LOGO For the beginner Made by Rio Narazaki. W HAT I S L OGO ? Logo is a computer programming language used in Education. Logo is very easy to use. The.

Slides:



Advertisements
Similar presentations
First of all – lets look at the windows you are going to use. At the top you have a toolbar, with all your various tools you can use when customising your.
Advertisements

Logo Lesson 1 TBE Fall 2004 Farah Fisher.
Computer Science 1000 LOGO I. LOGO a computer programming language, typically used for education an old language (1967) the basics are simple: move a.
Super Logo. Key Instructions Pendown penup Forward 50 ( this number can change) Right 90 ( this number can change as well) Now try and draw a Early finishers,
Using Logo and Logic Please use speaker notes for additional information!
"Turtle Graphics“ for kids.
Lecture 2. Review To play with Turtle, we need to download and install followings: 1.JDK 6 2.Dr. Java 3.Sample program (e.g. BookClass)
B.A. (Mahayana Studies) Introduction to Computer Science November March Logo (Part 1) An introduction to Logo: drawing, moving,
Log on and Download from website:
Presentation Software EDTS100 Lecture 7. Presentation Software Some Options KidPix MicroWorlds PowerPoint Frontpage Kahootz.
Mini Project II – Drawing Machine
LOGO SOFTWARE BY: SAVE 9S. INTRODUCTION Logo is a software that can be found at : Shared area> High School > ICT > take home software > LOGO32. This is.
B.A. (Mahayana Studies) Introduction to Computer Science November March Logo (Part 2) More complex procedures using parameters,
1 Logo -- A Language for Learning Liping Cai 11/21/2005.
1 CSC 221: Computer Programming I Fall 2011 Fun with turtle graphics  turtle module  relative motion (setup, reset, left, right, forward, backward) 
A SIMPLE COMPUTER LANGUAGE LOGO. LOGO Introduction Logo is the simplest programming language. It.
Art 321 Lecture 7 Dr. J. Parker. Programming In order to ‘make things happen’ on a computer, you really have to program it. Programming is not hard and.
Turtle see, turtle do Lesson 1 – Welcome to LOGO.
CS 101: Introduction to computer programming and utilization Abhiram Ranade.
Introduction to Algorithms using Netlogo. What’s an Algorithm Definitions of Algorithm on the Web: –A procedure or formula for solving a problem.
Agent P, I have been hearing some rumours about a Python Turtle.
MSW Logo By Awin 9s.
Logo For beginners By Dali Matthews 9S What is logo?
An introduction to Logo Mike Warriner Engineering Director, Google Note: This course is not an endorsement of Logo by Google. All views in this document.
Programmming Class Fall 2011 Sobhan Highschool Teacher: M.Taghizadeh.
Logo Programming Fall 2011 – Session 4 Programming Class Teacher: M. Taghizadeh Sobhan Highschool.
CONTROL SYSTEMS Control Systems A command is a directive that performs a specific task An argument is a variable that can be used by the function reveiving.
Programmming Class Fall 2011 – Session 2 Teacher: M.Taghizadeh
The Hare Raising Experience of Logo in the Classroom
Logo Programming Fall 2011 – Session 7 Programming Class Teacher: M. Taghizadeh Sobhan Highschool.
Roamer help file: Use this power-point slide to find out more about the buttons on Roamer…
By Liam Lane How To Use MSW LOGO.
Copyright 2002, Tony Gauvin, UMFK
Computer Programming. Previous Experience 1.I have never seen a computer program 2.I have seen some code, but never written any 3.I have written some.
Drawing with the Pen Barb Ericson Georgia Tech June 2011.
Logo for Beginners By Chris 9S.
HOW THEY WORK AND WHAT THEY DO. Jay Jay 9S. A control program is a type of programming that allows you to control systems. Control programs are used in.
Digital Art in Scratch part 2 Barb Ericson Georgia Tech Nov 2010.
Cracking the Code WHAT WORKS WHEN TEACHING STUDENTS TO CODE?
Increase the number of lines before coming back to the origin … triangle square Draw a circle.
First of all – lets look at the window’s you are going to use. At the top you have a toolbar, with all your various tools you can use when customising.
Procedures and Variables Control Logo 1. What you will do today  You will make your code more efficient by using procedures  You will create shapes.
Turtle Graphics Lesson 2 1. There are 3 homeworks to complete during the six lessons of this unit. Your teacher will let you know when a homework has.
FEATURES: It is a pen with distinct features as when you will write anything using this pen that information would be saved in the pen by pressing the.
Search for it on your computer
LOGO WHAT IS IT? HOW TO USE IT AND HOW USEFUL CAN IT BE?
What is it? How to use it and how useful can it be?
Using Logo to explore spiral patterns. Paul Broadbent Spiral patterns This is a (1,2,3) spiral path. It repeats lines of three.
Using the Python Turtle
Victory Lutheran college
Computer Programming.
Week 3 DO NOW QUESTIONS.
Using Logo to develop logical thinking
LOGO BY Kaotip 9S.
LOGO 32 By: Xenon 9S.
Intro CS – Loops & Creating Shapes
Micro worlds Microworlds By Clara Paton By Clara Paton.
Do it now activity Last lesson we used Flowol to create a solution to a problem a computer could solve. Identify what each symbol does:
Agent P, I have been hearing some rumours about a Python Turtle.
Learning to program with Logo
Algorithms and Flow Charts
البرمجة مع لغة PYTHON TURTLE
Ellie DeGiorgio-Hudson
SCITT Day 5 Position, direction and angle identifying key features of shape and space.
Using Logo and Logic This presentation uses a version of Logo called StarLogo available through MIT. It can be downloaded for free and installed on your.
Logo Programming.
Mod 2 Lesson 2 Repeating with loops
LOGO.
U3L4 Using Simple Commands
Presentation transcript:

LOGO For the beginner Made by Rio Narazaki

W HAT I S L OGO ? Logo is a computer programming language used in Education. Logo is very easy to use. The word ‘Logo’ came form Greek and it actually means, ‘word’.

H OW T O I NSTALL L OGO Go to the MSW Logo website: Then press, ‘Setup Kit’. Then press ‘download’ Now the installing is done.

W HAT I S T HE T URTLE ? Turtle is the best known feature of Logo. It was originally a robot moving around on the ground, controlled by the controller.

B ASIC C OMMANDS Forward moves forward. e.g. forward 100. Left turns left. e.g. left 90. Right turns right. e.g. right 90. PenUp puts the pen up. PenDown puts the pen down.

D RAWING A S QUARE forward 100 right 90 forward 100 right 90 forward 100 right 90 forward 100 This is the instruction to draw a square.

P ROCEDURE /S UBROUTINE Procedure or subroutine is a code in a program to do a specific task.

L EARNING A BOUT V ARIABLES Variable is something you can change. For example: To Square REPEAT 4 [FD 100 RT 90] End To make a square by using this, you will have to type in: To Square :Length REPEAT 4 [FD :Length RT 90] End These can be changed

M ORE C OMMANDS SetPenColor e.g. SetPenColor 5. Clean Clears the turtle’s drawing area. Home Moves the turtle back to the centre of the drawing area.

E XAMPLE U SING S ET P EN C OLOR forward 100 setpencolor 5 right 72 forward 100 setpencolor 14 right 72 forward 100 setpencolor 3 right 72 forward 100 setpencolor 2 right 72 forward 100 By moving the turtle right 72 degrees 5 times, it will make a pentagon like in the picture.

D RAW A S QUARE W ITH R EPEAT repeat 4 [forward 100 right 90] The turtle repeated going forward 100 and right 90 for 4 times. This made a square.

D RAW A C IRCLE repeat 360 [forward 1 right 1] By repeating going forward 1 and right 1 for 360 times, a circle will be made.

P ROCEDURES Press ‘edall’, then type in: to square repeat 4 [forward 100 right 90] end Then save and exit. When you just type in ‘square’, the square will be automatically made.

Press this button to Edall.