In JavaScript Learning & Development Telerik Software Academy.

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Presentation transcript:

In JavaScript Learning & Development Telerik Software Academy

 Implementing classical inheritance  The prototype chain  Using parent methods  OOP frameworks  John Resig simple inheritance

Like in C#, Java or C++

 Inheritance is a way to extend the functionality of an object, into another object  Like Student inherits Person  Person inherits Mammal, etc…  In JavaScript inheritance is achieved by setting the prototype of the derived type to an instance of the super type function Person(fname, lname) {} function Student(fname, lname, grade) {} Student.prototype = new Person(); var student = new Student("Kiro", "Troikata", 7);  Now all instances of type Student are also of type Person and have Person functionality

Live Demo

The way to search properties in JavaScript

 Objects in JavaScript can have only a single prototype  Their prototype also has a prototype, etc…  This is called the prototype chain  When a property is called on an object 1.This object is searched for the property 2.If the object does not contain such property, its prototype is checked for the property, etc… 3.If a null prototype is reached, the result is undefined

Use some of the power of OOP

 JavaScript has no direct way of calling its parent methods  Function constructors actually does not who or what is their parent  Calling parent methods is done using call and apply

 Having Shape: var Shape = (function () { function Shape(x, y) { function Shape(x, y) { //initialize the shape //initialize the shape } Shape.prototype = { Shape.prototype = { serialize: function () { serialize: function () { //serialize the shape //return the serialized //serialize the shape //return the serialized } }; }; return Shape; return Shape;}()); var Rect = (function () { function Rect(x, y, function Rect(x, y, width, height) { width, height) { Shape.call(this, x, y); Shape.call(this, x, y); //init the Rect //init the Rect } Rect.prototype = new Shape(); Rect.prototype = new Shape(); Rect.prototype.serialize=function (){ Rect.prototype.serialize=function (){ Shape.prototype Shape.prototype.serialize.serialize.call(this);.call(this); //add Rect specific serialization //add Rect specific serialization //return the serialized; //return the serialized; }; }; return Rect; return Rect;}());  Inheriting it with Rect

 Having Shape: var Shape = (function () { function Shape(x, y) { function Shape(x, y) { //initialize the shape //initialize the shape } Shape.prototype = { Shape.prototype = { serialize: function () { serialize: function () { //serialize the shape //return the serialized //serialize the shape //return the serialized } }; }; return Shape; return Shape;}()); var Rect = (function () { function Rect(x, y, function Rect(x, y, width, height) { width, height) { Shape.call(this, x, y); Shape.call(this, x, y); //init the Rect //init the Rect } Rect.prototype = new Shape(); Rect.prototype = new Shape(); Rect.prototype.serialize=function (){ Rect.prototype.serialize=function (){ Shape.prototype Shape.prototype.serialize.serialize.call(this);.call(this); //add Rect specific serialization //add Rect specific serialization //return the serialized; //return the serialized; }; }; return Rect; return Rect;}());  Inheriting it with Rect Call parent constructor

 Having Shape: var Shape = (function () { function Shape(x, y) { function Shape(x, y) { //initialize the shape //initialize the shape } Shape.prototype = { Shape.prototype = { serialize: function () { serialize: function () { //serialize the shape //return the serialized //serialize the shape //return the serialized } }; }; return Shape; return Shape;}()); var Rect = (function () { function Rect(x, y, function Rect(x, y, width, height) { width, height) { Shape.call(this, x, y); Shape.call(this, x, y); //init the Rect //init the Rect } Rect.prototype = new Shape(); Rect.prototype = new Shape(); Rect.prototype.serialize=function (){ Rect.prototype.serialize=function (){ Shape.prototype Shape.prototype.serialize.serialize.call(this);.call(this); //add Rect specific serialization //add Rect specific serialization //return the serialized; //return the serialized; }; }; return Rect; return Rect;}());  Inheriting it with Rect Call parent constructor Call parent method

Live Demo

 OOP is a primary design paradigm in most programming languages  Yet, OOP in JavaScript is not that perfect  And that is why every framework has its own way of doing OOP  YUI, Prototype.js, Backbone.js, etc…  If none of these frameworks is used, a simple implementation by John Resig is intruded

var Shape = Class.extend({ init: function(x, y){ init: function(x, y){ this._x = x; this._x = x; this._y = y; this._y = y; }, }, serialize: function(){ serialize: function(){ return { return { x: this._x, x: this._x, y: this._y y: this._y }; }; }});  How to use it?  Copy the code from:  Create "class" with:  Inherit it with: var Rect = Shape.extend({ init: function(x, y, w, h){ init: function(x, y, w, h){ this._super(x, y); this._super(x, y); this._width = w; this._width = w; this._height = h; this._height = h; }, }, serialize: function(){ serialize: function(){ var res = this._super(); var res = this._super(); res.width = this._width; res.width = this._width; res.height = this._height; res.height = this._height; return res; return res; }});

var Shape = Class.extend({ init: function(x, y){ init: function(x, y){ this._x = x; this._x = x; this._y = y; this._y = y; }, }, serialize: function(){ serialize: function(){ return { return { x: this._x, x: this._x, y: this._y y: this._y }; }; }});  How to use it?  Copy the code from:  Create "class" with:  Inherit it with: var Rect = Shape.extend({ init: function(x, y, w, h){ init: function(x, y, w, h){ this._super(x, y); this._super(x, y); this._width = w; this._width = w; this._height = h; this._height = h; }, }, serialize: function(){ serialize: function(){ var res = this._super(); var res = this._super(); res.width = this._width; res.width = this._width; res.height = this._height; res.height = this._height; return res; return res; }}); Constructor

var Shape = Class.extend({ init: function(x, y){ init: function(x, y){ this._x = x; this._x = x; this._y = y; this._y = y; }, }, serialize: function(){ serialize: function(){ return { return { x: this._x, x: this._x, y: this._y y: this._y }; }; }});  How to use it?  Copy the code from:  Create "class" with:  Inherit it with: var Rect = Shape.extend({ init: function(x, y, w, h){ init: function(x, y, w, h){ this._super(x, y); this._super(x, y); this._width = w; this._width = w; this._height = h; this._height = h; }, }, serialize: function(){ serialize: function(){ var res = this._super(); var res = this._super(); res.width = this._width; res.width = this._width; res.height = this._height; res.height = this._height; return res; return res; }}); Method Constructor

var Shape = Class.extend({ init: function(x, y){ init: function(x, y){ this._x = x; this._x = x; this._y = y; this._y = y; }, }, serialize: function(){ serialize: function(){ return { return { x: this._x, x: this._x, y: this._y y: this._y }; }; }});  How to use it?  Copy the code from:  Create "class" with:  Inherit it with: var Rect = Shape.extend({ init: function(x, y, w, h){ init: function(x, y, w, h){ this._super(x, y); this._super(x, y); this._width = w; this._width = w; this._height = h; this._height = h; }, }, serialize: function(){ serialize: function(){ var res = this._super(); var res = this._super(); res.width = this._width; res.width = this._width; res.height = this._height; res.height = this._height; return res; return res; }}); Method Parent constructor Constructor

var Shape = Class.extend({ init: function(x, y){ init: function(x, y){ this._x = x; this._x = x; this._y = y; this._y = y; }, }, serialize: function(){ serialize: function(){ return { return { x: this._x, x: this._x, y: this._y y: this._y }; }; }});  How to use it?  Copy the code from:  Create "class" with:  Inherit it with: var Rect = Shape.extend({ init: function(x, y, w, h){ init: function(x, y, w, h){ this._super(x, y); this._super(x, y); this._width = w; this._width = w; this._height = h; this._height = h; }, }, serialize: function(){ serialize: function(){ var res = this._super(); var res = this._super(); res.width = this._width; res.width = this._width; res.height = this._height; res.height = this._height; return res; return res; }}); Method Parent constructor Parent serialize method Constructor

Live Demo

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