Fault Tolerance Chapter 7. Basic Concepts Dependability Includes Availability Reliability Safety Maintainability.

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Presentation transcript:

Fault Tolerance Chapter 7

Basic Concepts Dependability Includes Availability Reliability Safety Maintainability

Basic Concepts Availability: the probability that the system is operating correctly at any given moment and is able to perform its function. –Described in terms of “number of 9’s” Reliability: the property that a system can run continuously without failure. Compare a system that is down 1ms every hour to a system that is down for two weeks every August.

Basic Concepts Safety: when a system temporarily fails to operate correctly, nothing catastrophic happens – consider a nuclear power plant. Maintainability: refers to how easily a failed system can be repaired. –Highly maintainable systems are often also highly available.

Basic Concepts A system fails if it cannot meet its promises. The cause of an error is a fault. A system is fault tolerant if it can provide its services in the presence of faults.

Basic Concepts Transient faults occur once and then disappear. An intermittent fault occurs, disappears of its own accord, reappears, and so on. A permanent fault continues to exist until the system is repaired.

Failure Models Different types of failures. Type of failureDescription Crash failureA server halts, but is working correctly until it halts Omission failure Receive omission Send omission A server fails to respond to incoming requests A server fails to receive incoming messages A server fails to send messages Timing failureA server's response lies outside the specified time interval Response failure Value failure State transition failure The server's response is incorrect The value of the response is wrong The server deviates from the correct flow of control Arbitrary failureA server may produce arbitrary responses at arbitrary times Also known as Byzantine failures.

Failure Masking by Redundancy Triple modular redundancy (TMR).

Flat Groups versus Hierarchical Groups a)Communication in a flat group. b)Communication in a simple hierarchical group

Agreement in Faulty Systems Lamport, L., Shostak, R., and Paese, M., “Byzantine General’s Problem,” ACM Transactions on Programming Language Systems, vol. 4, no. 3, ppp 382—401, July 1982.

Agreement in Faulty Systems (1) The Byzantine generals problem for 3 loyal generals and1 traitor. a)The generals announce their troop strengths (in units of 1 kilosoldiers). b)The vectors that each general assembles based on (a) c)The vectors that each general receives in step 3.

Agreement in Faulty Systems (2) The same as in previous slide, except now with 2 loyal generals and one traitor.

Lost Request Messages Server Crashes (1) A server in client-server communication a)Normal case b)Crash after execution c)Crash before execution

Server Crashes (2) Different combinations of client and server strategies in the presence of server crashes. ClientServer Strategy M -> PStrategy P -> M Reissue strategyMPCMC(P)C(MP)PMCPC(M)C(PM) AlwaysDUPOK DUP OK NeverOKZERO OK ZERO Only when ACKedDUPOKZERODUPOKZERO Only when not ACKedOKZEROOK DUPOK

Basic Reliable-Multicasting Schemes A simple solution to reliable multicasting when all receivers are known and are assumed not to fail a)Message transmission b)Reporting feedback

Nonhierarchical Feedback Control Several receivers have scheduled a request for retransmission, but the first retransmission request leads to the suppression of others.

Hierarchical Feedback Control The essence of hierarchical reliable multicasting. a)Each local coordinator forwards the message to its children. b)A local coordinator handles retransmission requests.

Virtual Synchrony (1) The logical organization of a distributed system to distinguish between message receipt and message delivery

Virtual Synchrony (2) The principle of virtual synchronous multicast.

Message Ordering (1) Three communicating processes in the same group. The ordering of events per process is shown along the vertical axis. Process P1Process P2Process P3 sends m1receives m1receives m2 sends m2receives m2receives m1

Message Ordering (2) Four processes in the same group with two different senders, and a possible delivery order of messages under FIFO-ordered multicasting Process P1Process P2Process P3Process P4 sends m1receives m1receives m3sends m3 sends m2receives m3receives m1sends m4 receives m2 receives m4

Implementing Virtual Synchrony (1) Six different versions of virtually synchronous reliable multicasting. MulticastBasic Message OrderingTotal-ordered Delivery? Reliable multicastNoneNo FIFO multicastFIFO-ordered deliveryNo Causal multicastCausal-ordered deliveryNo Atomic multicastNoneYes FIFO atomic multicastFIFO-ordered deliveryYes Causal atomic multicastCausal-ordered deliveryYes

Implementing Virtual Synchrony (2) a)Process 4 notices that process 7 has crashed, sends a view change b)Process 6 sends out all its unstable messages, followed by a flush message c)Process 6 installs the new view when it has received a flush message from everyone else

Two-Phase Commit (1) a)The finite state machine for the coordinator in 2PC. b)The finite state machine for a participant.

Two-Phase Commit (2) Actions taken by a participant P when residing in state READY and having contacted another participant Q. State of QAction by P COMMITMake transition to COMMIT ABORTMake transition to ABORT INITMake transition to ABORT READYContact another participant

Two-Phase Commit (3) Outline of the steps taken by the coordinator in a two phase commit protocol actions by coordinator: while START _2PC to local log; multicast VOTE_REQUEST to all participants; while not all votes have been collected { wait for any incoming vote; if timeout { while GLOBAL_ABORT to local log; multicast GLOBAL_ABORT to all participants; exit; } record vote; } if all participants sent VOTE_COMMIT and coordinator votes COMMIT{ write GLOBAL_COMMIT to local log; multicast GLOBAL_COMMIT to all participants; } else { write GLOBAL_ABORT to local log; multicast GLOBAL_ABORT to all participants; }

Two-Phase Commit (4) Steps taken by participant process in 2PC. actions by participant: write INIT to local log; wait for VOTE_REQUEST from coordinator; if timeout { write VOTE_ABORT to local log; exit; } if participant votes COMMIT { write VOTE_COMMIT to local log; send VOTE_COMMIT to coordinator; wait for DECISION from coordinator; if timeout { multicast DECISION_REQUEST to other participants; wait until DECISION is received; /* remain blocked */ write DECISION to local log; } if DECISION == GLOBAL_COMMIT write GLOBAL_COMMIT to local log; else if DECISION == GLOBAL_ABORT write GLOBAL_ABORT to local log; } else { write VOTE_ABORT to local log; send VOTE ABORT to coordinator; }

Two-Phase Commit (5) Steps taken for handling incoming decision requests. actions for handling decision requests: /* executed by separate thread */ while true { wait until any incoming DECISION_REQUEST is received; /* remain blocked */ read most recently recorded STATE from the local log; if STATE == GLOBAL_COMMIT send GLOBAL_COMMIT to requesting participant; else if STATE == INIT or STATE == GLOBAL_ABORT send GLOBAL_ABORT to requesting participant; else skip; /* participant remains blocked */

Three-Phase Commit a)Finite state machine for the coordinator in 3PC b)Finite state machine for a participant

Recovery Stable Storage a)Stable Storage b)Crash after drive 1 is updated c)Bad spot

Checkpointing A recovery line.

Independent Checkpointing The domino effect.

Message Logging Incorrect replay of messages after recovery, leading to an orphan process.