Module 2: What is Agile? Why use it? TLO: Given a DoD program involved in software development, the student will recognize situations where applying agile.

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Presentation transcript:

Module 2: What is Agile? Why use it? TLO: Given a DoD program involved in software development, the student will recognize situations where applying agile development methods philosophy results in a positive benefit to the speed and efficiency of a software development effort. ELOs 1 – Recognize Agile tenets and principles 2 – Recognize the characteristics of an agile environment. 3- Recognize common misconceptions of Agile CLE Introduction to Agile Software Acquisition1 Assessment MT – Agile principles are the foundation of “what is Agile” more than any one method or practice (ELO 1) LP1 – X (ELO 1) LP2 – Y (ELO 2) MT - Agile is not a silver bullet, but there are conditions that could make it appropriate for use in a program (ELO 3) LP3 – Z (ELO 3) MT – Agile is not a license to de-value traditional approaches (ELO 3)

CLE Introduction to Agile Software Acquisition2 Module Contents 1- Agile motivation for software / systems (ELO 1, 2) 2- Agile tenets and principles (ELO 1) 3- Agile Methods Landscape (ELO 2) 4-Common Agile processes and methods (ELO 2) 5- Agile Myth-busting (ELO 3) Module Vignette What story do we want to tell as motivation and to support terminal learning objective

Subtopic 1: Agile motivation for software / systems What is Agile? 30,000-foot introduction to steps in waterfall software development 30,000-foot introduction to Agile software development through iterations Important: Just design/build/test software tasks, not DoDI or V model detail What are the major motivations to using Agile Increase operational tempo to deliver more frequently to the field Problem and solution space lack definition Alignment of efforts across multiple programs Major Takeaways Major Takeaway 1: Agile is not a silver bullet, but there are conditions that could make it appropriate for use in a program CLE Introduction to Agile Software Acquisition3

Subtopic 2: Agile tenets and principles Agile Manifesto Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan 12 Agile principles (probably best to insert a slide that has them on) Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. CLE Introduction to Agile Software Acquisition4

Subtopic 2: Agile tenets and principles (cont.) Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. Working software is the primary measure of progress. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. Continuous attention to technical excellence and good design enhances agility. CLE Introduction to Agile Software Acquisition5

Subtopic 2: Agile tenets and principles (cont.) Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self- organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. Major Takeaways: Major Takeaway 3 – Agile Manifesto is not a license to de-value traditional approaches Major Takeaway 4 – Agile principles are the foundation of “what is Agile” more than any one method or practice CLE Introduction to Agile Software Acquisition6

Subtopic 3: The agile methods landscape A working definition of Agile An iterative and incremental(evolutionary) approach to software development which is performed in a highly collaborative manner by self-organizing teams within an effective governance framework with “just enough” ceremony that produces high quality software in a cost effective and timely manner which meets the changing needs of its stakeholders. [Ambler 2013] Lean Thinking and Engineering Principles work in concert to deliver agility Take an economic view Apply systems thinking Assume variability; preserve options Build incrementally with fast, integrated learning cycles Base milestones on objective evaluation of working systems Visualize and limit Work in Process (WIP), reduce batch sizes, and manage queue lengths (apply concepts of product development flow) Apply cadence; synchronize with cross-domain planning Unlock the intrinsic motivation of knowledge workers Decentralize decision-making CLE Introduction to Agile Software Acquisition7

Subtopic 3: The agile methods landscape (2) Methodologies considered Agile Scrum XP Crystal TDD DSDM KANBAN Disciplined Agile Delivery Scaled Agile Framework CLE Introduction to Agile Software Acquisition8

Subtopic 4: Common agile concepts and practices Agile is a team approach Observable characteristics of Agile Implementations Incremental and iterative Collaborative Loosely coupled Architecture Dedicated Time-boxed CLE Introduction to Agile Software Acquisition9

Subtopic: 5-Agile Myth busting Discuss common agile myths Agile is a fad Agile teams don’t document Agile is “wild west” programming Agile only works in co-located environments Agile is just spiral renamed Agile won’t work in DoD or Government environments Agile only works on small projects You can’t used EVM on Agile Software Developments CLE Introduction to Agile Software Acquisition10