Group 1 chapter 3 Alex Francisco Mario Palomino Mohammed Ur-Rehman Maria Lopez.

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Presentation transcript:

Group 1 chapter 3 Alex Francisco Mario Palomino Mohammed Ur-Rehman Maria Lopez

Table of Context  What’s a Program?  Components of 68HC711  Fetch cycle & Execute cycle  Interrupts & Multiple Interrupts  Connections  Bus Lines

What is a program?  A sequence of steps  For each step, an arithmetic or logical operation is done  For each operation, a different set of control signals is needed

Components of the 68HC711  Central Processing Unit is made up by the Control Unit and the Arithmetic and Logic Unit  Data and instructions need to get into the system and results out –Input/output  Temporary storage of code and results is needed –Main memory

Function of Control Unit  The control unit is the circuitry that controls the flow of data through the processor, and coordinates the activities of the other units within it.  In a way, it is the "brain within the brain", as it controls what happens inside the processor

Computer Components: Top Level View

Instruction Cycle  Sequence of actions that the central processing unit (CPU) performs to execute each machine code instruction in a program.  Two steps: –Fetch & Execute

Fetch Cycle  Program Counter (PC) holds address of next instruction to fetch  Processor fetches instruction from memory location pointed to by PC  Increment PC –Unless told otherwise  Instruction loaded into Instruction Register (IR)  Processor interprets instruction and performs required actions

Fetch Cycle Command  Mov PC, MAR  Increment PC  Mov RAM, MDR  MOV MDR, IR

Execute Cycle  Processor-memory –data transfer between CPU and main memory  Processor I/O –Data transfer between CPU and I/O module  Data processing –Some arithmetic or logical operation on data  Control –Alteration of sequence of operations –e.g. jump  Combination of above

Instruction Cycle State Diagram

Interrupt Cycle  Added to instruction cycle  Processor checks for interrupt –Indicated by an interrupt signal  If no interrupt, fetch next instruction  If interrupt pending: –Suspend execution of current program –Save context –Set PC to start address of interrupt handler routine –Process interrupt –Restore context and continue interrupted program

Transfer of Control via Interrupts

Instruction Cycle with Interrupts

Instruction Cycle (with Interrupts) - State Diagram

Multiple Interrupts  Disable interrupts –Processor will ignore further interrupts whilst processing one interrupt –Interrupts remain pending and are checked after first interrupt has been processed –Interrupts handled in sequence as they occur  Define priorities –Low priority interrupts can be interrupted by higher priority interrupts –When higher priority interrupt has been processed, processor returns to previous interrupt

Memory Connection  Receives and sends data  Receives addresses (of locations)  Receives control signals –Read –Write –Timing

Input/Output Connection(1)  Similar to memory from computer’s viewpoint  Output –Receive data from computer –Send data to peripheral  Input –Receive data from peripheral –Send data to computer

Input/Output Connection(2)  Receive control signals from computer  Send control signals to peripherals –e.g. spin disk  Receive addresses from computer –e.g. port number to identify peripheral  Send interrupt signals (control)

CPU Connection  Reads instruction and data  Writes out data (after processing)  Sends control signals to other units  Receives (& acts on) interrupts

Buses  A Bus is a communication pathway connecting two or more devices.

SYSTEM BUS  A system bus connects major computer components such as processor, memory, I/O.  The most common computer interconnection structures are based on the use of one or more system buses.

SINGLE BUS STRUCTURE  Data Bus  – Carries data  _ Remember that there is no difference between “data” and  “instruction” at this level  – Width is a key determinant of performance  8, 16, 32, 64 bit  Address Bus  – Identify the source or destination of data  – e.g. CPU needs to read an instruction (data) from a given  location in memory  – Bus width determines maximum memory capacity of system  e.g has 16 bit address bus giving 64k address space  Control Bus  – Control and timing information  Memory read/write signal  Interrupt request  Clock signals

BUS INTERCONNECTION  The bus extends across all of the system components, each which taps into some or all of the bus lines. The bus uses a number of electrical conductors or metal lines etched in a card or board.

SINGLE BUS PROBLEMS  WHEN A NUMBER OF DEVICES ARE CONNECTED TO THE BUS, PERFORMANCE IS AFFECTED:  Propagation delay: the greater the bus length the greater the propagation delay.  It can be overcome by using multiple bus or use wider bus ( e.g., increasing the data bus form 32 bits to 64 bits )

HIGH SPEED BUSES  The traditional bus architecture is reasonably efficient but begins to breakdown as higher and higher performance is seen in the I/O devices.  In response to these growing demands high speed buses were build requiring only a bridge between the processor bus and the high- speed bus.

HIGH SPEED BUS

BUS TYPES  Dedicated –Separate data & address lines  Multiplexed –Shared lines –Address valid or data valid control line –Advantage - fewer lines –Disadvantages  More complex control  Ultimate performance

Review Questions 1)Define what a program is? 2) The Control Unit and the Arithmetic and Logic Unit are part of________ 3) What is the first step of the Fetch sequence? 4) What is the second step of the Fetch sequence? 5) What is the third step of the Fetch sequence? 6)What is the final step of the Fetch sequence? 7)What is an Interrupt? 8)How many Bus lines does a 68HC711 have? 9)How many bits does a 8 bus lines have? 10)What is a bus?