Spring 2000CS 4611 Routing Outline Algorithms Scalability.

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Spring 2000CS 4611 Routing Outline Algorithms Scalability

Spring 2000CS 4612 Overview Forwarding vs Routing –forwarding: to select an output port based on destination address and routing table –routing: process by which routing table is built –Forwarding table optimized for next hop lookup –Routing table optimized for tracking changes in topology and calculating “best” routes. Problem: Find lowest cost path between two nodes Key question (as always): Will our solution scale? –Answer: No! (At least not the first things we examine)

Spring 2000CS 4613 Overview Network as a Graph Nodes represent networks Edges represent costs Factors –static: topology –dynamic: load

Spring 2000CS 4614 Terminology Routing domain: internetwork in which all routers under same administrative control –Small to midsized networks, e.g. university campus –Use intradomain routing protocols (interior gateway protocols (IGP)) Internet uses interdomain routing protocols

Spring 2000CS 4615 Distributed Algorithms Centralized control can kill scalability, reliability Nodes can only compute routing tables based on local info (i.e. information they possess) –Who needs to know what? When? –Who knows what? When? Convergence: process of getting consistent routing information to all nodes

Spring 2000CS 4616 Distance Vector (RIP, Bellman-Ford) Each node maintains a set of triples –(Destination, Cost, NextHop) Exchange updates directly connected neighbors –periodically ( on the order of several seconds) –whenever its table changes (triggered update)(?!) Each update is a list of pairs: –( Destination, Cost) Update local table if receive a “better” route –smaller cost –came from next-hop Refresh existing routes; delete if they time out

Spring 2000CS 4617 Example Destination Cost NextHop A 1 A C 1 C D 2 C E 2 A F 2 A G 3 A

Spring 2000CS 4618 Routing Loops Example 1 (not a loop, just an update) –F detects that link to G has failed –F sets distance to G to infinity and sends update to A –A sets distance to G to infinity since it uses F to reach G –A receives periodic update from C with 2-hop path to G –A sets distance to G to 3 and sends update to F –F decides it can reach G in 4 hops via A Example 2 (a loop; “count to infinity” problem) –link from A to E fails –A advertises distance of infinity to E –B and C advertise a distance of 2 to E –B decides it can reach E in 3 hops; advertises this to A –A decides it can read E in 4 hops; advertises this to C –C decides that it can reach E in 5 hops…

Spring 2000CS 4619 Loop- Breaking Heuristics Set infinity to 16 Split horizon –Don’t send routes learned from a given neighbor back to that neighbor Split horizon with poison reverse –Reply to neighbor but give negative info (such as infinite cost) These are Hacks!

Spring 2000CS Distance Vector Summary Good –Only need communicate with neighbors (so little bandwidth is wasted on protocol overhead) –Relatively little processing of info Bad –Count to infinity problem –Slow convergence (the real issue) Despite this, RIP is popular –Because included in original BSD implementation

Spring 2000CS Link-State (OSPF) Strategy –send to all nodes (not just neighbors) information about directly connected links (not entire routing table) Link State Packet (LSP) –id of the node that created the LSP –cost of the link to each directly connected neighbor –sequence number (SEQNO) –time-to-live (TTL) for this packet

Spring 2000CS Link-State (cont) Reliable flooding –store most recent LSP from each node –forward LSP to all nodes but one that sent it –generate new LSP periodically increment SEQNO –start SEQNO at 0 when reboot –decrement TTL of each stored LSP discard when TTL=0

Spring 2000CS Link-State Summary Good –Converges relatively quickly Bad –Lots of information stored at each node because LSP for each node in network must be stored at each node (scalability problem) –Flooding of LSPs uses bandwidth –Potential security issue (if false LSP propogates)

Spring 2000CS Open Shortest Path First (OSPF) Typical link-state but with enhancements –Authentication of routing messages –Additional hierarchy (to help with scalability) –Load balancing

Spring 2000CS Distance Vector vs Link-state Key philosophical difference –Distance vector talks only to directly connected neighbors and tells them what is has learned –Link-state talks to everybody, but only tells them what it knows

Spring 2000CS Route Calculation Dijkstra’s shortest path algorithm Let –N denotes set of nodes in the graph –l (i, j) denotes non-negative cost (weight) for edge (i, j) –s denotes this node –M denotes the set of nodes incorporated so far –C(n) denotes cost of the path from s to node n M = {s} for each n in N - {s} C(n) = l(s, n) while (N != M) M = M union {w} such that C(w) is the minimum for all w in (N - M) for each n in (N - M) C(n) = MIN(C(n), C (w) + l(w, n ))

Spring 2000CS Metrics Original ARPANET metric –measures number of packets enqueued on each link –took neither latency or bandwidth into consideration New ARPANET metric –stamp each incoming packet with its arrival time ( AT ) –record departure time ( DT ) –when link-level ACK arrives, compute Delay = (DT - AT) + Transmit + Latency –if timeout, reset DT to departure time for retransmission –link cost = average delay over some time period Fine Tuning –compressed dynamic range –replaced dynamic with link utilization