Bryan Solero Mike Grant Ryan Bowley. What is Minecraft? About Minecraft Meet The Creator What Went Wrong What Went Right Looking For Improvement Influence.

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Presentation transcript:

Bryan Solero Mike Grant Ryan Bowley

What is Minecraft? About Minecraft Meet The Creator What Went Wrong What Went Right Looking For Improvement Influence

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Minecraft is a sandbox construction game created by Markus Persson founder of Mojang AB Minecraft is currently in beta and available to players for $20.00

Markus Alexej Persson : At age 7 he started to program on his dad’s Commodore 128 Made his first game at 8 (a text adventure) First worked at king.com as a game developer then moved over to Jalbum During this time he founded the MMORPG Wurm Online Outside of work he frequently takes part in competitions

The Wrong Company Form Starting a sole proprietorship for the company Meaning that HE was the company Keeping the money in the company till the end of the year This meant that Sweden got to hit him with a lot of tax

Support Replying to all s gotten A lot of support issues also went unnoticed This failed by skimming through the subject lines

Too Much Stress Setting up goals would sometimes delay development speed Markus developed fast features while programming but did not account on potential bugs Getting half the entire company sick and working twelve hours

Code Reboot Deciding on rewriting the entire code base The developers got frustrated with the code and decided to re-write everything This ended up being a waste of time Missing rewriting features from the old code base Some features were lost or have been forgotten like adding multiplayer

Waiting Too Long To Add Multiplayer As a result of code rewrite the developer did not port over the multiplayer code Huge features have been written in single player but not for multiplayer support Most of the code lies within the rendering and not the logic portion

Letting The Game Fund Itself Minecraft was fully self-funded and developed as a free hobby Once having enough money getting a private server and selling first iteration of the game Later on he accepted applications and hired talented members

Open Development Having people play the game in completely different ways Having IRC channels and forums to discuss on pros and cons from people who played the game Letting the user to be able to mod the game as they see fit but with certain restrictions

Not Listening to Advice If he listened to advice the creator would never left his job to start working on Minecraft Without the advice the creator would never sold first iteration of the game for funding

Making a Game For Myself The creator always wanted to make games that are missing from the market Seems people make vague games general to the public which don’t turn out so well. There are many people out there like yourself that it’s easy to know whether your game is appealing

Not having defined the type of game from the start Caused a 6-12 month game to last for over 1.5 years to reach beta No schedule for features Caused features to be developed and created randomly No restrictions on what is allowed in game or direction for players Can cause players to be turned away from the game

Markus Persson was very lucky with the development of his game Minecraft The game hit a niche in the market filling in a gap that was missing He developed a game that intrigued him allowing him to have fun during development

Game is highly acclaimed by players having sold copies for pre-final milestones Many videos on youtube.com Subreddit dedicated to minecraft