Recent Advances in Game-Based Virtual Worlds and Open Source Software Walt Scacchi, Robert Nideffer, John Noll, Thomas Alspaugh, Chris Jensen, Margaret.

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Recent Advances in Game-Based Virtual Worlds and Open Source Software Walt Scacchi, Robert Nideffer, John Noll, Thomas Alspaugh, Chris Jensen, Margaret Elliott, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others and Institute for Software Research University of California, Irvine

Collaborative games spanning heterogeneous platforms and clients –unexceptional.net Collaborative science learning game (SLG) environment at Discovery Science Center –DinoQuest Online (DQO)‏ and DinoQuest Collaborative game world for semiconductor fabrication or nanotechnology design –FabLab training simulator for Intel Envisioning future virtual worlds for possible cultural and technological opportunities –Intel Research (w/ Linden Labs)‏ Next-generation, client-side game engine (Rich Internet Application)‏ –2D, side-scrolling, role-playing game engine and SDK (“DQO 2.0”)‏ –MMOG back-end server (in development)‏ –Daegu Global R&D Collaboration Center Pathway to MMOSLGs spanning network of science centers Process discovery and information fusion through open source software development Overview

Games spanning heterogeneous platforms and clients Continuous game play across devices –Integrated game DB –Geo-referenced Game platforms+clients –Web sites (w/proxy overlay)‏ –Blogs –Online comics –Web quests –3D software client –2D Applets –GPS-based cell phone –Geotagging (Google Maps)‏ –Interactive visualization –Terrain generator

Web-based science learning games for informal science education for K-6 students and families

Mixed reality games for informal science education for K-6 students and families

Semiconductor/nanotech fabrication training game FabLab Demo Reel

Envisioning collaborative virtual worlds Virtual Life Demo Reel

2D, side-scrolling, WoW-inspired, role-playing game and open source game engine WTF?! - Game and SDK Aoedipus.net – Web site

2D, side-scrolling, extensible role-playing game (engine)‏ WTF?! released about two weeks ago –1500+ linked postings already indexed by Google, growing at a rate of 10%/day (viral marketing)‏ –Global players –US, UK, Netherlands, Austria, Turkey, Finland, Australia, Germany, Hungary, Greece, Latvia, etc. –Recommendation/review sites –Digg, WoW Forums, Cnet News, Reddit, BoingBoing, PlayThisThing, MSN India, WIRED Blog Network, ForTheHorde (WoW Social Networking), NewGrounds, etc. –ISP has already throttled down access to the site –Overview and Tutorials still online; Play now requires game download (slowly) as.zip archive

Goal: Develop cyberinfrastructure for networked SLG-based science centers Tier 1: Individual player connection: your Internet connection at home. Tier 2: Local institutional connection: library, science center, school. Tier 3: Regional science center provides local exhibit content connected online. Tier 4: “Gateway” science centers provide open interfaces and extensible content. Tier 5: Science Center Grid: Massive Multiplayer Online Science Learning Games and collaboration infrastructure for informal K-12 science education MMOSLG Web 3.0 System Tier 4 Tier 2 Tier 1 Tier 3 Tier 5

Interaction of requirements and architectures supporting the acquisition of software systems with open architectures (OA) and OSS elements (NPS Acquisition Research Program)‏ Governance processes in decentralized OSSD projects and network-centric organizations (OASD-NII)‏ Process discovery, process inference and data fusion from decentralized artifacts and event streams (NSF)‏ Research in Open Source Software Development at ISR

UCI GameLab Research Partners and Sponsors Research Symposium Sponsors