Chapter 0 Introduction. © 2005 Pearson Addison-Wesley. All rights reserved 0-2 Chapter 0: Introduction 0.1 The Role of Algorithms 0.2 The Origins of Computing.

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Presentation transcript:

Chapter 0 Introduction

© 2005 Pearson Addison-Wesley. All rights reserved 0-2 Chapter 0: Introduction 0.1 The Role of Algorithms 0.2 The Origins of Computing Machines 0.3 The Science of Algorithms 0.4 Abstraction 0.5 An Outline of Our Study 0.6 Social Repercussions

© 2005 Pearson Addison-Wesley. All rights reserved 0-3 Algorithms: Definitions Algorithm = a set of steps that defines how a task is performed. Program = a representation of an algorithm. Programming = the process of developing a program. Software = programs + algorithms. Hardware = machinery: whatever isn’t software.

© 2005 Pearson Addison-Wesley. All rights reserved 0-4 Figure 0.1 An algorithm for a magic trick

© 2005 Pearson Addison-Wesley. All rights reserved 0-5 Figure 0.1 An algorithm for a magic trick (cont’d)

© 2005 Pearson Addison-Wesley. All rights reserved 0-6 History of Algorithms The study of algorithms was originally a subject in mathematics. –Algorithms were studied before computers existed. Early examples of algorithms –Long division algorithm –Euclidean Algorithm Gödel's Incompleteness Theorem: some problems cannot be solved by algorithms

© 2005 Pearson Addison-Wesley. All rights reserved 0-7 Figure 0.2 The Euclidean algorithm for finding the greatest common divisor of two positive integers

© 2005 Pearson Addison-Wesley. All rights reserved 0-8 Origins of Computing Machines Early computing devices –Abacus: positions of beads represent numbers –Gear-based machines (1600s-1800s) Positions of gears represent numbers Blaise Pascal, Wilhelm Leibniz, Charles Babbage

© 2005 Pearson Addison-Wesley. All rights reserved 0-9 Figure 0.3 An Abacus

© 2005 Pearson Addison-Wesley. All rights reserved 0-10 Origins of Computing Machines Early data storage: punched cards –First used in Jacquard Loom (1801) to store patterns for weaving cloth –Stored programs in Babbage’s Analytical Engine –Popular through the 1970’s

© 2005 Pearson Addison-Wesley. All rights reserved 0-11 Early computers Based on mechanical relays –1940: Stibitz at Bell Laboratories –1944: Mark I: Howard Aiken and IBM at Harvard Based on vacuum tubes – : Atanasoff-Berry at Iowa State –1940s: Colossus: secret German code-breaker –1940s: ENIAC: Mauchly & Eckert at U. of Penn.

© 2005 Pearson Addison-Wesley. All rights reserved 0-12 Figure 0.4 The Mark I computer

© 2005 Pearson Addison-Wesley. All rights reserved 0-13 Personal computers –First used by hobbyists –1981: IBM introduces the PC Accepted by business Became the standard hardware design for most desktop computers Most PCs use software from Microsoft

© 2005 Pearson Addison-Wesley. All rights reserved 0-14 Computer Science The science of algorithms Draws from other subjects, including –Mathematics –Engineering –Psychology –Business Administration –Psychology

© 2005 Pearson Addison-Wesley. All rights reserved 0-15 Central Questions of Computer Science Which problems can be solved by algorithmic processes? How can discovery of algorithms be made easier? How can techniques of representing and communicating algorithms be improved? How can our knowledge of algorithms and technology be applied to provide better machines? How can characteristics of different algorithms be analyzed and compared?

© 2005 Pearson Addison-Wesley. All rights reserved 0-16 Figure 0.5 The central role of algorithms in computer science

© 2005 Pearson Addison-Wesley. All rights reserved 0-17 Abstraction: Definitions Abstraction = the distinction between the external properties of an entity and the details of the entity’s internal composition. Abstract tool = a component of a larger system whose internal composition we ignore.

© 2005 Pearson Addison-Wesley. All rights reserved 0-18 Uses of abstraction Abstraction allows us to use things we don’t fully understand. We all can use electrical devices, food, etc. that we either do not understand or cannot produce. Computer scientists can use algorithms implemented by others without understanding their details.

© 2005 Pearson Addison-Wesley. All rights reserved 0-19 Outline of our study Design and construction of computing machines –Chapter 1: Data storage –Chapter 2: Data manipulation Chapter 3: Operating systems Chapter 4: Networks and the internet Chapter 5: Algorithms

© 2005 Pearson Addison-Wesley. All rights reserved 0-20 Outline of our study (continued) Chapter 6: Programming languages Chapter 7: Software engineering Data organization –Chapter 8: Data abstractions –Chapter 9: Database systems Chapter 10: Artificial intelligence Chapter 11: Theory of computation

© 2005 Pearson Addison-Wesley. All rights reserved 0-21 Social Repercussions Computers enable new activities, raising new questions: –Law: software producer’s rights and liabilities –Ethics: what newly enabled activities are immoral? –Government: which newly enabled activities should be regulated? –Society: how do computers affect our lives? This book should prepare the reader to participate intelligently in debates of these issues.