IWarp Based Remote Interactive Scientific Visualization CENIC 2008 Oakland, CA Scott A. Friedman UCLA Academic Technology Services Research Computing Technologies.

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Presentation transcript:

iWarp Based Remote Interactive Scientific Visualization CENIC 2008 Oakland, CA Scott A. Friedman UCLA Academic Technology Services Research Computing Technologies Group

November 13, 2007CENIC 082 Our Challenge Applications which make use of –10 gigabit network infrastructure –iWarp, leveraging our existing IB code Extend access to our visualization cluster –Remote sites around UCLA campus –Remote sites around UC system –Remote sites beyond…

November 13, 2007CENIC 083 Hydra - Infiniband based –24 rendering nodes (2x nvidia G70) 1 high definition display node 3 visualization center projection nodes 1 remote visualization bridge node –Research System - primarily High performance interactive rendering (60Hz) Load balanced rendering Spatio-temporal data exploration and discovery –System requires both low latency and high bandwidth Our Visualization Cluster

November 13, 2007CENIC 084 Remote Visualization Bridge Node Bridges from IB to iWarp/10G ethernet Appears like a display to cluster –No change to existing rendering system Pixel data arrives over IB, which –is sent over iWarp to a remote display node –uses same RDMA protocol Same buffer used for receives and sends Very simple in principle - sort of… –is pipelined along the entire path pipeline chunk size is optimized offline

November 13, 2007CENIC 085 Simple Diagram visualization cluster visualization cluster local HD node local HD node IBiWarp IB remote HD node remote HD node ucla cenic nlr scinet iWarp pixel data input bridge node bridge node Acts like a display to the cluster

November 13, 2007CENIC 086 What are we transmitting High definition uncompressed ‘video’ stream –60Hz at 1920x1080 ~ 396MB/s (3Gbps) –One frame every 16.6ms Achieved three simultaneous streams at UCLA –Using a single bridge node –Just over 9.2Gbps over campus backbone Actual visualization –Demo is a particle DLA simulation Diffusion limited aggregation - physical chemistry –N-body simulations

November 13, 2007CENIC 087 Diffusion limited aggregation

November 13, 2007CENIC 088 Continuing Work Local latency is manageable –~60usec around campus Longer latencies / distances –UCLA to UC Davis ~20ms rtt (CENIC) –UCLA to SC07 (Reno, NV) ~14ms rtt (CENIC/NLR) –How much can we tolerate - factor of interactivity –Jitter can be an issue, difficult to buffer, typically just toss data Challenges –Proper application data pipelining helps hide latency –Buffering is not really an option due to interaction –Packet loss is a killer - some kind of provisioning desired/needed –Remote DMA is not amenable to unreliable transmission –Reliable hybrid application protocol likely best solution

November 13, 2007CENIC 089 Thank you UCLA –Mike Van Norman, Chris Thomas UC Davis –Rodger Hess, Kevin Kawaguchi SDSC –Tom Hutton, Matt Kullberg, Susan Rathburn CENIC –Chris Costa Open Grid Computing, Chelsio –Steve Wise, Felix Marti