MultiModal Learning Environment Lauren Coglievina EDU 312.

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MultiModal Learning Environment Lauren Coglievina EDU 312

Summary This simulation requires individuals to use their background knowledge on nouns and be able to identify what a noun is. For example, individuals have to “catch” the nouns with the robot hand. Thus, they have to be able to identify what is a noun and what would not be considered a noun. If I were to use this simulation, I would ensure that the students have a good grasp on nouns because it is easy to get confused. URL: I chose to do an ELA activity on nouns on BrainPop Jr. I really enjoyed this activity because it was fast paced and interactive. It is easy to maneuver because it explains the directions: catch the nouns as they are falling!

Correlation of CCSS The New York Common Core State Standard that aligns with this activity is: LS.1.1A: Use common, proper, and possessive nouns These snapshots are images taken from BrainPop Jr. that demonstrate their correlation to the state standards for 1 st graders: Instructions page Activity in progress: Robot hand “catching” nouns Nouns “caught” on bottom

Interactive MultiModal Learning Environments Prior knowledge is an important aspect for students to have when learning a new topic. If students can expand their prior knowledge on a new concept, they will be able to grasp it better because now they can relate to the notion. The pretraining principle is beneficial for students to learn better because it activates their prior knowledge that is relevant to the subject matter. According to Moreno and Mayer (2007), “The theoretical rationale is that pretraining helps students engage in generative processing by showing them which pieces of prior knowledge they should integrate with incoming information”. In other words, pretraining helps students get involved in an activity because they can use their prior knowledge to help them better grasp a new concept they may not understand fully yet. This relates to the activity on BrainPop Jr. because the students need to use their prior knowledge to decipher what is a noun and which words may not be nouns. While this is a fast-paced game, the individuals need to form a rationale on what the other words are, whether they be adjectives, verbs, or something else, and not “catch” them.