Mass Collaboration and Crowd-sourcing: How does the Internet help Innovate?

Slides:



Advertisements
Similar presentations
A report by: Rashid Saad Siddiqui Sohaib Saleem Siddiqui.
Advertisements

Creating Collaborative Partnerships
1 Working with Social Media in Research Settings Victoria Wade Careers Consultant.
Web 2.0 Collaborative Learning Tools By Dr Ken Ryba.
Gartner’s Top Ten Technology Trends for Mobile Device Diversity and ManagementMobileManagement 2.Mobile Apps and Applications 3.The Internet of.
Integrating Educational Technology into the Curriculum
Chapter 10: E-Branding – Building the brand online
Creator: Wendi South Diffusion and Integration of Technology in Education.
1 Chapter 10 Future Trend – Social Commerce. Learning objectives The chapter will discuss the following concepts:  What is social ecommerce  How do.
Lead Black Slide. © 2001 Business & Information Systems 2/e2 Chapter 9 Group Collaboration.
Chapter Lead Black Slide Powered by DeSiaMore Powered by DeSiaMore.
Highlands and Islands Enterprise International Marketing and Web 2.0 Author: Alan Stevenson and Dr. Jim Hamill March, 2009.
Building the Social Library Online Meredith Farkas Norwich University.
2 4. But first  A bit more from Tuesday about Privacy Social Media Marketing, 2e© 2-2.
TC2-Computer Literacy Mr. Sencer February 4, 2010.
1 Web 1.0. Business Applications Digital Expectations: Competitive pressures reduce cost Improving customer service Improve efficiency Sharing knowledge.
Department of Computer Science City College of New York City College of New York Spring 2006 Copyright © 2006 by Abbe Mowshowitz CSc 375 SOCIAL ISSUES.
THE HORIZONTAL REVOLUTION Chapter Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall.
IS Today (Valacich & Schneider) 5/e Copyright © 2012 Pearson Education, Inc. Published as Prentice Hall 7/2/ Facebook is the most popular social.
Module 1: Overview of Information System in Organizations Chapter 2: How Organizations use IS.
BPT 3113 – Management of Technology
COMPUTER APPLICATIONS TO BUSINESS ||
Perceptions of Behavioral Advertising among CMU Community Ashwini Rao April 21, 2014.
Marketing What is marketing? Marketing is the art and science of management process through which goods and services move from concept to the customer.
Getting Your Fair Share For Professional Service Providers.
Chapter 14 Communicating Customer Value: Integrated Marketing Communications Strategy.
Marketing CH. 4 Notes.
8 | 2Copyright © Houghton Mifflin Company. All rights reserved. Part Four Using Technology And Information To Build Customer Relationships.
ELECTRONIC COMMERCE MIS E MARKETING LECTURER INCHARGE- ALM AYOOBKHAN
© 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
E-Commerce. What is E-Commerce Industry Canada version Commercial activity conducted over networks linking electronic devices (usually computers.) Simple.
CISB113 Fundamentals of Information Systems Telecommunications & Network.
Internet 2 Corporate Value Proposition Stuart Kippelman (J&J) Jeff Lemmer (Ford) December 12, 2005.
Copyright © 2009 Pearson Education, Inc. Slide 6-1 Chapter 6 E-commerce Marketing Concepts.
Blackboard for K-12 Let’s Build a Better Educational Experience 1.
SOCIAL COMMUNITIES Chapter 5 Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall 1-5.
Marketing Management Online marketing
© Macmillan Publishers Ltd You may share this presentation. Social Media and the EAL Learner Joanna Trzmielewska Educational Consultant Macmillan.
13-1 © 2006 by Nelson, a division of Thomson Canada Limited 10/6/2015 Slides developed by: Peter Yannopoulos Chapter 13 Internet Marketing.
I NSTANT M ESSAGING Presented By : Sana Riaz Roll no:F1F12MCOM0185.
Communities of Consumers and Producers Implications for Marketers.
Beth Schaefer, assistant director Client Services University Information Technology Services IT's 4 U: Putting social networking tools to work.
Copyright © 2015 Pearson Education, Inc. publishing as Prentice Hall 9-1.
Social media (social environments): blogs, social networks, social news, wikis, forums, message boards, message boards, blogs and podcasts. Social media.
By – What is "the Web", a hypertext system that operates over the Internet Web 2.0, a perceived transition of the Web from a collection.
Quiz  What does Eric Morris mean by “shoehorning”?  How does Ford use Big Data for marketing?  Name 3 things we can learn from Wikinomics according.
Online Branding. A key marketing challenge in today’s multi- channel, multi-device world is the integration of digital marketing opportunities into the.
SECRETS OF SOCIAL MEDIA MARKETING By: Paul Gillin Presented by: Anjali C. Wadhwa.
The Wiki Web Making Classroom Connections Storyboard by: Marci Vining EDUC 8841 Wikis TeachersStudentsKnowledgeInstructionCreativityContent.
IT and Network Organization Ecommerce. IT and Network Organization OPTIMIZING INTERNAL COLLABORATIONS IN NETWORK ORGANIZATIONS.
Innovation Web 2.0 By Jeffery Hammond EDUC 7101 Instructor Dr. Robert Hancock.
Mass Collaboration
FELIN, T., ZENGER, T.R.: CLOSED OR OPEN INNOVATION? PROBLEM SOLVING AND THE GOVERNANCE CHOICE Group 9: Reetta Arokoski, Lauri Kokkila, Matilda Akkola,
Trent Hemann Bunde Walker James Yost.  Industry involvement ◦ Internet Industry  Search Engine  Online Advertising ◦ Software Industry ◦ Electronic.
E-Marketing 5/E Judy Strauss and Raymond Frost
The Wiki Web Making Classroom Connections Storyboard by: Marci Vining EDUC 8841 Wikis TeachersStudentsKnowledgeInstructionCreativityContent.
EParticipation in Bristol Anna McDermott Consultation and Research
Social Customer Service and CRM
Online Services You need to know some more types of online services...
C ROWD SOURCING F ARHEEN M OSHARRAF. W HAT IS C ROWD SOURCING ? Crowd sourcing is the process of obtaining needed services, ideas, or content by soliciting.
Building a Learning Community Stephen Downes April 18, 2001 Trinity College, University of Melbourne This lecture has been made available by the kind assistance.
Group 9: Matilda Akkola, Reetta Arokoski, Lauri Kokkila, Miikka Laitila CROWDSOURCING: HOW TO BENEFIT FROM (TOO) MANY GREAT IDEAS? “The article gives recommendations.
Presented by: FAWAD AHMED Master degree student Process System Engineering School of Chemical Tech CROWDSOURCING: COSTUMERS AS CREATORS.
Digital Marketing Services Web Development Web Design Web: S 124/1, Kausalya, Behind Malvani Hotel, Baner Road,
Web 2.0 and Social Media - Key Strategy Tools and Concepts
Module 1: Overview of Information System in Organizations
Creating Breakthrough Products and Services with the Lead User Method
MIS COURSE: CHAPTER 2 GLOBAL E-BUSINESS & COLLABORATION
E-Marketing 5/E Judy Strauss and Raymond Frost
E-COMMERCE Learning Unit 4: ADVERTISING IN E-C0MMERCE
Presentation transcript:

Mass Collaboration and Crowd-sourcing: How does the Internet help Innovate?

Quiz  Name 5 characteristics of brand communities according to Fournier.  Name 3 things we can learn from Wikinomics according to Tapscott.  Von Hippel states that “Full-function communities in which users actually produce their innovations” an only exist under one condition. Which condition is that?

User Innovation Community  user-community in which information, assistance, and innovations are freely shared. Open source communities (Apache, Linux, Apple) Apple Innovation communities: InnoCentive, Kitesurfing Kitesurfing Open source hacker communities (Apple)Apple Brand communities (Coca Cola, Harley Davidson, LEGO, or Barbie)

History of “AOL Instant Messenger” Instant Messaging is a User Innovation  By 1987 MIT Lab for Computer Science had thousands of workstations online and difficulties diffusing system admin info rapidly. Developed “Zephyr” instant message system. MIT students begin to use for general instant messaging  By 1990, other universities adopted Zephyr-like programs First Commercial Product 9 years later  1996 Israeli firm Mirabilis put out product ICQ  1998 Mirabilis acquired by AOL

Ongoing evolution of Wi-Fi  User Activities starting around 2002 Users discover possibilities and begin free sharing of wireless networks Users Modify Wi-Fi antennas to greatly increase range Widespread implementation occurs – travelers find “hot spots” as they travel, can get Internet access, send from the highway etc. Traditional Supplier Responses? No one will want it no network security We think this might be service stealing… should stop.

Examples of Important Consumer Product Innovations

User and Manufacturer Innovations Differ  Users tend to develop Functionally Novel innovations: The first sports-nutrition bar The first scientific instrument of a new type  Manufacturers tend to develop Dimension of Merit Improvements: A better-tasting sports-nutrition bar Improvements to an existing type of scientific instrument

Consumer Innovation Communities (Prosumers)  Displacing manufacturers as product developers? What are marketers to do?  Motivation? What are marketers to do?  Taking Control over experience. What are marketers to do?

Effect of Democratizing Innovation  The multiple – the social  Superiority in design and functionality  Leverages the playful element of consumers  Changes attribution of product/service outcome

Customers involvement in the product development process:  especially in idea generation, product conceptualization, prototyping  We know that online user communities allow a firm to leverage the creativity of its customers in all stages of the product development process.

But what kind of online user community should you have?  There are different types: Virtual customer community beta testing volunteer corps user content collaboration innovation community User development community user product collaboration innovation community.

Virtual customer community  Consumers as consultants  Composed of customers who have experience using your product.  Customers chat online and exchange personal experiences, disseminate news through bulletin boards, and comment on products, services, and even marketing activities (investment communities).  reputation management  product and service support  users’ hidden behaviors (understanding wants and needs).

User content collaboration innovation community  Customer as collaborator  a model of a volunteer community of collective creation through networks.  Members don’t have to be tech-savvy  Ex.: Wikis

User development community  Customer as collaborator  Allow users to customize your product/service  Allows for the development of supplementary products by others (e.g., iPhone’s software community).

User product collaboration innovation community  Not much known about these groups yet.  Difficult to say how this community format may affect company.  Mozilla, Linux

What community is possible and useful for  Apple computer  iPod  Paper manufacturer  Home improvement retailer  Hotel chain  One of your own choosing

Goldcorp  Go to course website

Fournier on brand community  Business strategy  Exists to serve the people in it  Strong community = strong brand  Embrace conflict  Mass participation (not opinion leaders)  Online networks just one tool, not a community strategy  If done well, it can’t be controlled