Chapter 3: Polygonal Modeling

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Presentation transcript:

Chapter 3: Polygonal Modeling Maya 8 at a Glance Chapter 3: Polygonal Modeling

Polygons Polygonal models are made up of edges, faces, and vertices 2

Polygon Primitives Polygon primitives include: sphere cube cylinder cone plane torus prism pyramid pipe helix soccer ball platonic 3

Polygon Primitives Polygon primitives include: sphere cube cylinder cone plane torus prism pyramid pipe helix soccer ball platonic 4

Modifying Polygonal Surfaces Add Divisions Split Polygon Tool Smooth Average Vertices Triangulate Bevel Chamfer Vertex Cut Faces Poke Face 5

Modifying Polygonal Surfaces Wedge Face Delete Edge/Vertex Merge Fill Hole Make Hole Mirror Cut Mirror Geometry Insert Edge Loop Tool Offset Edge Loop Tool 6

Extrusions Extrude pulls a component outward to add detail to models You can extrude a vertex, edge, or face You can extrude along a curve 7

Subdiv Proxy Simulates many of the same attributes of Subdivision Surfaces Smoothes out a blocky polygon base model Creases can be added to edges using the Crease Proxy Edge Tool 8

Subdivision Surfaces Combines the ease of polygonal modeling with the smoothness of NURBS surfaces Components include faces, edges, and vertices 9

Subdivision Surfaces 2 Modes: Polygon mode: Lets you model and manipulate the base level with standard polygon tools Standard mode: Lets you navigate the hierarchy of the subdivision surface and add detail 10

Subdivision Surfaces SubD’s contain Levels of detail; the higher the level, the more detail you can model SubD’s can be creased to break the smoothness along an edge 11