Crazy Bubbles Members: Erick Menke Carlos Toledo German Retamal Emilia Rubilar.

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Presentation transcript:

Crazy Bubbles Members: Erick Menke Carlos Toledo German Retamal Emilia Rubilar

Scene The story was developed in the deep sea, in which bubbles appear on top. For each scene change the background in different areas of the sea

Difficulty The game will change their physical appearance, to spend time. In addition, the bubbles increase their rate of descent and solidity. In the last scene is added to a character who must be destroyed this will have special skills

Comic

Extra There will be two extras in the game that benefits the main character together these are: 1. Cake : increased life after being struck by the main character 2. Clock : delay time for you may burst more bubbles and increase the main character's score

Construct 2 elements

Events will also be possible to compare when you add value to global variables, events collide when a dart with different bubbles. etc. Such events, variables, Sprites listed may be modified during the project, due to changes that may arise over time.

Planning Date April, 17 to 18Propose ideas April, 18 Deliver idea of ​​ the game April, 18 to May, 30Create prototype game April, 25 to May, 2Creating comics in the game April 30, to July 3Create Game May, 2Deliver comics game July, 4Deliver final game but the final report

Risk In the development of this project are distinguished the following risks: Do not deliver work on time due to poor organization on the computer Give the game with undetected errors before delivery. Give the game with less functionality than promised.