POP2, POP3, HYPOP Phil Jones. Infrastructure Errors and Deficiencies (IEDs) and the Surge.

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Presentation transcript:

POP2, POP3, HYPOP Phil Jones

Infrastructure Errors and Deficiencies (IEDs) and the Surge

POP Infrastructure Load balancing Land point elim. Cache blocking Hybrid parallel Problem with E-W, N-S optimization Do corners separately Bundle messages More friendly to unstructured grids

Tripole Changes Communicated with all domains across top –Padding –Now only few nbr blocks 2N 2 search on initialization –Now 2N –Save some nbr info Better Armor –Vetting the vetters Performance

Benchmarks for Withdrawal Surge for merge Incremental Remap advection New error handling –More component friendly New naming conventions Better encapsulation –Argument lists –Get/Put functions Better build Public subversion repo Trac for bug/feature tracking POP3

Hybridization of POP (HYPOP) John Dukowicz, Matthew Hecht, Phil Jones, Todd Ringler, Wilbert Weijer, Beth Wingate

Three Way Cross Hybrid Hybrid Momentum/Tracer –Eulerian momentum –Lagrangian Tracer Hybrid Tracer grid –ALE, Isopycnal/Eulerian target Bred from POP High performance –High torque for acceleration Zeedonk

Hybrid Eulerian/Lagrangian Eulerian Z a “natural” momentum vertical coord –Pressure gradient –Boundary conditions simpler –Long evolutionary history: Re-use much of POP code, including barotropic splitting Lagrangian more “natural” for tracers and continuity –Eliminate undesirable mixing traits –Eliminates much complexity (e.g. G-M) –Advection easier to implement (2-d incremental remap) and must be monotone

Hybrid operation Grafting p,u into pure lines –Momentum uses interpolated pressure from Lagrangian grid –Tracers use interpolated velocity from Eulerian grid

Energetic Consistency Pressure Work due to Horizontal Velocities (KEX) Rate of Energy Exchange (EX) PdV Work due to Horizontal Velocities (PDV) Ideally: Interpolate pressure and get velocity interpolation Pressure from hydrostatic relation Quad. Splines, max smoothness for interface u Constrained least-squares for Lag. Mean u*

Results Triangles are interpolated velocities on Lagrangian grid Circles are Eulerian velocities

Hybrid Arbitrary Lagrangian- Eulerian (ALE) Solution advanced on Lagrangian grid Periodic regridding to desired target Goals for target –Resolve mixed layer (Eulerian) –Resolve, better represent mixing deep ocean (Lag) Factors –Number of levels/layers –Choice of targets –T,S profile –Minimize arbitrary regridding –Smooth grid spacings

Vertical coordinate unit test

Minimum Layer Thickness. Differences related to relaxation Large variation in thickness causes problems w/ KPP Less physical

POP on Top Use POP-like variable grid near sfc –Use momentum grid Stay Lagrangian deep Make transition at physical depth –MLD, thermocline, pycnocline –Better resolution at transition

Current Status HYPOP working in pure POP mode –2 identical Eulerian grids HYPOP working with 2 different Eulerian grids Currently testing full ALE in POP mode (always remapping back to Eulerian) Experiment with other possible vertical grids Evaluating new 2 time level schemes to replace leap frog Evolutionary development –Eliminate sterile hybrids