Animation 101. Bouncing a Ball Arcs Frames.

Slides:



Advertisements
Similar presentations
AERSP 301 Finite Element Method
Advertisements

Determining Net Force page 91. Net Force a combination of all of the forces acting on an object. Forces in the same direction are added Forces in opposite.
Animation – Basic movement Animation is about movement. Living things move in a different way from non-living things, and all have a ‘natural’ motion from.
Kinematics & Grasping Need to know: Representing mechanism geometry Standard configurations Degrees of freedom Grippers and graspability conditions Goal.
Animation Following “Advanced Animation and Rendering Techniques” (chapter 15+16) By Agata Przybyszewska.
Jinxiang Chai CSCE441: Computer Graphics Coordinate & Composite Transformations 0.
Chapter 12: Rolling, Torque and Angular Momentum.
CHEM 515 Spectroscopy Vibrational Spectroscopy II.
UNC Chapel Hill M. C. Lin Reading Assignments Principles of Traditional Animation Applied to 3D Computer Animation, by J. Lasseter, Proc. of ACM SIGGRAPH.
Key Frame Animation Amy Gooch AA3: Intro to Animation.
CSCE 441: Computer Graphics Rotation Representation and Interpolation
Run 1 Ball at rest relative to inertial frame On a flat rotating disk.
Intro to [Computer] Animation LCC 2730 Prof. Schrank.
Computer graphics & visualization Rigid Body Simulation.
Animation CMSC 435/634. Keyframe Animation From hand drawn animation – Lead animator draws poses at key frames – Inbetweener draws frames between keys.
AP Physics B Topics for Test 3. AP Physics B Energy and Work (chapter 6) –Kinetic, Potential Energies –Spring energy –Work done by external force = Fxd.
EQUILIBRIUM OF RIGID BODIES. RIGID BODIES Rigid body—Maintains the relative position of any two particles inside it when subjected to external loads.
Lecture Fall 2001 Computer Animation Fundamentals Animation Methods Keyframing Interpolation Kinematics Inverse Kinematics.
1 Animation & Java3D ©Anthony Steed Overview n Introduction to Animation Kinematics Dynamics Boids n Java3D Scene graph Animation Vehicles.
Key Frame Animation and Inverse Kinematics
CSC418 Computer Graphics n Animation Principles n Keyframe Animation.
Advanced mechanics Physics 302. Instructor: Dr. Alexey Belyanin Office: MIST 426 Office Phone: (979)
1 CS 430/536 Computer Graphics I 3D Transformations World Window to Viewport Transformation Week 2, Lecture 4 David Breen, William Regli and Maxim Peysakhov.
INTRODUCTION TO DYNAMICS ANALYSIS OF ROBOTS (Part 3)
1 Fundamentals of Robotics Linking perception to action 2. Motion of Rigid Bodies 南台科技大學電機工程系謝銘原.
DESCRIBING MOTION: Kinematics in One Dimension CHAPTER 2.
110/27/ :47 Graphics II Animation Introduction and Motion Control Session 6.
Jinxiang Chai CSCE441: Computer Graphics 3D Transformations 0.
Jinxiang Chai Composite Transformations and Forward Kinematics 0.
When a weight is added to a spring and stretched, the released spring will follow a back and forth motion.
Animation with Maya
CAT Project (Computer Aided Tweening) Andrew Yurovchak.
Kinetic Theory of Gases and Equipartition Theorem
Blender Animation Basics I. Animation Basics  Selecting a preset format will set your frame rate correctly.
CLASSICAL ANIMATION bouncing ball exercise
Physics of cars By: Daniel Flores. Lets start with mass Mass is the Amount of matter that is in one object Everyone has mass its just there For example.
Integration for physically based animation CSE 3541 Matt Boggus.
CSCI480/582 Lecture 8 Chap.2.1 Principles of Key-framing Techniques Feb, 9, 2009.
Multimedia Programming 07: Image Warping Keyframe Animation Departments of Digital Contents Sang Il Park.
Animation Creating the Bouncing Ball: Arcs, Easing, and Squash and Stretch 1Copyright © Texas Education Agency, All rights reserved. Images and other.
Rick Parent - CIS681 Interpolation and Basic Techniques Representing and interpolating orientations Interpolation Speed control along curve Path following.
DYNAMICS CONTENTS.
INTRODUCTION TO DYNAMICS ANALYSIS OF ROBOTS (Part 4)
When a weight is added to a spring and stretched, the released spring will follow a back and forth motion.
Outline Deformation Strain Displacement Vectors Strain ellipse Linear strain Shear strain Quantifying strain.
Structures. “The difference between CONSTRUCTION and STRUCTURE: ‘ construction ’ carries a connotation of something put together consciously…”
Lecture 11 Slide Fall 2003 Computer Animation II Orientation Interpolation Dynamics Some slides courtesy of Leonard McMillan and Jovan Popovic.
Procedure for drawing a free-body diagram - 2-D force systems Imagine the body to be isolated or cut “free” from its constraints and connections, draw.
Particle Kinematics Direction of velocity vector is parallel to path Magnitude of velocity vector is distance traveled / time Inertial frame – non accelerating,
Jinxiang Chai CSCE441: Computer Graphics Coordinate & Composite Transformations 0.
Advanced Games Development Physics Engines 2 CO2301 Games Development 1 Week 21.
3D Animation 3. Animation Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
MASKS © 2004 Invitation to 3D vision Lecture 6 Introduction to Algebra & Rigid-Body Motion Allen Y. Yang September 18 th, 2006.
Introduction What is mechanisms Features of Mechanisms
When a weight is added to a spring and stretched, the released spring will follow a back and forth motion.
Animation Creating the Bouncing Ball:
Vector-Valued Functions and Motion in Space
Chapter 4 – Kinetics of Systems of Particles
Reading Assignments Principles of Traditional Animation Applied to 3D Computer Animation, by J. Lasseter, Proc. of ACM SIGGRAPH 1987 Computer Animation:
Chapter 7 : The technological world
Interpolation and Basic Techniques
Kinetic Theory of Gases & the Equipartition Theorem
CSCE441: Computer Graphics Coordinate & Composite Transformations
Intro to [Computer] Animation LCC 2730 Prof. Schrank
What is Animation? 'To animate' literally means to give life to. Animating is moving something that cannot move on it's own. Animation adds to graphics.
CSCE441: Computer Graphics 2D/3D Transformations
VIRTUAL ENVIRONMENT.
Space groups Start w/ 2s and 21s 222.
Geometric Transformations
Presentation transcript:

Animation 101

Bouncing a Ball

Arcs

Frames

Spacing

Keyframes

Inbetween Frames

Keyframe 1 Keyframe 2 Interpolated Inbetween Frames

Input/Drawn Inbetween Frames

Adding Keyframes

Animation 101

The Most Basic Questions… Animation 001

How can the form move?

What is moving the form?

How can the form move? What is moving the form? Why is the form moving?

How can the form move?

Degrees of Freedom (DOF)

What are all the potential vectors of motion?

Degrees of Freedom (DOF) What are all the potential vectors of motion? Translate X

Degrees of Freedom (DOF) What are all the potential vectors of motion? Translate X,Y

Degrees of Freedom (DOF) What are all the potential vectors of motion? Translate X,Y,Z

Degrees of Freedom (DOF) What are all the potential vectors of motion? Translate X,Y,Z Rotate X,Y,Z

Degrees of Freedom (DOF) What are all the potential vectors of motion? Translate X,Y,Z Rotate X,Y,Z Scale X,Y,Z

Degrees of Freedom (DOF) What are all the potential vectors of motion? Deform (bend)

Degrees of Freedom (DOF) What are all the potential vectors of motion? Deform (bend) Morph

One of the most common mistakes beginning animators make is to neglect to understand the object’s..…….……….Degrees of Freedom.

What is moving the form?

Acceleration

Hyper-Acceleration

A good example of hyper-acceleration is an object tipping over. Release.5 sec 1 sec. 1.5 sec. Brick tipped 2º off- balance then released.

What is moving the form? Is the dominant force external?

What is moving the form? Is the dominant force external?

What is moving the form? Is the dominant force external?

What is moving the form? Is the dominant force internal?

What is moving the form? Is the dominant force changing?

What is moving the form? Is the dominant force oscillating between external and internal?

What is moving the form? Is the dominant force oscillating between external and internal?

One of the most common mistakes beginning animators make is to neglect to understand the…………………. confluence of forces.

Why is the form moving?

Unify and flesh out all of the motion into a coherent narrative or structure.

How it can move. Unify and flesh out all of the motion into a coherent narrative or structure.

How it can move. What is moving it. Unify and flesh out all of the motion into a coherent narrative or structure.

How it can move What is moving it Why it is moving Unify and flesh out all of the motion into a coherent narrative or structure.