Members:Toh Wei Jian4152128 Yeow Chun Wei4152141 Leong Zhao Sen3972446 Boh Gee Chuan4034168 Chuan Khai Jin Shane4111576 Supervisor:Mr Ee Kiam Keong Assessor:Mr.

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Presentation transcript:

Members:Toh Wei Jian Yeow Chun Wei Leong Zhao Sen Boh Gee Chuan Chuan Khai Jin Shane Supervisor:Mr Ee Kiam Keong Assessor:Mr Sionggo Japit

Introduction  Aims to create a game that revolves around the ideology of System Security  Can be played in both Single Player mode or Multiplayer Mode (Connect using IP address)  Attacker attacks through malware, software weakness or even human weakness  Defender defends through education, rules and regulations and upgrading of softwares

Member Roles Roles Boh Gee Chuan Chuan Khai Jin Shane Leong Zhao Sen Toh Wei Jian Yeow Chun Wei Project Manager X DocumentationXXXXX UI Designer X XX Change Control X Game Design XXX Game BalanceX XXX TesterXXXXX Website X X ProgrammerXXXXX Networking X SoundX AI XX

Market Analysis Realism LevelMultiplayer?GenreComplexity Level3D/2D Hacker EvolutionQuite Realistic No Hacking Simulation Mod Dependent2D/3D Hacker Evolution: Untold Quite Realistic No Hacking Simulation Mod Dependent2D/3D Hacker Evolution Duality Quite Realistic No Hacking Simulation Mod Dependent2D/3D Uplink: Hacker Elite Unrealistic No Hacking Simulation Easy2D Romance Of Three Kingdom Unrealistic Local Multiplayer Shared Computer Turn-based Strategy High 2.5D with 2D pictures Saboteur (Card Game) Unrealistic Yes Card GameEasy Real Life Pandemic IISemi-realistic No Flash Game Real Time Disease Simulation Easy 2D Pandemic (Board Game) Semi-realistic Yes Board GameMedium Real Life Risk (Board Game)Unrealistic Yes Board GameMedium Real Life UplinkQuite Realistic No Hacking Simulation High 2D Game of Thrones (Board Game) UnrealisticYesBoard GameHighReal Life

Product Overview  Multiplayer Capability  Tooltip  Strategy and Malware Simulation  2-D  Chat System (Multiplayer)  Random events  Turn-Based  Simple User Interface

Product Features  Random Map  Connection between nodes are randomized every round  Multi-Factor Game  Needs to keep track of multiple resources  Faction Selection  Different faction provides different bonuses  Intensive Strategy Gameplay  Planning and strategy required to win

Product Architecture

 Single Player  Multiplayer

Development  Agile Model  Game Maker  Windows  Google Code  Wordpress  Facebook

Demonstration

Future Improvement  Additional Game Modes and More players  Co-op, Team battles  Spectator Functions  Allow non players to view the game(s) taking place  More Factions, and more player options  Cross Platform support  Allow and support user modifications

Lessons Learnt  Learning about Game Design on the fly  New programming platform – Game Maker  Implementation of external libraries (DLL)  Difficulties of picking up new language within a very short time frame

Question and Answer

THE END