Michela Ledwidge Different ways of thinking Fun Simple Sharing A more malleable film More flexible use of assets More revenue streams.

Slides:



Advertisements
Similar presentations
@Triona_Campbell.
Advertisements

Aberdeen Culture Network 14 th May Defining Culture Defies true definition but requires practical parameters Previous definition adopted by Cultural.
Online Content and Media
‘The NBN Will (Not) Be Televised: Internet, Mobile Media, and the Future of the Audiovisual’ Converging on an NBN Future: Content, Connectivity, and Control.
Learning About Copyright and Fair Use in the Digital Age Dr. Steve Broskoske Misericordia University Click to advance.
Making content count. By content we mean... Video content. Video is the richest, most emotive, immersive and visible storytelling medium we have at our.
User-generated content and its business Quentin Désert Antonin Subtil.
Building the Social Library Online Meredith Farkas Norwich University.
1 Information Online 2009 Rights management – does copyright still matter in the 21st century? 20 January, 2009 Caroline Morgan General Manager, Corporate.
Eirplay (c) 2009 Web 2.0 and Games The contents of this plan are confidential and are not to be reproduced with express written consent.
What’s on LGfL for Primary Schools?. Develop our own material (curriculum consultants) Co-develop with NEN partners Co-develop with non- commercial.
Interactive Media and Game Development Project. Game Idea - Goal Build complete, playable, finished game Complete? –Objectives, goals, win/loss, gameplay.
Technological Convergence for Institutions & Audiences
Interactive Multimedia Pertemuan 1 Matakuliah: T0732 / Sistem Multimedia Tahun: 2007.
[ Date ] [insert your community foundation logo here] Give Local America A giving day opportunity.
Edinburgh College of Art. Introduction Scottish Documentary Institute (SDI) was started in 2003 by Prof Noe Mendelle to inform and challenge documentary.
Digital Technology Basics Digital Technology Basics includes two lessons:  Lesson 1: The Modern Digital Experience  Lesson 2: Digital Technology & Career.
Agenda  Why “re-imagine” your classroom? – Framing The Challenges  Digital STEAM Overview Presentation  Live Tour of the Digital STEAM Workshop Web.
Social justice and environmental video online. EngageMedia Aims Content Network Training Software.
Raising awareness in relation to copyright – Facing piracy Christian Sommer Chairman of the Board German Federation against Copyright Theft (GVU)
Photo By: Marco Cortesi Altered By: Neeru Paharia Attribution-Noncommercial ShareAlike A.
Audiences & Institutions The Film Industry – Section B.
Social justice and environmental video online. Participant Introductions your name your organisation or project how you use video what you want to learn.
Art. Stories. Interaction. _360° Engagement. Storytelling. 19/
Digital Publishing in Africa: Lessons from the PALM project Charles BatambuzeCharles Batambuze, Executive Secretary, National Book Trust of Uganda (NABOTU)National.
Eyeblaster Casual Games / Downloadable Try and Buy Model.
Digital Media Funding Innovation Centred Funding for the Digital Media Age… Cannes, 21 May 2008 David Furmage Digital Media Policy Lead & Screen, Image.
1 ITU/EBU Meeting of High-Level Experts on Competitive Platforms for the Delivery of Digital Content Participative web: User-created content Graham Vickery.
Website Evaluations Jennelle Kesteloot (Richie) Madonna University RDG 5410.
1 Intellectual Property “Gift of Fire”. 2 Intellectual Property - Have you ever give a CD to a friend that contained a copy of a computer game or a programs?
Teaching with Multimedia and Hypermedia
How Do We Educate…
Social Media at LISC June LISC Social Media What is it? New ways to distribute our news and stories that engages, interacts and shares. Why do it?
2004/2/171 Some Viewpoints on Developing Digital Content Industry Dr. Ming-Yuhe Chang Associate Professor Department of Multimedia and Entertainment Science.
IMGD 1001: Game Design Documents
Thinking inside the box: transforming text into digital video.
NSLA Members ACT Library and Information Service National Library of Australia National Library of New Zealand Northern Territory Library State Library.
Taking Game IP to Hollywood and Beyond Scott Faye Content Producer Depth Entertainment.
CREATIVE EUROPE Facilitating Access to Finance Susanne Ding European Commission DG Education and Culture - MEDIA Programme and Media literacy Unit 1.
WIPO – IP and Creative SMEs in the Digital Environment Copyright and the Participative Web Prof. Dr. Martin Senftleben VU University Amsterdam Geneva,
Proposal for digital motion comics Presented To:
Belgian educational publishers present Knooppunt.net / Digiportail.be yesterday – today - tomorrow Meeting DG EAC 6/11/2012.
Presented by Don Chalmers, President SparrowHawk Consulting Company, Inc. August 21, 2015.
9.1 Chapter 9 Technology in English and Language Arts Instruction M. D. Roblyer Integrating Educational Technology into Teaching, 4/E Copyright © 2006.
NEW MEDIA – a brave new world? [INFORM Meeting No 2] November 2008, Brussels, Belgium Kirsti Mijnhijmer & Henrik Josephson The Northern Periphery.
A future for dictionary publishing? MR, Lexicom 2009.
COM 215 Media History.  Defining New Media  Affordances and Uses of New Media  Media Convergence  Break  Defining Culture OUTLINE.
The new European Toolkit EC-CHM Miruna Bădescu EEA contractor: Eau de Web.
Integrating Educational Technology into the Curriculum
Michela Ledwidge Overview modfilms.com re-mixable film production company modfilms.net social network of communities that re-mix.
Rajjat A. Barjatya Managing Director Rajshri Media (P) Limited November 11, 2008.
Synergy A Definition: Synergy (from the Greek syn-ergos, συνεργός meaning working together) is the term used to describe a situation where different entities.
Enhancing e-learning experience with online social networks Published in IET Communications J.J.P.C. Rodrigues, F.M.R. Sabino, L. Zhou Reporter: Yu Chih.
IMGD 1001: Game Design Documents
Siu-Ming Tam Australian Bureau of Statistics Feb 2010 Emerging trends and ABS initiatives on data communication.
Real-time weather updates via Crowdsourcing TEAM [E] Smart Weather App Solving weather together.
PowerPoint in the Classroom. PowerPoint Potential The a to z of PowerPointing.
Affordable Teaching and Learning Redefining What's Possible Erin Walker Learning Technology Consultant.
Chapter 9 Innovative Social Commerce Applications: From Social Government to Entertainment and Gaming.
Digital Storytelling: Increasing student depth of learning and enthusiasm By Patricia McCauley December 16, 2010 Touro University EDU 710.
Do’s and Don’ts. DO use the Internet to communicate and interact with other people.
How Social Media Changed The World Of Event Planning By Olivia Burke.
Gamify Your Message. Gamification applying game mechanics to non-game situations (education, advertising) referred to as "funware" in marketing What is.
Curating OER with Social Media Jed Duggan Miley Grandjean New Mexico State University.
Online Content and Media
Is the inside experience a social film? Or something else? By Mike Ham
Presentatie 20 april 2016 New Screen NL.
Digital vs Analogue.
Synergy A Definition: Synergy (from the Greek syn-ergos, συνεργός meaning working together) is the term used to describe a situation where different entities.
Creative Commons & Open Source
Presentation transcript:

Michela Ledwidge

Different ways of thinking Fun Simple Sharing A more malleable film More flexible use of assets More revenue streams More creative re-use encouraged An alternative business model More distribution Less copyright (Creative Commons)

but not that radical… Still about selling Still about existing frameworks Still about finding your audience Still about cinema

Interactive designing Script-writing Interactive story-telling Short film-making VJing (real-time visuals) Funding for a re-mixable short film Creative background

Film sampling is inevitable… it’s here already Lesson learnt

Asset management Rapid systems development Systems integration Online strategy Online publishing Business background

People pay for convenience, not access Lesson learnt

Re-mixable film production –SANCTUARY (live action short) –Prototype for feature film –NESTA funded Tools for film re-use –For SANCTUARY production –For producers of other films –For film audiences Current project

“Re-mixable film” definition Film you can fiddle with Revised approach based on –Interactive design (e.g. film as game art) –Online culture (e.g. film fans) –Performance art (e.g. film as stage) Film distribution and licensing as broadband entertainment Re-usable and syndicate-able assets

Other definitions MOD - modification made by end users –e.g. Game MOD Quake II -> Half-Life -> Counter Strike Creative Commons - alternative licensing scheme to copyright to facilitate sharing for non-commercial use

The MOD Films approach One concept One story One production Many MODs Many platforms Many technologies

The user experience Cinema (“the film print”) –Ten minute (traditional) film Console (“the DVD”) –Film assets free-for-non-commercial-use –Real-time platform for playing MODs –Sample MOD #1 - Open source game –Sample MOD #2 - Open source DJ/VJ instrument Community (“the Net”) –Download and rate new MODs –Fan site and support network for MOD’ers

What’s the story? SANCTUARY short film –Sci-fi comic book adventure –Set in Australia in the near future –Australian shoot planned for early 2005 SANCTUARY sample MODs –Rhythm/action game –DJ/VJ performance tool

Why re-mix films? Copyright stifles innovation Game industry lessons – MODs extend shelf-life and raise visibility Film industry lessons –More re-cycling = new licensing potential –“Film sampling” has begun (e.g. Spielberg) Sampling culture is not a threat –Lessons from the music industry –Making professional films is not easy

Why re-mix films? People expect the ability to customise their media… even if they don’t use it The direction all media is moving Amateur film-making is an opportunity for education, communication and creativity Fair use = good business

In short modfilms.com helping to produce re-mixable films modfilms.net linking communities that re-mix film “New media” is providing opportunities to –re-vitalise traditional production by giving audiences more control –facilitate new business for producers –facilitate fun simple sharing by audiences