Mining for Problem- solving Styles in a Virtual World Brian M. Slator, Dept. of Computer Science Donald P. Schwert and Bernhardt Saini- Eidukat, Dept.

Slides:



Advertisements
Similar presentations
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and.
Advertisements

Methodology and Explanation XX50125 Lecture 1: Part I. Introduction to Evaluation Methods Part 2. Experiments Dr. Danaë Stanton Fraser.
Investigating Earth Systems
Using Computer-Simulated Case-Based Scenarios to Improve Learning Department of Health Professions College of Health & Public Affairs University of Central.
Towards Adaptive Web-Based Learning Systems Katerina Georgouli, MSc, PhD Associate Professor T.E.I. of Athens Dept. of Informatics Tempus.
Understanding by Design Planning Instruction Stage Three Prepared for Mercer University EDUC621 by Sherah B. Carr, Ph.D Information adapted from training.
Dr. Brian M. Slator, Computer Science Department North Dakota State University Immersive Role-based Environments for Education.
Native Dancer Diabetes Health Care Education Game.
Technology in Education Richard Anderson Department of Computer Science and Engineering University of Washington Seattle, Washington, USA March 28, 2006.
Integrating Mathematics and Chemistry into a Virtual Environment for Geologic Education Donald P. Schwert, Brian M. Slator, Guy Hokanson, Otto Borchert,
The Virtual Cell Project Phillip McClean Alan White Brian Slator North Dakota State University.
Dr. Brian M. Slator, Computer Science Department North Dakota State University Immersive Role-based Environments for Education.
Rushing Headlong into the Past: the Blackwood Simulation Brian M. Slator, NDSU Computer Science and the members of CSCI345.
Virtual Cell Support Software: User Interface Worldwide Web Instructional Committee, North Dakota State University, Fargo, ND.
The Classroom Presenter Project Richard Anderson University of Washington December 5, 2006.
Teaching with Immersive Virtual Archaeology Brian M. Slator, Jeffrey T. Clark, James Landrum III, Aaron Bergstrom, Justin Hawley, Eunice Johnston, and.
Scholarship of Teaching: An Introduction New Fellows Orientation April 17, 2008 SoTL Fellows
Dr. Brian M. Slator, Computer Science Department North Dakota State University Virtual Worlds for Education.
Virtual Geologic Mapping in the Geology Explorer Bernhardt Saini-Eidukat 1, Donald Schwert 1, Brian Slator 2, Otto Borchert 2, Robert Cosmano 2, Guy Hokanson.
Phillip E. McClean Bernhardt Saini-Eidukat Donald P. Schwert Brian M. Slator Alan R. White North Dakota State University, Fargo Virtual Worlds Research.
Why teach coding?.
© AJC /18 Extended Matching Sets Questions for Numeracy Assessments: A Case Study Alan J. Cann Department of Microbiology & Immunology University.
Teaching with Immersive Virtual Archaeology Brian M. Slator, Jeffrey T. Clark, James Landrum III, Aaron Bergstrom, Justin Hawley, Eunice Johnston, and.
Project Design and Data Collection Methods: A quick and dirty introduction to classroom research Margaret Waterman September 21, 2005 SoTL Fellows
This is my Electronic Portfolio From ~ Gardner Math, Science, Technology Magnet School From: Click Here To Begin.
Brian M. Slator 1, Donald P. Schwert 2, and Bernhardt Saini-Eidukat 2 1 Computer Science, 2 Geosciences North Dakota State University The Geology Explorer.
This is my Kindergarten Electronic Portfolio From ~ Gardner Math, Science, Technology Magnet School Click Here To Begin.
This is my Kindergarten Electronic Portfolio From ~ Gardner Math, Science, Technology Magnet School Click Here To Begin.
Phillip E. McClean Bernhardt Saini-Eidukat Donald P. Schwert Brian M. Slator Alan R. White North Dakota State University, Fargo Virtual Worlds in Large.
Computers & the Internet in PsycINFO Topics in PsycINFO of Relevance to Computers & the Internet PsycINFO is a research database published by the American.
Scientific Inquiry: Learning Science by Doing Science
 1. Which is not one of the six principles that address crucial issues fundamental to all school math programs? A. Curriculum B. Assessment C. Measurement.
Laura Ritter K-12 Science Coordinator Troy School District Engaging Students in Scientific Practices with Modeling.
DATA COMMUNICATION DONE BY: ALVIN SAMPATH CARLVIN SAMPATH.
Kiarah This is my Electronic Portfolio From ~ Gardner Math, Science,
Sharing Lunar Exploration with the World: Examples from the Moon Mineralogy Mapper (M 3 ) Education / Public Outreach Program Cassandra Runyon, PhD College.
Virtual Mapping and Petrologic Interpretation Bernhardt Saini-Eidukat, and Donald P. Schwert, Dept. of Geosciences; Brian M. Slator, Dept. of Computer.
Comparing pedagogical innovations at the classroom level: teacher roles and role of technology Dimensions 2, 4, 5.
Distance Learning and Education Center for Advanced Research in Technology for Education Lewis Johnson, Ph.D., Director Erin Shaw, presenter Research Scientist,
Aug. 9, 2007Gehringer: Improving Course Materials … Through Peer Review … Expertiza: Improving Course Materials and Learning Outcomes through.
The University of SydneyPage 1 Remote laboratories and mediated interactions: The real opportunity for enhancing learning Professor David Lowe Faculty.
On-line Laboratories for a Distance Engineering Program
Science Teaching & Instructional Technology By: Asma, Melissa & Susan.
8 th Grade Integers Natalie Menuau EDU Prof. R. Moroney Summer 2010.
1 Investigating Earth Systems Program Overview. 2 Investigating Earth Systems  Modular, inquiry-based Earth science curriculum  Driven by the National.
Geology Explorer: Virtual Geologic Mapping and Interpretation Bernhardt Saini-Eidukat a, Donald P. Schwert a, Brian M. Slator b, Otto Borchert b, Robert.
Otto Borchert North Dakota State University Recent Advances in Immersive Virtual Worlds for Education.
Jim Dorward Sarah Giersch Kaye Howe Rena Janke Mimi Recker Andy Walker NSF Awards: NSDL ;TPC Using Online Science & Math Resources in Classrooms.
Dr. Brian M. Slator, Computer Science Department North Dakota State University Virtual Worlds for Education.
Research on Authentic Assessment Using a Virtual World for Learning Geology Bernhardt Saini-Eidukat 1, Donald Schwert 1, Brian Slator 2, Lisa Daniels 3,
Science Department Draft of Goals, Objectives and Concerns 2010.
The Impact of Student Self-e ffi cacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-user Virtual Environment Presenter:
SPATIAL, STRUCTURAL, & TEMPORAL ANALYSES IN THE GEOLOGY EXPLORER Abstract The Geology Explorer, is a synthetic, Internet- based, educational environment.
Power Point Segment 3 Inserted Following Segs 1-2.
The NDSU Worldwide Web Instructional Committee Research on Role-based Learning Technologies.
Julia Skolnik, MSEd Kemi Jona, PhD Office of STEM Education Partnerships Northwestern University, School of Education and Social Policy.
THE INTERPRETIVE MODULE OF THE GEOLOGY EXPLORER Donald P. Schwert a, Bernhardt Saini-Eidukat a, Brian M. Slator b, Otto Borchert b, Robert Cosmano b, Guy.
Transforming Geoscience Preparation for K-8 Pre-Service Teachers at St. Norbert College.
Alan R. White Phillip E. McClean Brian M. Slator North Dakota State University An Interactive, Virtual Environment for Cell Biology.
GLG 101 Assignment Groundwater Lab For more classes visit Resource: pp. 213–227 of Geoscience Laboratory and Appendix N. Answer the.
The Geology Explorer Brian M. Slator1, Donald P. Schwert2, and Bernhardt Saini-Eidukat2 1Computer Science, 2Geosciences North Dakota State University.
Computer Supported Collaborative Learning in a Geologic Simulation
Alan R. White Phillip E. McClean Brian M. Slator Lisa Daniels
Year 9 Subject Selection Space – Final Frontier
Table of Contents Section 1 Continental Drift
Reasoning in Psychology Using Statistics
Virtual Worlds for Education
Wegener’s Hypothesis.
The Virtual Cell Project
Challenges for Teaching Non-Science Majors
Presentation transcript:

Mining for Problem- solving Styles in a Virtual World Brian M. Slator, Dept. of Computer Science Donald P. Schwert and Bernhardt Saini- Eidukat, Dept. of Geosciences; North Dakota State University, Fargo, ND

NDSU WWWIC World Wide Web Instructional Committee Jeff Clark Paul JuellDonald Schwert Philip McClean Brian Slator Bernhardt Saini-Eidukat Alan White WWWIC faculty supported by large teams of undergraduate and graduate students WWWIC’s virtual worlds research supported by NSF grants DUE and EAI

The Geology Explorer Project Educational Game designed to provide authentic learn-by-doing experience Exploration of a spatially oriented virtual world Practical, field oriented, expedition planning and decision making Scientific problem solving (i.e., a “hands on” approach to the scientific method

Balancing Pedagogy with Play Games have the capacity to engage! Powerful mechanisms for instruction Illustrate real-world content and structure Promote strategic maturity (“learning not the law, but learning to think like a lawyer”)

Advantages of Virtual Worlds Collapse virtual time and distance Allow physical or practical impossibilities Participate from anywhere Interact with other users, virtual artifacts, and software agents Multi-user collaborations and competitive play

Technical Approach Networked, internet based, client-server simulation UNIX-based MOO (Multi-User Dungeon, Object Oriented) Java-based clients (text version - telnet based; graphical version in development)

The Game Planet Oit - similar to Earth, but opposite the Sun Students “land” on Oit to undertake exploration Authentic Geoscience goals - e.g., to locate, identify, and report valuable minerals

The Simulation ~50 places: desert, cutbank, cave, etc. ~100 different rocks and minerals ~15 field instruments: rock pick, acid bottle, magnet, etc. ~Software Tutors: agents for equipment, exploration, and deduction

Real World of Planet Earth

The Geology Explorer: Planet Oit Game Scenario You are a geologist. Explore this new planet. Authentic geologic goals. - Locate and report valuable minerals. Must learn geologic content.

The Geology Explorer 50 Places 50 Places 90 Different Rocks and Minerals 90 Different Rocks and Minerals 15 Field Instruments 15 Field Instruments 25 Laboratory Instruments 25 Laboratory Instruments Software Tutors Software Tutors

Maps of Planet Oit

The Geology Explorer

Virtual Field Instruments

Rejects the notion of standardized multiple choice tests Pre-game narrative-based survey short problem-solving stories students record their impressions and questions Similar post-game survey with different but analogous scenarios Surveys analyzed for improvement in problem-solving Subjective Assessment

Assessment Not “multiple choice” recall Content specific: Problem solving, Hypothesis formation, Diagnostic reasoning

Assessment by Scenarios Assess computer literacy PreTest: Present scenario, students propose course of action or solution Engage in learning experience Control vs Virtual PostTest: Present similar scenario, student response Analysis of assessment data

The Geology Explorer: Assessment Protocol, Fall, 1998 Pre-course Assessment: 400+ students Computer Literacy Assessment: (244 volunteers) Divide by Computer Literacy and Geology Lab Experience Geomagnetic (Alternative) Group: (122 students) Geology Explorer Geology Explorer Treatment Group: (122 students) Non-Participant Control Non-Participant ControlGroup: (150 students, approx.) Completed Completed (78 students) Non- completed Non- completed (44 students) Completed Completed (95 students) Non- completed Non- completed (27 students) Post-course Assessment: 368 students

Diagnostic Tutors 1. Equipment tutor 2. Exploration tutor 3. Science tutor Detects when a student makes a wrong guess and why (i.e. what evidence they are lacking); or when a student makes a correct guess with insufficient evidence (i.e. a lucky guess) Intelligent Software Tutoring Agents

Tutors are Needed In Virtual Environments: Students can join from any remote location They can log in at any time of day or night Human tutors cannot be available at all times to help Students can foul things up and not know why

Information is readily available The simulation can track actions The simulation can generate warnings and explanations Tutor “visits” are triggered by user action Tutors are Needed In Virtual Environments:

Student interact with the intelligent tutoring agent Students can ignore advise and carry on at their own risk

Learning Style Complete history record for (#11347) as of Mon Mar 5 21:03: Central Standard Time Sep14/09:39 assigned original goal: Sphalerite Goal Sep14/09:39 connected TO MOO Sep14/09:44 entered YOUNG MOUNTAINS (#132) Sep14/09:44 Equipment Tutor says needed Streak Plate to find Sphalerite Goal [...] Sep14/09:49 purchased Streak Plate (#12191) for $0.5 [...] Sep14/09:50 entered YOUNG MOUNTAINS (#132) Sep14/09:51 entered CAVE (#341) Sep14/09:51 entered CAVE (#275) Sep14/09:51 Exploration Tutor says overlooked goal in Cave of Sphalerite Goal Sep14/09:52 entered CAVE (#341) [...] Sep14/09:53 entered ROCK MUSEUM (#594) Sep14/09:54 entered THE MINERAL COLLECTION (#1796) [...] Sep14/10:04 entered CAVE (#275) Sep14/10:04 Exploration Tutor says overlooked goal in Cave of Sphalerite Goal [...] Sep14/10:11 streak yellowish brown resinous vein (#1998) (#1998) with Streak Plate (#12191) (#12191) results: "yellow" Sep14/10:18 reported yellowish vein (#1998) as Native Gold (#657) scoring 0 points { , "Geology Tutor", #1840, #341, "Said, 'Native Gold has a yellow metallic appearance. But the yellowish brown resinous vein (#1998) does not.'"} Sep14/10:19 reported goal yellowish vein (#1998) as Sphalerite (#560) Sep14/10:19 Previously assigned goal solved -- new goal assigned Sep14/10:19 assigned Native Copper Goal scoring 100 points [...]

Learning Style Patterns we noticed: analytical approach: frequent reference to on-line help, conducting sequences of experiments, deliberative: many experiments pattern-matching approach: exploring far and wide in search of their goals: many movements “brute force” approach: simply visiting location after location and identifying everything: many reports

Learning Style ReportsMovesExperiments average st. dev min5190 max

rme10-ME5-Me4 r-e 8--E4rM-2 r-- 5R-E4r-E2 -m- 5R--3RmE2 -me 4RME e 4RM-3Rm-1 rm- 4-M-2-mE1 rmE1 R-e1 Rme1 Total 40 (49.4%) 24 (29.6%) 17 (21.0%) Note: R = many reports; r = few reports; M = many moves; m = few moves; E = many experiments; e = few experiments. Example: “-Me” means normal reporting, many moves, below normal experiments (where normal is within one-half standard deviation from the mean). Consistently normal or below normal activity Consistently normal or above normal activity Mixed problem-solving activity Learning Style

A wide range of approaches are supported Questions: Are some of the “pattern matchers” really “curious explorers? Are some of the “pattern matchers” really “curious explorers? Is there such a thing as TOO much experimentation? Is there such a thing as TOO much experimentation? Will software tutors effect what we’re seeing? Will software tutors effect what we’re seeing? How can the game encourage a more analytical approach? How can the game encourage a more analytical approach? Are students “gaming” the system? Are students “gaming” the system?

World Wide Web Instructional Committee (WWWIC) North Dakota State University Fargo ND