where n is the number of nodes. Operations take O(lg n) time in the worst case. Easy to implement.

Red-black Tree Binary search tree + 1 bit per node: the attribute color, which is either red or black. All other attributes of BSTs are inherited: key, left, right, and data. All empty trees (leaves) are colored black.

Red-black Properties 1.Every node is either red or black. 2.The root is black. 3.Every leaf (nil) is black. 4.If a node is red, then both its children are black. 5.For each node, all paths from the node to leaves contain the same number of black nodes.

Red-black Tree – Example Remember: every internal node has two children, even though nil leaves are not usually shown.

Height of a Red-black Tree Height of a node: h(x) = number of edges in a longest path to a leaf. Black-height of a node x, bh(x): bh ( x ) = number of black nodes (including nil[T]) on the path from x to leaf, not counting x. Black-height of a red-black tree is the black-height of its root.

Height of a Red-black Tree Height of a node: h(x) = # of edges in a longest path to a leaf. Black-height of a node bh ( x ) = # of black nodes on path from x to leaf, not counting x. How are they related? bh(x) ≤ h(x) ≤ 2 bh(x) h=4 bh=2 h=3 bh=2 h=2 bh=1 h=2 bh=1 h=1 bh=1 h=1 bh=1 h=1 bh=1

Bound on RB Tree Height Lemma: The subtree rooted at any node x has  2 bh ( x ) – 1 internal nodes. Proof: By induction on height of x. Base Case: Height h(x) = 0  x is a leaf  bh ( x ) = 0 (Subtree has 0 nodes).

Bound on RB Tree Height Lemma: The subtree rooted at any node x has  2 bh(x) – 1 internal nodes. Lemma: A red-black tree with n internal nodes has height at most 2 lg(n + 1). Proof: By the above lemma, n  2 bh – 1, and since bh  h/2, we have n  2 h / 2 – 1  h  2 lg ( n + 1 ).

Operations on RB Trees All operations can be performed in O(lg n) time. The query operations, which don’t modify the tree, are performed in exactly the same way as they are in BSTs. Insertion and Deletion are not straightforward.

Rotations y x    Left-Rotate(T, x)   x y  Right-Rotate(T, y)

Rotations Rotations are the basic tree-restructuring operation for almost all balanced search trees. Rotation takes a red-black-tree and changes pointers to change the local structure, and won’t violate the binary- search-tree property. Left rotation and right rotation are inverses. y x    Left-Rotate(T, x)   x y  Right-Rotate(T, y)

Rotation Left Rotation on x, makes x the left child of y, and the left subtree of y into the right subtree of x. Right-Rotate is symmetric: exchange left and right everywhere. Time: O ( 1 ) for both Left-Rotate and Right-Rotate, since a constant number of pointers are modified.

Reminder 1.Every node is either red or black. 2.The root is black. 3.Every leaf (nil) is black. 4.If a node is red, then both its children are black. 5.For each node, all paths from the node to leaves contain the same number of black nodes.

Insertion in RB Trees Insertion must preserve all red-black properties. Should an inserted node be colored Red or Black? Basic steps: Use Tree-Insert from BST (slightly modified) to insert a node x into T. Color the node x red. Fix the modified tree by re-coloring nodes and performing rotation to preserve RB tree property.

Insertion – Fixup Problem: we may have one pair of consecutive reds where we did the insertion. Solution: rotate it up the tree and away… Three cases have to be handled…

Insertion – Fixup RB-Insert-Fixup ( T, z ) 1.while color[p[z]] = RED 2. do if p[z] = left[p[p[z]]] 3. then y  right[p[p[z]]] 4. if color[y] = RED 5. then color[p[z]]  BLACK // Case 1 6. color[y]  BLACK // Case 1 7. color[p[p[z]]]  RED // Case 1 8. z  p[p[z]] // Case 1 RB-Insert-Fixup ( T, z ) 1.while color[p[z]] = RED 2. do if p[z] = left[p[p[z]]] 3. then y  right[p[p[z]]] 4. if color[y] = RED 5. then color[p[z]]  BLACK // Case 1 6. color[y]  BLACK // Case 1 7. color[p[p[z]]]  RED // Case 1 8. z  p[p[z]] // Case 1

Insertion – Fixup RB-Insert-Fixup ( T, z ) (Contd.) 9. else if z = right[p[z]] // color[y]  RED 10. then z  p[z] // Case LEFT-ROTATE ( T, z )// Case color[p[z]]  BLACK // Case color[p[p[z]]]  RED // Case RIGHT-ROTATE ( T, p[p[z]] )// Case else (if p[z] = right[p[p[z]]])(same as with “right” and “left” exchanged) 17.color[root[T ]]  BLACK RB-Insert-Fixup ( T, z ) (Contd.) 9. else if z = right[p[z]] // color[y]  RED 10. then z  p[z] // Case LEFT-ROTATE ( T, z )// Case color[p[z]]  BLACK // Case color[p[p[z]]]  RED // Case RIGHT-ROTATE ( T, p[p[z]] )// Case else (if p[z] = right[p[p[z]]])(same as with “right” and “left” exchanged) 17.color[root[T ]]  BLACK

Case 1 – uncle y is red p[p[z]] (z’s grandparent) must be black, since z and p[z] are both red and there are no other violations of property 4. Make p[z] and y black  now z and p[z] are not both red. But property 5 might now be violated. Make p[p[z]] red  restores property 5. The next iteration has p[p[z]] as the new z (i.e., z moves up 2 levels). C A D B      z y C A D B      new z z is a right child here. Similar steps if z is a left child. p[z]p[z] p[p[z]]

Case 2 – y is black, z is a right child Left rotate around p[z], p[z] and z switch roles  now z is a left child, and both z and p[z] are red. Takes us immediately to case 3. C A B     z y C B A     z y p[z]p[z] p[z]p[z]

Case 3 – y is black, z is a left child Make p[z] black and p[p[z]] red. Then right rotate on p[p[z]]. Ensures property 4 is maintained. No longer have 2 reds in a row  no more iterations. B A     C B A     y p[z]p[z] C z

Analysis O ( lg n ) time up to the call of RB-Insert-Fixup. Within RB-Insert-Fixup: Each iteration takes O(1) time. Each iteration moves z up 2 levels. O(lg n) height  O(lg n) time. Note: there are at most 2 rotations overall.

Deletion Deletion, like insertion, should preserve all the RB properties. The properties that may be violated depends on the color of the deleted node. Red – OK. Black? Steps: Do regular BST deletion. Fix any violations of RB properties that may result.

RB Properties Violation If y is black, we could have violations of red-black properties: Prop. 1. OK. Prop. 2. The root may become red. Prop. 3. OK. Prop. 4. Violation if two consecutive red. Prop. 5. Any path containing the deleted node now has 1 fewer black node.

Deletion – Fixup RB-Delete-Fixup ( T, x ) 1.while x  root[T] and color[x] = BLACK 2. do if x = left[p[x]] 3. then w  right[p[x]] 4. if color[ w ] = RED 5. then color[ w ]  BLACK // Case 1 6. color[p[x]]  RED // Case 1 7. LEFT-ROTATE ( T, p[x] ) // Case 1  w  right[p[x]] // Case 1 RB-Delete-Fixup ( T, x ) 1.while x  root[T] and color[x] = BLACK 2. do if x = left[p[x]] 3. then w  right[p[x]] 4. if color[ w ] = RED 5. then color[ w ]  BLACK // Case 1 6. color[p[x]]  RED // Case 1 7. LEFT-ROTATE ( T, p[x] ) // Case 1  w  right[p[x]] // Case 1

RB-Delete-Fixup ( T, x ) (Contd.) /* x is still left[p[x]] */ 9. if color[left[ w ]] = BLACK and color[right[ w ]] = BLACK 10. then color[ w ]  RED // Case x  p[x] // Case else if color[right[ w ]] = BLACK 13. then color[left[ w ]]  BLACK // Case color[ w ]  RED // Case RIGHT-ROTATE ( T, w) // Case 3  w  right[p[x]] // Case color[ w ]  color[p[x]] // Case color[p[x]]  BLACK // Case color[right[ w ]]  BLACK // Case LEFT-ROTATE ( T, p[x] ) // Case x  root[T ] // Case else (same as then clause with “right” and “left” exchanged) 23.color[x]  BLACK RB-Delete-Fixup ( T, x ) (Contd.) /* x is still left[p[x]] */ 9. if color[left[ w ]] = BLACK and color[right[ w ]] = BLACK 10. then color[ w ]  RED // Case x  p[x] // Case else if color[right[ w ]] = BLACK 13. then color[left[ w ]]  BLACK // Case color[ w ]  RED // Case RIGHT-ROTATE ( T, w) // Case 3  w  right[p[x]] // Case color[ w ]  color[p[x]] // Case color[p[x]]  BLACK // Case color[right[ w ]]  BLACK // Case LEFT-ROTATE ( T, p[x] ) // Case x  root[T ] // Case else (same as then clause with “right” and “left” exchanged) 23.color[x]  BLACK Deletion – Fixup

Idea: Move the extra black up the tree until x points to a red & black node  turn it into a black node, x points to the root  just remove the extra black, or we can do certain rotations and re-colorings and finish. Within the while loop: x always points to a non-root doubly black node. w is x’s sibling. w cannot be nil[T], since that would violate property 5 at p[x]. There are 8 cases in all, 4 of which are symmetric to the other.

Case 1 – w is red w must have black children and parent. Make w black and p[x] red. Then left rotate on p[x]. New sibling of x was a child of w before rotation  must be black. B AD CE    B A     x w D C E x new w p[x]p[x]

Case 2 – w is black, both w’s children are black Take 1 black off x and make w red. Move that black to p[x]. Do the next iteration with p[x] as the new x. If p[x] was red  new x is red & black  loop terminates. Make the new x black. B AD CE    x w B AD CE    new x c c p[x]p[x]

Case 3 – w is black, w’s left child is red, w’s right child is black Make w red and w ’s left child black. Then right rotate on w. New sibling w of x is black with a red right child  case 4. B AD CE    x w B AC D       c c E new wx

Case 4 – w is black, w’s right child is red Make w be p[x]’s color (c). Make p[x] black and w ’s right child black. Then left rotate on p[x]. Remove the extra black on x without violating any red-black properties. All done. B AD CE    B A     x w D C E x c c’c’

Analysis O ( lg n ) time up to the call of RB-Delete-Fixup. Within RB-Delete-Fixup: x moves up 1 level. Hence, O ( lg n ) iterations. Each of cases 1, 3, and 4 has 1 rotation   3 rotations in all. Hence, O ( lg n ) time.

Laziness The red nodes give us some slack – we don’t have to keep the tree perfectly balanced. The colors make the analysis and code much easier than some other types of balanced trees. Still, these aren’t free – balancing costs some time on insertion and deletion.