Goal: To understand linear motions Objectives: 1)To understand the relationships between Distance and velocity 2)To understand the relation ships between.

Slides:



Advertisements
Similar presentations
Projectile Motion.
Advertisements

(c) McGraw Hill Ryerson Calculating Acceleration The acceleration of an object is dependent upon the change in velocity and the time required.
(c) McGraw Hill Ryerson Calculating Acceleration.
9.2 Calculating Acceleration
(c) McGraw Hill Ryerson Calculating Acceleration The relationship of acceleration, change in velocity, and time interval is given by the equation:
Click here to enter. Click a menu option to view more details Starters Main Courses Desserts Click on the coffee cup to return when Navigating For Vocabulary.
Copyright © 2009 Pearson Education, Inc. PHY093 – Lecture 2b Motion with Constant Acceleration 2 Dimensions 1.
Projectile Motion Chapter 3 Section 3
Unit 1-3 Review 1. Mass = 4 kg, acceleration = 5m/s 2 → Find the weight - F g (N) 2 F t = 50N.
Linear Motion Chapter 2. Vectors vs Scalars Scalars are quantities that have a magnitude, or numeric value which represents a size i.e. 14m or 76mph.
(c) McGraw Hill Ryerson Calculating Acceleration  Increasing the stopping time decreases the acceleration  Decreasing the stopping time increases.
Motion in 2 and 3 Dimensions The position of a particle in space, relative to a given origin, can be represented at any given time by the vector r, where.
Kinematics in Two Dimensions Chapter 3. Expectations After Chapter 3, students will:  generalize the concepts of displacement, velocity, and acceleration.
Velocity is to speed as displacement is to (A) acceleration
Kinematics Where? When How fast? Free fall Projectile Motion.
Mr. Finau Applied Science III. At what points of the flight of an object does it accelerate? How can you tell?  During all parts of its flight  The.
Projectile Motion. What Is It? Two dimensional motion resulting from a vertical acceleration due to gravity and a uniform horizontal velocity.
Vectors and Projectile Motion Chapter 3. Adding Vectors When adding vectors that fall on the same line, using pluses and minuses is sufficient. When dealing.
Goal: To understand linear motions Objectives: 1)To understand the difference between Speed vs. velocity 2)To understand Acceleration 3)To understand the.
Mechanics: Kinematics Test Review. Unit Conversion Converting from one unit to another requires the use of conversion factors. Some common Conversion.
Acceleration. 5.The motion of a particle along a straight line is depicted in this graph. Assessment V (m/s) t (s) What is the acceleration of the particle.
Kinematics Kinematics – the study of how things move
Goal: To projectile motions Objectives: 1)To understand freefall motions in 1 D 2)To understand freefall motions in 2D 3)To understand air drag and terminal.
Copyright Sautter General Problem Solving Steps (1) Read the problem more than once (three of four times is preferable) (2) Decide what is to be.
Kinematics in Two Dimensions. Section 1: Adding Vectors Graphically.
Chapter 3 Kinematics in Two Dimensions. 3.1 – d, v, & a A bullet is fired horizontally. A second bullet is dropped at the same time and at from the same.
Vectors and Projectile Motion Chapter 3. Adding Vectors When adding vectors that fall on the same line, using pluses and minuses is sufficient. When dealing.
Goal: To understand velocity Objectives: 1)To understand the difference between Speed vs. velocity 2)To understand the difference between instantaneous.
Calculating Acceleration
Lecture 7 Derivatives as Rates. Average Rate of Change If f is a function of t on the interval [a,b] then the average rate of change of f on the interval.
Vectors Review. 1) Which of the following projectiles would reach the highest height? 25 40° 29 30° 40 25°
Horizontal Projectiles 2-Dimensions Did you watch the video?
Chapter Review. 1. A car is driven 1500 meters west in 120 seconds. What is the velocity in m/s?
Object’s in Motion Study Guide – Chapter 4 1.Define and explain the difference between speed and velocity. 2.Define and explain the difference between.
Continued Projectile Motion Practice 11/11/2013. Seed Question Six rocks with different masses are thrown straight upward from the same height at the.
Cutnell/Johnson Physics 8th edition
Physics Fall Practice Final Exam 25 Questions Time = Less than 30 minutes.
9.2 – Calculating Acceleration The acceleration of an object depends on the change in velocity and the time required to change the velocity. When stopping.
AP PHYSICS Chapter 3 2-D Kinematics. 2-D MOTION The overriding principle for 2-Dimensional problems is that the motion can be resolved using vectors in.
Motion in One Dimension
PROJECTILE MOTION CHAPTER 3.5. PROJECTILE MOTION THE MOTION OF OBJECTS THROUGH THE AIR IN TWO DIMENSIONS.
Part 1 Projectiles launched horizontally
Do Now: List as many facts as possible about a football tossed straight up into the air. Mr. Rao is cliff diving and steps off the cliff. What distance.
Goal: To understand linear motions
A ball is rolling along a flat, level desk. The speed of the ball is 0
Kinematics MC Review We will do as many as we can in class, the what we don’t cover in class will be posted online for extra review for you.
First Semester Review! Created by Educational Technology Network
PES 1000 – Physics in Everyday Life
Projectile Motion.
Kinematics.
9.2 Calculating Acceleration
Describing Motion Power Point 02.
Projectile Motion AP Physics C.
9.2 Calculating Acceleration
9.2 Calculating Acceleration
Kinematics.
Horizontal Projectiles
Free Fall and Inclined Plane
Projectile Motion AP Physics C.
Chapter 3 Jeopardy Review
9.2 Calculating Acceleration
ACCELERATION.
Projectile Motion.
Acceleration Units of acceleration: Acceleration is a vector quantity.
Projectile Motion AP Physics C.
9.2 Calculating Acceleration
Vectors add direction to a magnitude.
Projectile Motion AP Physics C.
Projectile Motion.
Calculating Acceleration
Presentation transcript:

Goal: To understand linear motions Objectives: 1)To understand the relationships between Distance and velocity 2)To understand the relation ships between Velocity and acceleration 3)To understand the relationships between Distance and acceleration

Now that we know what everything means, how do we use it? First lets compare distance and velocity. Lets see if you know how to do this already… Person A travels at a constant velocity of 50 miles per hour west for 4 hours. Person B travels at an average velocity of 50 miles per hour west for 4 hours. How far do persons A and B travel (yes distance can have direction also)?

Two ways to do this! 1) Unit conversion, if 1 hour = 50 miles (i.e. 50 miles per hour) you can convert hours to miles. 2) Distance = average velocity * time ONLY works if you have a constant or average velocity. If there is an acceleration this equation does not work.

Let try another, but in this case in 2 D A plane is heading west at a velocity of 200 mph West. A wind from the Gulf of Mexico blows at a rate of 70 mph in a direction that is 30 degrees North of West. The plane gets carried by the wind. A) In 3 hours how far West does the plane travel? B) In 3 hours how far North does the plane travel? C) What is the total travel distance (i.e. magnitude) for the plane in 3 hours?

Changing velocity If you change your velocity (even it if it just changing the direction) that is an acceleration. However, how do we find the new velocity. How do we find the acceleration. First acceleration: Acceleration = change in velocity / time

Another way V = Vo + at Example: A car accelerates at a rate of 3 m/s 2 forward for 4 seconds. After the 4 seconds of acceleration the velocity is 23 m/s forward What was the velocity of the car before the acceleration?

Run away truck! A truck looses its breaks and accelerates down a hill at an acceleration of 2 m/s 2 forward The truck’s initial velocity was 30 m/s forward. What will the truck’s velocity be after 10 seconds? To save himself the truck driver pulls onto a run away truck road – which is a common road on a mountain road. Will the acceleration on the truck be negative or positive in the forward direction?

Save the truck! Imagine that the truck starts at 50 m/s forward and the acceleration on this road in the is -5 m/s 2 forward What will the trucks velocity be after 2 seconds? How long will it take for the truck to stop (I know, this one is tougher, but think about it)?

Distance vs. acceleration The distance that an object will move – assuming constant acceleration – will be: X = Xo + Vo t + ½ * a * t 2 Keep in mind sometimes a can be negative.

Example For the run away truck, lets imagine it started at rest and accelerated at a rate of 2 m/s 2 forward up to a velocity of 50 m/s forward (assume Xo is 0 m here) A) How much time will it take the truck to get to 50 m/s forward? B) How far will the truck move in this time?

Deceleration example If the truck decelerates at 4 m/s 2 (which means the acceleration is –4 m/s 2 forward) then how much time does it take the truck to stop? How far does the truck move in this time (take Xo to be 0 m again here)?

Example You toss a ball straight up into the air at an initial velocity of 20 m/s from the roof of a 30 m tall building. Do you want your positive direction to be up or down? What do you want to set the initial position Xo to be? A) How long will it take for the ball to hit the ground? B) What height above the ground will the ball be after 3 seconds? WATCH SIGNS AND DIRECTIONS FOR THIS PROBLEM!

A ball falls off of a cliff! A) If the ball falls for 5 seconds how far will it fall? B) What will the ball’s velocity be just before it hits the ground if it hits the ground at that point?

If we have some extra time: Lets do a projectile question and put everything together. A punter punts a football at a 30 degree angle above the ground from a starting height of 0.6 m above the ground. If the punter kicks the ball with a total velocity (magnitude) of 20 m/s find: A) What is the initial upwards velocity? B) How long will the ball be in the air?

Conclusion We have learned most of what there is to know about linear motion. We have learned how to use distances, velocities, and accelerations to find other values – and how to find time. The only way to make this harder is to add in a 2 nd dimension – which we will do next lecture with projectiles.